/datum/component/gargoyle var/energy = 100 var/transformed = FALSE var/paused = FALSE var/cooldown var/paused_loc var/mob/living/carbon/human/gargoyle //easy reference /datum/component/gargoyle/Initialize() if (!ishuman(parent)) return COMPONENT_INCOMPATIBLE var/mob/living/carbon/human/gargoyle = parent START_PROCESSING(SSprocessing, src) /datum/component/gargoyle/process() if (!gargoyle) return if (paused && gargoyle.loc != paused_loc) paused = FALSE energy -= 20 if (!transformed && !paused && energy > 0) energy = max(0,energy-0.05) if (transformed) energy = min(energy+0.3, 100) H.adjustBruteLoss(-0.5) H.adjustFireLoss(-0.5)