/obj/item/weapon/phone name = "red phone" desc = "Should anything ever go wrong..." icon = 'icons/obj/items.dmi' icon_state = "red_phone" force = 3.0 throwforce = 2.0 throw_speed = 1 throw_range = 4 w_class = ITEMSIZE_SMALL attack_verb = list("called", "rang") hitsound = 'sound/weapons/ring.ogg' drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' /obj/item/weapon/rsp name = "\improper Rapid-Seed-Producer (RSP)" desc = "A device used to rapidly deploy seeds." icon = 'icons/obj/items.dmi' icon_state = "rcd" opacity = 0 density = FALSE anchored = FALSE var/stored_matter = 0 var/mode = 1 w_class = ITEMSIZE_NORMAL drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' /obj/item/weapon/soap name = "soap" desc = "A cheap bar of soap. Doesn't smell." gender = PLURAL icon = 'icons/obj/items.dmi' icon_state = "soap" flags = NOCONDUCT w_class = ITEMSIZE_SMALL slot_flags = SLOT_HOLSTER throwforce = 0 throw_speed = 4 throw_range = 20 /obj/item/weapon/soap/nanotrasen desc = "A NanoTrasen-brand bar of soap. Smells of phoron." icon_state = "soapnt" /obj/item/weapon/soap/deluxe icon_state = "soapdeluxe" /obj/item/weapon/soap/deluxe/New() desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]." ..() /obj/item/weapon/soap/syndie desc = "An untrustworthy bar of soap. Smells of fear." icon_state = "soapsyndie" /obj/item/weapon/bikehorn name = "bike horn" desc = "A horn off of a bicycle." icon = 'icons/obj/items.dmi' icon_state = "bike_horn" item_state = "bike_horn" throwforce = 3 w_class = ITEMSIZE_SMALL slot_flags = SLOT_HOLSTER throw_speed = 3 throw_range = 15 attack_verb = list("HONKED") var/spam_flag = 0 /obj/item/weapon/c_tube name = "cardboard tube" desc = "A tube... of cardboard." icon = 'icons/obj/items.dmi' icon_state = "c_tube" throwforce = 1 w_class = ITEMSIZE_SMALL throw_speed = 4 throw_range = 5 /obj/item/weapon/disk name = "disk" icon = 'icons/obj/discs_vr.dmi' //VOREStation Edit drop_sound = 'sound/items/drop/disk.ogg' pickup_sound = 'sound/items/pickup/disk.ogg' /obj/item/weapon/disk/nuclear name = "nuclear authentication disk" desc = "Better keep this safe." icon_state = "nucleardisk" item_state = "card-id" w_class = ITEMSIZE_SMALL /* /obj/item/weapon/game_kit name = "Gaming Kit" icon = 'icons/obj/items.dmi' icon_state = "game_kit" var/selected = null var/board_stat = null var/data = "" var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit" item_state = "sheet-metal" w_class = ITEMSIZE_HUGE */ /obj/item/weapon/gift name = "gift" desc = "A wrapped item." icon = 'icons/obj/items.dmi' icon_state = "gift3" var/size = 3.0 var/obj/item/gift = null item_state = "gift" w_class = ITEMSIZE_LARGE /*/obj/item/weapon/syndicate_uplink name = "station bounced radio" desc = "Remain silent about this..." icon = 'icons/obj/radio.dmi' icon_state = "radio" var/temp = null var/uses = 10.0 var/selfdestruct = 0.0 var/traitor_frequency = 0.0 var/mob/currentUser = null var/obj/item/device/radio/origradio = null flags = ONBELT w_class = ITEMSIZE_SMALL item_state = "radio" throw_speed = 4 throw_range = 20 matter = list(MAT_STEEL = 100) origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/ /obj/item/weapon/SWF_uplink name = "station-bounced radio" desc = "Used to communicate, it appears." icon = 'icons/obj/radio.dmi' icon_state = "radio" var/temp = null var/uses = 4.0 var/selfdestruct = 0.0 var/traitor_frequency = 0.0 var/obj/item/device/radio/origradio = null slot_flags = SLOT_BELT item_state = "radio" throwforce = 5 w_class = ITEMSIZE_SMALL throw_speed = 4 throw_range = 20 matter = list(MAT_STEEL = 100) origin_tech = list(TECH_MAGNET = 1) drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' /obj/item/weapon/staff name = "wizards staff" desc = "Apparently a staff used by the wizard." icon = 'icons/obj/wizard.dmi' icon_state = "staff" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi', ) force = 3.0 