#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_FULL 3
/obj/item/device/modkit
name = "hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/void,
/obj/item/clothing/suit/space/void
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if (!target_species)
return //it shouldn't be null, okay?
if(!parts)
user << "This kit has no parts for this modification left."
user.drop_from_inventory(src)
qdel(src)
return
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "[src] is unable to modify that."
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
user << "[I] is already modified."
return
if(!isturf(O.loc))
user << "[O] must be safely placed on the ground for modification."
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
I.refit_for_species(target_species)
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
qdel(src)
/obj/item/device/modkit/examine(mob/user)
..(user)
user << "It looks as though it modifies hardsuits to fit [target_species] users."
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajara"