//How far from the edge of overmap zlevel could randomly placed objects spawn #define OVERMAP_EDGE 2 #define SHIP_SIZE_TINY 1 #define SHIP_SIZE_SMALL 2 #define SHIP_SIZE_LARGE 3 //multipliers for max_speed to find 'slow' and 'fast' speeds for the ship #define SHIP_SPEED_SLOW 1/(40 SECONDS) #define SHIP_SPEED_FAST 3/(20 SECONDS)// 15 speed #define OVERMAP_WEAKNESS_NONE 0 #define OVERMAP_WEAKNESS_FIRE 1 #define OVERMAP_WEAKNESS_EMP 2 #define OVERMAP_WEAKNESS_MINING 4 #define OVERMAP_WEAKNESS_EXPLOSIVE 8