throwforce = 5.0 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL attack_verb = list("bludgeoned", "whacked", "disciplined") /obj/item/weapon/staff/broom name = "broom" desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." icon = 'icons/obj/wizard.dmi' icon_state = "broom" /obj/item/weapon/staff/gentcane name = "Gentlemans Cane" desc = "An ebony can with an ivory tip." icon = 'icons/obj/weapons.dmi' icon_state = "cane" /obj/item/weapon/staff/stick name = "stick" desc = "A great tool to drag someone else's drinks across the bar." icon = 'icons/obj/weapons.dmi' icon_state = "stick" item_state = "cane" force = 3.0 throwforce = 5.0 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL /obj/item/weapon/module icon = 'icons/obj/module.dmi' icon_state = "std_module" item_state = "std_mod" w_class = ITEMSIZE_SMALL var/mtype = 1 // 1=electronic 2=hardware drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' /obj/item/weapon/module/card_reader name = "card reader module" icon_state = "card_mod" item_state = "std_mod" desc = "An electronic module for reading data and ID cards." /obj/item/weapon/module/power_control name = "power control module" icon_state = "power_mod" item_state = "std_mod" desc = "Heavy-duty switching circuits for power control." matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/module/id_auth name = "\improper ID authentication module" icon_state = "id_mod" desc = "A module allowing secure authorization of ID cards." /obj/item/weapon/module/cell_power name = "power cell regulator module" icon_state = "power_mod" item_state = "std_mod" desc = "A converter and regulator allowing the use of power cells." /obj/item/weapon/module/cell_power name = "power cell charger module" icon_state = "power_mod" item_state = "std_mod" desc = "Charging circuits for power cells." /obj/item/device/camera_bug name = "camera bug" icon = 'icons/obj/device.dmi' icon_state = "flash" w_class = ITEMSIZE_TINY item_state = "electronic" throw_speed = 4 throw_range = 20 /obj/item/weapon/camera_bug/attack_self(mob/usr as mob) var/list/cameras = new/list() for (var/obj/machinery/camera/C in cameranet.cameras) if (C.bugged && C.status) cameras.Add(C) if (length(cameras) == 0) to_chat(usr, "No bugged functioning cameras found.") return var/list/friendly_cameras = new/list() for (var/obj/machinery/camera/C in cameras) friendly_cameras.Add(C.c_tag) var/target = tgui_input_list(usr, "Select the camera to observe", "Select Camera", friendly_cameras) if (!target) return for (var/obj/machinery/camera/C in cameras) if (C.c_tag == target) target = C break if (usr.stat == 2) return usr.client.eye = target /* /obj/item/weapon/cigarpacket name = "Pete's Cuban Cigars" desc = "The most robust cigars on the planet." icon = 'icons/obj/cigarettes.dmi' icon_state = "cigarpacket" item_state = "cigarpacket" w_class = ITEMSIZE_TINY throwforce = 2 var/cigarcount = 6 flags = ONBELT */ /obj/item/weapon/pai_cable desc = "A flexible coated cable with a universal jack on one end." name = "data cable" icon = 'icons/obj/power.dmi' icon_state = "wire1" var/obj/machinery/machine /obj/item/weapon/pai_cable/Destroy() machine = null return ..() ///////////////////////////////////////Stock Parts ///////////////////////////////// /obj/item/weapon/storage/part_replacer name = "rapid part exchange device" desc = "A special mechanical module made to store, sort, and apply standard machine parts." icon = 'icons/obj/storage_vr.dmi' icon_state = "RPED" item_icons = list(slot_l_hand_str = 'icons/vore/custom_items_left_hand_yw.dmi', slot_r_hand_str = 'icons/vore/custom_items_right_hand_yw.dmi') //YW add - RPED sprite item_state = "RPED" w_class = ITEMSIZE_HUGE can_hold = list(/obj/item/weapon/stock_parts) storage_slots = 50 use_to_pickup = TRUE allow_quick_gather = 1 allow_quick_empty = 1 collection_mode = 1 display_contents_with_number = 1 