//////////////////////////////////////////////////////////////////////////////// /// Syringes. //////////////////////////////////////////////////////////////////////////////// #define SYRINGE_DRAW 0 #define SYRINGE_INJECT 1 #define SYRINGE_BROKEN 2 /obj/item/weapon/reagent_containers/syringe name = "syringe" desc = "A syringe." //description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove icon = 'icons/obj/syringe.dmi' item_state = "syringe_0" icon_state = "0" center_of_mass = list("x" = 16,"y" = 14) matter = list(MAT_GLASS = 150) amount_per_transfer_from_this = 5 possible_transfer_amounts = null volume = 15 w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS sharp = TRUE unacidable = TRUE //glass var/mode = SYRINGE_DRAW var/image/filling //holds a reference to the current filling overlay var/visible_name = "a syringe" var/time = 30 var/drawing = 0 drop_sound = 'sound/items/drop/glass.ogg' pickup_sound = 'sound/items/pickup/glass.ogg' /obj/item/weapon/reagent_containers/syringe/on_reagent_change() update_icon() /obj/item/weapon/reagent_containers/syringe/pickup(mob/user) ..() update_icon() /obj/item/weapon/reagent_containers/syringe/dropped(mob/user) ..() update_icon() /obj/item/weapon/reagent_containers/syringe/attack_self(mob/user as mob) switch(mode) if(SYRINGE_DRAW) mode = SYRINGE_INJECT if(SYRINGE_INJECT) mode = SYRINGE_DRAW if(SYRINGE_BROKEN) return update_icon() /obj/item/weapon/reagent_containers/syringe/attack_hand() ..() update_icon() /obj/item/weapon/reagent_containers/syringe/attackby(obj/item/I as obj, mob/user as mob) return /obj/item/weapon/reagent_containers/syringe/afterattack(obj/target, mob/user, proximity) if(!proximity || !target.reagents) return if(mode == SYRINGE_BROKEN) to_chat(user, "This syringe is broken!") return if(user.a_intent == I_HURT && ismob(target)) if((CLUMSY in user.mutations) && prob(50)) target = user syringestab(target, user) return var/injtime = time // Calculated 'true' injection time (as added to by hardsuits and whatnot), 66% of this goes to warmup, then every 33% after injects 5u switch(mode) if(SYRINGE_DRAW) if(!reagents.get_free_space()) to_chat(user, "The syringe is full.") mode = SYRINGE_INJECT return if(ismob(target))//Blood! if(reagents.has_reagent("blood")) to_chat(user, "There is already a blood sample in this syringe.") return if(istype(target, /mob/living/carbon)) var/amount = reagents.get_free_space() var/mob/living/carbon/T = target if(!T.dna) to_chat(user, "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum).") return if(NOCLONE in T.mutations) //target done been et, no more blood in him to_chat(user, "You are unable to locate any blood.") return if(T.isSynthetic()) to_chat(user, "You can't draw blood from a synthetic!") return if(drawing) to_chat(user, "You are already drawing blood from [T.name].") return var/datum/reagent/B drawing = 1 if(istype(T, /mob/living/carbon/human)) var/mob/living/carbon/human/H = T if(H.species && !H.should_have_organ(O_HEART)) H.reagents.trans_to_obj(src, amount) else if(ismob(H) && H != user) if(!do_mob(user, target, time)) drawing = 0 return B = T.take_blood(src, amount) drawing = 0 else if(!do_mob(user, target, time)) drawing = 0 return B = T.take_blood(src,amount) drawing = 0 if (B) reagents.reagent_list += B reagents.update_total() on_reagent_change() reagents.handle_reactions() to_chat(user, "You take a blood sample from [target].") for(var/mob/O in viewers(4, user)) O.show_message("[user] takes a blood sample from [target].", 1) else //if not mob if(!target.reagents.total_volume) to_chat(user, "[target] is empty.") return if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/weapon/reagent_containers/food)) to_chat(user, "You cannot directly remove reagents from this object.") return var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this) to_chat(user, "You fill the syringe with [trans] units of the solution.") update_icon() if(!reagents.get_free_space()) mode = SYRINGE_INJECT update_icon() if(SYRINGE_INJECT) if(!reagents.total_volume) to_chat(user, "The syringe is empty.") mode = SYRINGE_DRAW return if(istype(target, /obj/item/weapon/implantcase/chem)) return if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/smokable/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes)) to_chat(user, "You cannot directly fill this object.") return if(!target.reagents.get_free_space()) to_chat(user, "[target] is full.") return var/mob/living/carbon/human/H = target var/obj/item/organ/external/affected //VOREStation Edit - Moved this outside this if if(istype(H)) affected = H.get_organ(user.zone_sel.selecting) //VOREStation Edit - See above comment. if(!affected) to_chat(user, "\The [H] is missing that limb!") return /* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity. else if(affected.robotic >= ORGAN_ROBOT) to_chat(user, "You cannot inject a robotic limb.") return */ var/cycle_time = injtime*0.33 //33% of the time slept between 5u doses var/warmup_time = 0 //0 for containers if(ismob(target)) warmup_time = cycle_time //If the target is another mob, this gets overwritten if(ismob(target) && target != user) warmup_time = injtime*0.66 //66% of the time is warmup if(istype(H)) if(H.wear_suit) if(istype(H.wear_suit, /obj/item/clothing/suit/space)) injtime = injtime * 2 else if(isliving(target)) var/mob/living/M = target if(!M.can_inject(user, 1)) return if(injtime == time) user.visible_message("[user] is trying to inject [target] with [visible_name]!","You begin injecting [target] with [visible_name].") else user.visible_message("[user] begins hunting for an injection port on [target]'s suit!","You begin hunting for an injection port on [target]'s suit!") //The warmup user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) if(!do_after(user,warmup_time,target)) return var/trans = 0 var/contained = reagentlist() if(ismob(target)) while(reagents.total_volume) trans += reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD) update_icon() if(!reagents.total_volume || !do_after(user,cycle_time,target)) break else trans += reagents.trans_to_obj(target, amount_per_transfer_from_this) if (reagents.total_volume <= 0 && mode == SYRINGE_INJECT) mode = SYRINGE_DRAW update_icon() if(trans) to_chat(user, "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.") if(ismob(target)) add_attack_logs(user,target,"Injected with [src.name] containing [contained], trasferred [trans] units") else to_chat(user, "The syringe is empty.") // dirty(target,affected) //VOREStation Add -- Removed by Request return /* VOREStation Edit - See syringes_vr.dm /obj/item/weapon/reagent_containers/syringe/update_icon() cut_overlays() if(mode == SYRINGE_BROKEN) icon_state = "broken" return var/rounded_vol = round(reagents.total_volume, round(reagents.maximum_volume / 3)) if(ismob(loc)) var/injoverlay switch(mode) if (SYRINGE_DRAW) injoverlay = "draw" if (SYRINGE_INJECT) injoverlay = "inject" add_overlay(injoverlay) icon_state = "[rounded_vol]" item_state = "syringe_[rounded_vol]" if(reagents.total_volume) filling = image('icons/obj/reagentfillings.dmi', src, "syringe10") filling.icon_state = "syringe[rounded_vol]" filling.color = reagents.get_color() add_overlay(filling) */ /obj/item/weapon/reagent_containers/syringe/proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob) if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target var/target_zone = ran_zone(check_zone(user.zone_sel.selecting, target)) var/obj/item/organ/external/affecting = H.get_organ(target_zone) if (!affecting || affecting.is_stump()) balloon_alert(user, "They are missing that limb!") // CHOMPEdit - Changed to balloon_alert return var/hit_area = affecting.name if((user != target) && H.check_shields(7, src, user, "\the [src]")) return if (target != user && H.getarmor(target_zone, "melee") > 5 && prob(50)) for(var/mob/O in