/obj/effect/datacore/proc/manifest(var/nosleep = 0) spawn() if(!nosleep) sleep(40) for(var/mob/living/carbon/human/H in player_list) manifest_inject(H) return /obj/effect/datacore/proc/manifest_modify(var/name, var/assignment, var/alt_title = null) var/datum/data/record/foundrecord for(var/datum/data/record/t in data_core.general) if (t) if(t.fields["name"] == name) foundrecord = t break if(foundrecord) foundrecord.fields["rank"] = assignment if(alt_title) foundrecord.fields["real_rank"] = alt_title else foundrecord.fields["real_rank"] = assignment /obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H) if(H.mind && (H.mind.assigned_role != "MODE")) var/assignment if(H.mind.assigned_role) assignment = H.mind.assigned_role else if(H.job) assignment = H.job else assignment = "Unassigned" var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the best they could come up with? A large random number? *sigh* //General Record var/datum/data/record/G = new() G.fields["id"] = id G.fields["name"] = H.real_name G.fields["real_rank"] = H.mind.assigned_role G.fields["rank"] = assignment G.fields["age"] = H.age G.fields["fingerprint"] = md5(H.dna.uni_identity) G.fields["p_stat"] = "Active" G.fields["m_stat"] = "Stable" G.fields["sex"] = H.gender G.fields["species"] = H.get_species() G.fields["photo"] = get_id_photo(H) general += G //Medical Record var/datum/data/record/M = new() M.fields["id"] = id M.fields["name"] = H.real_name M.fields["b_type"] = H.b_type M.fields["b_dna"] = H.dna.unique_enzymes M.fields["mi_dis"] = "None" M.fields["mi_dis_d"] = "No minor disabilities have been declared." M.fields["ma_dis"] = "None" M.fields["ma_dis_d"] = "No major disabilities have been diagnosed." M.fields["alg"] = "None" M.fields["alg_d"] = "No allergies have been detected in this patient." M.fields["cdi"] = "None" M.fields["cdi_d"] = "No diseases have been diagnosed at the moment." if(H.med_record && !jobban_isbanned(H, "Records")) M.fields["notes"] = H.med_record else M.fields["notes"] = "No notes found." medical += M //Security Record var/datum/data/record/S = new() S.fields["id"] = id S.fields["name"] = H.real_name S.fields["criminal"] = "None" S.fields["mi_crim"] = "None" S.fields["mi_crim_d"] = "No minor crime convictions." S.fields["ma_crim"] = "None" S.fields["ma_crim_d"] = "No major crime convictions." S.fields["notes"] = "No notes." if(H.sec_record && !jobban_isbanned(H, "Records")) S.fields["notes"] = H.sec_record else S.fields["notes"] = "No notes." security += S //Locked Record var/datum/data/record/L = new() L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") L.fields["name"] = H.real_name L.fields["rank"] = H.mind.assigned_role L.fields["age"] = H.age L.fields["sex"] = H.gender L.fields["b_type"] = H.b_type L.fields["b_dna"] = H.dna.unique_enzymes L.fields["enzymes"] = H.dna.struc_enzymes L.fields["identity"] = H.dna.uni_identity L.fields["image"] = getFlatIcon(H,0) //This is god-awful locked += L return proc/get_id_photo(var/mob/living/carbon/human/H) var/icon/preview_icon = null var/g = "m" if (H.gender == FEMALE) g = "f" switch(H.get_species()) if("Tajaran") preview_icon = new /icon('icons/effects/species.dmi', "tajaran_[g]_s") preview_icon.Blend(new /icon('icons/effects/species.dmi', "tajtail_s"), ICON_OVERLAY) if( "Soghun") preview_icon = new /icon('icons/effects/species.dmi', "lizard_[g]_s") preview_icon.Blend(new /icon('icons/effects/species.dmi', "sogtail_s"), ICON_OVERLAY) if("Skrell") preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s") else preview_icon = new /icon('human.dmi', "torso_[g]_s") preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY) preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY) preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY) for(var/datum/organ/external/E in H.organs) if(E.status & ORGAN_CUT_AWAY) continue var/icon/temp = new /icon('human.dmi', "[E.name]_s") if(E.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)) preview_icon.Blend(temp, ICON_OVERLAY) // Skin tone if(H.get_species() == "Human") if (H.s_tone >= 0) preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD) else preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT) var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s") eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD) var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style] if(hair_style) var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s") hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD) eyes_s.Blend(hair_s, ICON_OVERLAY) var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style] if(facial_hair_style) var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s") facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD) eyes_s.Blend(facial_s, ICON_OVERLAY) var/icon/clothes_s = null switch(H.mind.assigned_role) if("Head of Personnel") clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) if("Bartender") clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Botanist") clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Chef") clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Janitor") clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Librarian") clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Quartermaster") clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) if("Cargo Technician") clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Shaft Miner") clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Lawyer") clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) if("Chaplain") clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if("Research Director") clothes_s = new /icon('icons/mob/uniform.dmi', "director_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) if("Scientist") clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) if("Chemist") clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY) if("Chief Medical Officer") clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY) if("Medical Doctor") clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) if("Geneticist") clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY) if("Virologist") clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) if("Captain") clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) if("Head of Security") clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Warden") clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Detective") clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) if("Security Officer") clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Chief Engineer") clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) if("Station Engineer") clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) if("Atmospheric Technician") clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) if("Roboticist") clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) else clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) preview_icon.Blend(eyes_s, ICON_OVERLAY) if(clothes_s) preview_icon.Blend(clothes_s, ICON_OVERLAY) del(eyes_s) del(clothes_s) return preview_icon