/*///////////////Circuit Imprinter (By Darem)//////////////////////// Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of using metal and glass, it uses glass and reagents (usually sulfuric acis). */ /obj/machinery/r_n_d/circuit_imprinter name = "Circuit Imprinter" icon_state = "circuit_imprinter" flags = OPENCONTAINER var/g_amount = 0 var/gold_amount = 0 var/diamond_amount = 0 var/uranium_amount = 0 var/max_material_amount = 75000.0 var/mat_efficiency = 1 use_power = 1 idle_power_usage = 30 active_power_usage = 2500 /obj/machinery/r_n_d/circuit_imprinter/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src) component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) RefreshParts() /obj/machinery/r_n_d/circuit_imprinter/RefreshParts() var/T = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) T += G.reagents.maximum_volume var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials. reagents = R R.my_atom = src T = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) T += M.rating max_material_amount = T * 75000.0 T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += M.rating mat_efficiency = 1 - (T - 1) / 4 /obj/machinery/r_n_d/circuit_imprinter/update_icon() if(panel_open) icon_state = "circuit_imprinter_t" else icon_state = "circuit_imprinter" /obj/machinery/r_n_d/circuit_imprinter/blob_act() if(prob(50)) qdel(src) /obj/machinery/r_n_d/circuit_imprinter/meteorhit() qdel(src) return /obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials() return g_amount + gold_amount + diamond_amount + uranium_amount /obj/machinery/r_n_d/circuit_imprinter/dismantle() for(var/obj/I in component_parts) if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) reagents.trans_to(I, reagents.total_volume) if(g_amount >= 3750) var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(loc) G.amount = round(g_amount / 3750) if(gold_amount >= 2000) var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(loc) G.amount = round(gold_amount / 2000) if(diamond_amount >= 2000) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(loc) G.amount = round(diamond_amount / 2000) if(uranium_amount >= 2000) var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(loc) G.amount = round(uranium_amount / 2000) ..() /obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob) if(shocked) shock(user, 50) if(default_deconstruction_screwdriver(user, O)) if(linked_console) linked_console.linked_imprinter = null linked_console = null return if(default_deconstruction_crowbar(user, O)) return if(default_part_replacement(user, O)) return if(panel_open) user << "You can't load \the [src] while it's opened." return 1 if(disabled) user << "\The [src] appears to not be working!" return if(!linked_console) user << "\The [src] must be linked to an R&D console first!" return 1 if(O.is_open_container()) return 0 // if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium)) // user << "You cannot insert this item into \the [src]!" // return 1 if(stat) return 1 if(busy) user << "\The [src] is busy. Please wait for completion of previous operation." return 1 if(istype(O, /obj/item/stack/sheet/glass) || istype(O, /obj/item/stack/sheet/mineral/gold) || istype(O, /obj/item/stack/sheet/mineral/diamond) || istype(O, /obj/item/stack/sheet/mineral/uranium)) var/obj/item/stack/sheet/stack = O if((TotalMaterials() + stack.perunit) > max_material_amount) user << "\The [src] is full. Please remove glass from \the [src] in order to insert more." return 1 var/amount = round(input("How many sheets do you want to add?") as num) if(amount < 0) amount = 0 if(amount == 0) return if(amount > stack.amount) amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit)) busy = 1 use_power(max(1000, (3750 * amount / 10))) var/stacktype = stack.type stack.use(amount) if(do_after(usr, 16)) user << "You add [amount] sheets to \the [src]." switch(stacktype) if(/obj/item/stack/sheet/glass) g_amount += amount * 3750 if(/obj/item/stack/sheet/mineral/gold) gold_amount += amount * 2000 if(/obj/item/stack/sheet/mineral/diamond) diamond_amount += amount * 2000 if(/obj/item/stack/sheet/mineral/uranium) uranium_amount += amount * 2000 else new stacktype(loc, amount) busy = 0 updateUsrDialog() ..() //This is to stop these machines being hackable via clicking. /obj/machinery/r_n_d/circuit_imprinter/attack_hand(mob/user as mob) return