viewers(world.view, user)) O.show_message(span_red(text("[user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!")), 1) user.remove_from_mob(src) qdel(src) add_attack_logs(user,target,"Syringe harmclick") return // user.visible_message("[user] stabs [target] in \the [hit_area] with [src.name]!") balloon_alert_visible("Stabs [target] in \the [hit_area] with [src.name]!") // CHOMPEdit - Changed to balloon alert if(affecting.take_damage(3)) H.UpdateDamageIcon() else // user.visible_message("[user] stabs [target] with [src.name]!") balloon_alert_visible("Stabs [user] in \the [target] with [src.name]!") // CHOMPEdit - Changed to balloon alert target.take_organ_damage(3)// 7 is the same as crowbar punch var/syringestab_amount_transferred = rand(max(reagents.total_volume - 10, 0), (reagents.total_volume - 5)) //nerfed by popular demand var/contained = reagents.get_reagents() var/trans = reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) if(isnull(trans)) trans = 0 add_attack_logs(user,target,"Stabbed with [src.name] containing [contained], trasferred [trans] units") if(!issilicon(user)) break_syringe(target, user) /obj/item/weapon/reagent_containers/syringe/proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user) desc += " It is broken." mode = SYRINGE_BROKEN if(target) add_blood(target) if(user) add_fingerprint(user) update_icon() /obj/item/weapon/reagent_containers/syringe/ld50_syringe name = "Lethal Injection Syringe" desc = "A syringe used for lethal injections." amount_per_transfer_from_this = 50 volume = 50 visible_name = "a giant syringe" time = 300 /obj/item/weapon/reagent_containers/syringe/ld50_syringe/afterattack(obj/target, mob/user, flag) if(mode == SYRINGE_DRAW && ismob(target)) // No drawing 50 units of blood at once to_chat(user, "This needle isn't designed for drawing blood.") return if(user.a_intent == "hurt" && ismob(target)) // No instant injecting to_chat(user, "This syringe is too big to stab someone with it.") ..() //////////////////////////////////////////////////////////////////////////////// /// Syringes. END //////////////////////////////////////////////////////////////////////////////// /obj/item/weapon/reagent_containers/syringe/inaprovaline name = "Syringe (inaprovaline)" desc = "Contains inaprovaline - used to stabilize patients." /obj/item/weapon/reagent_containers/syringe/inaprovaline/Initialize() . = ..() reagents.add_reagent("inaprovaline", 15) //mode = SYRINGE_INJECT //VOREStation Edit - Starts capped //update_icon() /obj/item/weapon/reagent_containers/syringe/antitoxin name = "Syringe (anti-toxin)" desc = "Contains anti-toxins." /obj/item/weapon/reagent_containers/syringe/antitoxin/Initialize() . = ..() reagents.add_reagent("anti_toxin", 15) //mode = SYRINGE_INJECT //VOREStation Edit - Starts capped //update_icon() /obj/item/weapon/reagent_containers/syringe/antiviral name = "Syringe (spaceacillin)" desc = "Contains antiviral agents." /obj/item/weapon/reagent_containers/syringe/antiviral/Initialize() . = ..() reagents.add_reagent("spaceacillin", 15) //mode = SYRINGE_INJECT //VOREStation Edit - Starts capped //update_icon() /obj/item/weapon/reagent_containers/syringe/drugs name = "Syringe (drugs)" desc = "Contains aggressive drugs meant for torture." /obj/item/weapon/reagent_containers/syringe/drugs/Initialize() . = ..() reagents.add_reagent("bliss", 5) reagents.add_reagent("mindbreaker", 5) reagents.add_reagent("cryptobiolin", 5) //mode = SYRINGE_INJECT //VOREStation Edit - Starts capped //update_icon() /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral/Initialize() . = ..() reagents.add_reagent("chloralhydrate", 50) mode = SYRINGE_INJECT update_icon() /obj/item/weapon/reagent_containers/syringe/steroid name = "Syringe (anabolic steroids)" desc = "Contains drugs for muscle growth." /obj/item/weapon/reagent_containers/syringe/steroid/Initialize() ..() //reagents.add_reagent("adrenaline",5) //VOREStation Edit - No thanks. reagents.add_reagent("hyperzine",10)