max_w_class = ITEMSIZE_NORMAL max_storage_space = 100 drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' var/panel_req = TRUE var/pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/rped.ogg' var/reskin_ran = FALSE var/unique_reskin = list("Soulless" = "RPED", "Soulful" = "RPED_old") /obj/item/weapon/storage/part_replacer/proc/play_rped_sound() //Plays the sound for RPED exhanging or installing parts. /* if(alt_sound && prob(1)) playsound(src, alt_sound, 40, 1) else */ playsound(src, pshoom_or_beepboopblorpzingshadashwoosh, 40, 1) /obj/item/weapon/storage/part_replacer/adv name = "advanced rapid part exchange device" desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity, \ and the ability to hold beakers." can_hold = list(/obj/item/weapon/stock_parts, /obj/item/weapon/reagent_containers/glass/beaker) storage_slots = 200 max_storage_space = 400 /obj/item/weapon/storage/part_replacer/adv/discount_bluespace name = "prototype bluespace rapid part exchange device" icon_state = "DBRPED" item_state = "DBRPED" desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a further increased storage capacity, \ and the ability to work on machines with closed maintenance panels." storage_slots = 400 max_storage_space = 800 panel_req = FALSE pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/pshoom.ogg' unique_reskin = list("Soulless" = "DBRPED", "Soulful" = "DBRPED_old") /obj/item/weapon/storage/part_replacer/examine(mob/user) . = ..() if(!reskin_ran) . += "[src]'s external casing can be modified via alt-click." /obj/item/weapon/storage/part_replacer/AltClick(mob/user) . = ..() if(!reskin_ran) reskin_radial(user) /obj/item/weapon/storage/part_replacer/proc/reskin_radial(mob/M) if(!LAZYLEN(unique_reskin)) return var/list/items = list() for(var/reskin_option in unique_reskin) var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option]) items += list("[reskin_option]" = item_image) sortList(items) var/pick = show_radial_menu(M, src, items, radius = 38, require_near = TRUE) if(!pick) return if(!unique_reskin[pick]) return icon_state = unique_reskin[pick] item_state = unique_reskin[pick] reskin_ran = TRUE to_chat(M, "[src] is now '[pick].'") /obj/item/weapon/storage/part_replacer/drop_contents() // hacky-feeling tier-based drop system hide_from(usr) var/turf/T = get_turf(src) var/lowest_rating = INFINITY // We want the lowest-part tier rating in the RPED so we only drop the lowest-tier parts. /* * Why not just use the stock part's rating variable? * Future-proofing for a potential future where stock parts aren't the only thing that can fit in an RPED. * see: /tg/ and /vg/'s RPEDs fitting power cells, beakers, etc. * 10/8/21 edit - It's Time. */ for(var/obj/item/B in contents) if(B.rped_rating() < lowest_rating) lowest_rating = B.rped_rating() for(var/obj/item/B in contents) if(B.rped_rating() > lowest_rating) continue remove_from_storage(B, T) /obj/item/weapon/stock_parts name = "stock part" desc = "What?" gender = PLURAL icon = 'icons/obj/stock_parts.dmi' w_class = ITEMSIZE_SMALL var/rating = 1 drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' /obj/item/weapon/stock_parts/New() src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) ..() /obj/item/weapon/stock_parts/get_rating() return rating //Rank 1 /obj/item/weapon/stock_parts/console_screen name = "console screen" desc = "Used in the construction of computers and other devices with a interactive console." icon_state = "screen" origin_tech = list(TECH_MATERIAL = 1) rating = 5 // these are actually Really Important for some things?? matter = list(MAT_GLASS = 200) /obj/item/weapon/stock_parts/capacitor name = "capacitor" desc = "A basic capacitor used in the construction of a variety of devices." icon_state = "capacitor" origin_tech = list(TECH_POWER = 1) matter = list(MAT_STEEL = 50,MAT_GLASS = 50) var/charge = 0 var/max_charge = 1000 /obj/item/weapon/stock_parts/capacitor/New() . = ..