// CPU that allows the computer to run programs. // Better CPUs are obtainable via research and can run more programs on background. /obj/item/weapon/computer_hardware/processor_unit name = "standard processor" desc = "A standard CPU used in most computers. It can run up to three programs simultaneously." icon_state = "cpu_normal" hardware_size = 2 power_usage = 50 critical = 1 malfunction_probability = 1 origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2) var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description. /obj/item/weapon/computer_hardware/processor_unit/small name = "standard microprocessor" desc = "A standard miniaturised CPU used in portable devices. It can run up to two programs simultaneously." icon_state = "cpu_small" hardware_size = 1 power_usage = 25 max_idle_programs = 1 origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) /obj/item/weapon/computer_hardware/processor_unit/photonic name = "photonic processor" desc = "An advanced experimental CPU that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power." icon_state = "cpu_normal_photonic" hardware_size = 2 power_usage = 250 max_idle_programs = 4 origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4) /obj/item/weapon/computer_hardware/processor_unit/photonic/small name = "photonic microprocessor" desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously." icon_state = "cpu_small_photonic" hardware_size = 1 power_usage = 75 max_idle_programs = 2 origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3) /obj/item/weapon/computer_hardware/processor_unit/Destroy() if(holder2 && (holder2.processor_unit == src)) holder2.processor_unit = null return ..()