() max_charge *= rating /obj/item/weapon/stock_parts/capacitor/proc/charge(var/amount) charge += amount if(charge > max_charge) charge = max_charge /obj/item/weapon/stock_parts/capacitor/proc/use(var/amount) if(charge) charge -= amount if(charge < 0) charge = 0 /obj/item/weapon/stock_parts/scanning_module name = "scanning module" desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "scan_module" origin_tech = list(TECH_MAGNET = 1) matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator name = "micro-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "micro_mani" origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1) matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser name = "micro-laser" desc = "A tiny laser used in certain devices." icon_state = "micro_laser" origin_tech = list(TECH_MAGNET = 1) matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin name = "matter bin" desc = "A container for hold compressed matter awaiting re-construction." icon_state = "matter_bin" origin_tech = list(TECH_MATERIAL = 1) matter = list(MAT_STEEL = 80) //Rank 2 /obj/item/weapon/stock_parts/capacitor/adv name = "advanced capacitor" desc = "An advanced capacitor used in the construction of a variety of devices." icon_state = "capacitor_adv" origin_tech = list(TECH_POWER = 3) rating = 2 matter = list(MAT_STEEL = 50,MAT_GLASS = 50) /obj/item/weapon/stock_parts/scanning_module/adv name = "advanced scanning module" desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "scan_module_adv" origin_tech = list(TECH_MAGNET = 3) rating = 2 matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator/nano name = "nano-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "nano_mani" origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2) rating = 2 matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/high name = "high-power micro-laser" desc = "A tiny laser used in certain devices." icon_state = "high_micro_laser" origin_tech = list(TECH_MAGNET = 3) rating = 2 matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin/adv name = "advanced matter bin" desc = "A container for hold compressed matter awaiting re-construction." icon_state = "advanced_matter_bin" origin_tech = list(TECH_MATERIAL = 3) rating = 2 matter = list(MAT_STEEL = 80) //Rating 3 /obj/item/weapon/stock_parts/capacitor/super name = "super capacitor" desc = "A super-high capacity capacitor used in the construction of a variety of devices." icon_state = "capacitor_super" origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) rating = 3 matter = list(MAT_STEEL = 50,MAT_GLASS = 50) /obj/item/weapon/stock_parts/scanning_module/phasic name = "phasic scanning module" desc = "A compact, high resolution phasic scanning module used in the construction of certain devices." icon_state = "scan_module_phasic" origin_tech = list(TECH_MAGNET = 5) rating = 3 matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator/pico name = "pico-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "pico_mani" origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2) rating = 3 matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/ultra name = "ultra-high-power micro-laser" icon_state = "ultra_high_micro_laser" desc = "A tiny laser used in certain devices." origin_tech = list(TECH_MAGNET = 5) rating = 3 matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin/super name = "super matter bin" desc = "A container for hold compressed matter awaiting re-construction." icon_state = "super_matter_bin" origin_tech = list(TECH_MATERIAL = 5) rating = 3 matter = list(MAT_STEEL = 80) // Rating 4 - Anomaly /obj/item/weapon/stock_parts/capacitor/hyper name = "hyper capacitor" desc = "A hyper-capacity capacitor used in the construction of a variety of devices." icon_state = "capacitor_hyper" origin_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1) rating = 4 matter = list(MAT_STEEL = 80, MAT_GLASS = 40) /obj/item/weapon/stock_parts/scanning_module/hyper name = "quantum scanning module" desc = "A compact, near-perfect resolution quantum scanning module used in the construction of certain devices." icon_state = "scan_module_hyper" origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 1, TECH_ARCANE = 1) rating = 4 matter = list(MAT_STEEL = 100,MAT_GLASS = 40) /obj/item/weapon/stock_parts/manipulator/hyper name = "planck-manipulator" desc = "A miniscule manipulator used in the construction of certain devices." icon_state = "hyper_mani" origin_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 1) rating = 4 matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/hyper name = "hyper-power micro-laser" icon_state = "hyper_micro_laser" desc = "A tiny laser used in certain devices." origin_tech = list(TECH_MAGNET = 6, TECH_ARCANE = 1) rating = 4 matter = list(MAT_STEEL = 30, MAT_GLASS = 40) /obj/item/weapon/stock_parts/matter_bin/hyper name = "hyper matter bin" desc = "A container for holding compressed matter awaiting re-construction." icon_state = "hyper_matter_bin" origin_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 1) rating = 4 matter = list(MAT_STEEL = 100) // Rating 5 - Precursor /obj/item/weapon/stock_parts/capacitor/omni name = "omni-capacitor" desc = "A capacitor of immense capacity used in the construction of a variety of devices." icon_state = "capacitor_omni" origin_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1) rating = 5 matter = list(MAT_STEEL = 80, MAT_GLASS = 40) /obj/item/weapon/stock_parts/scanning_module/omni name = "omni-scanning module" desc = "A compact, perfect resolution temporospatial scanning module used in the construction of certain devices." icon_state = "scan_module_omni" origin_tech = list(TECH_MAGNET = 7, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1) rating = 5 matter = list(MAT_STEEL = 100,MAT_GLASS = 40) /obj/item/weapon/stock_parts/manipulator/omni name = "omni-manipulator" desc = "A strange, infinitesimal manipulator used in the construction of certain devices." icon_state = "omni_mani" origin_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 1) rating = 5 matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/omni name = "omni-power micro-laser" icon_state = "omni_micro_laser" desc = "A strange laser used in certain devices." origin_tech = list(TECH_MAGNET = 7, TECH_PRECURSOR = 1) rating = 5 matter = list(MAT_STEEL = 30, MAT_GLASS = 40) /obj/item/weapon/stock_parts/matter_bin/omni name = "omni-matter bin" desc = "A strange container for holding compressed matter awaiting re-construction." icon_state = "omni_matter_bin" origin_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 1) rating = 5 matter = list(MAT_STEEL = 100) // Subspace stock parts /obj/item/weapon/stock_parts/subspace/ansible name = "subspace ansible" icon_state = "subspace_ansible" desc = "A compact module capable of sensing extradimensional activity." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2) matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/sub_filter name = "hyperwave filter" icon_state = "hyperwave_filter" desc = "A tiny device capable of filtering and converting super-intense radiowaves." origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2) matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/amplifier name = "subspace amplifier" icon_state = "subspace_amplifier" desc = "A compact micro-machine capable of amplifying weak subspace transmissions." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/treatment name = "subspace treatment disk" icon_state = "treatment_disk" desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2) matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/analyzer name = "subspace wavelength analyzer" icon_state = "wavelength_analyzer" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/crystal name = "ansible crystal" icon_state = "ansible_crystal" desc = "A crystal made from pure glass used to transmit laser databursts to subspace." origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) matter = list(MAT_GLASS = 50) /obj/item/weapon/stock_parts/subspace/transmitter name = "subspace transmitter" icon_state = "subspace_transmitter" desc = "A large piece of equipment used to open a window into the subspace dimension." origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3) matter = list(MAT_STEEL = 50) /obj/item/weapon/ectoplasm name = "ectoplasm" desc = "Spooky!" gender = PLURAL icon = 'icons/obj/wizard.dmi' icon_state = "ectoplasm" /obj/item/weapon/research name = "research debugging device" desc = "Instant research tool. For testing purposes only." icon = 'icons/obj/stock_parts.dmi' icon_state = "smes_coil" origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19, TECH_PRECURSOR = 19) // Additional construction stock parts /obj/item/weapon/stock_parts/gear name = "gear" desc = "A gear used for construction." icon = 'icons/obj/stock_parts.dmi' icon_state = "gear" origin_tech = list(TECH_ENGINEERING = 1) matter = list(MAT_STEEL = 50) /obj/item/weapon/stock_parts/motor name = "motor" desc = "A motor used for construction." icon = 'icons/obj/stock_parts.dmi' icon_state = "motor" origin_tech = list(TECH_ENGINEERING = 1) matter = list(MAT_STEEL = 60, MAT_GLASS = 10) /obj/item/weapon/stock_parts/spring name = "spring" desc = "A spring used for construction." icon = 'icons/obj/stock_parts.dmi' icon_state = "spring" origin_tech = list(TECH_ENGINEERING = 1) matter = list(MAT_STEEL = 40) /obj/effect/spawner/parts name = "nondescript parts bundle that shouldn't exist" desc = "this qdels itself lol! if you're reading this you're codediving or Someone fucked up" var/list/items /obj/effect/spawner/parts/Initialize(mapload) ..() if(items && items.len) var/turf/T = get_turf(src) for(var/path in items) for(var/i in 1 to 5) new path(T) return INITIALIZE_HINT_QDEL /obj/effect/spawner/parts/t1 name = "basic parts bundle" desc = "5 of each T1 part, no more and no less." items = list( /obj/item/weapon/stock_parts/matter_bin, /obj/item/weapon/stock_parts/manipulator, /obj/item/weapon/stock_parts/capacitor, /obj/item/weapon/stock_parts/scanning_module, /obj/item/weapon/stock_parts/micro_laser ) /obj/effect/spawner/parts/t2 name = "advanced parts bundle" desc = "5 of each T2 part, no more and no less." items = list( /obj/item/weapon/stock_parts/matter_bin/adv, /obj/item/weapon/stock_parts/manipulator/nano, /obj/item/weapon/stock_parts/capacitor/adv, /obj/item/weapon/stock_parts/scanning_module/adv, /obj/item/weapon/stock_parts/micro_laser/high ) /obj/effect/spawner/parts/t3 name = "super parts bundle" desc = "5 of each T3 part, no more and no less." items = list( /obj/item/weapon/stock_parts/matter_bin/super, /obj/item/weapon/stock_parts/manipulator/pico, /obj/item/weapon/stock_parts/capacitor/super, /obj/item/weapon/stock_parts/scanning_module/phasic, /obj/item/weapon/stock_parts/micro_laser/ultra ) /obj/effect/spawner/parts/t4 name = "hyper parts bundle" desc = "5 of each T4 part, no more and no less." items = list( /obj/item/weapon/stock_parts/matter_bin/hyper, /obj/item/weapon/stock_parts/manipulator/hyper, /obj/item/weapon/stock_parts/capacitor/hyper, /obj/item/weapon/stock_parts/scanning_module/hyper, /obj/item/weapon/stock_parts/micro_laser/hyper ) /obj/effect/spawner/parts/t5 name = "omni parts bundle" desc = "5 of each T5 part, no more and no less." items = list( /obj/item/weapon/stock_parts/matter_bin/omni, /obj/item/weapon/stock_parts/manipulator/omni, /obj/item/weapon/stock_parts/capacitor/omni, /obj/item/weapon/stock_parts/scanning_module/omni, /obj/item/weapon/stock_parts/micro_laser/omni )