// Add custom items you give to people here, and put their icons in custom_items.dmi // Remember to change 'icon = 'icons/obj/custom_items.dmi'' for items not using /obj/item/fluff as a base // Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files. /obj/item/fluff // so that they don't spam up the object tree icon = 'icons/obj/custom_items.dmi' w_class = 1.0 ////////////////////////////////// ////////// Fluff Items /////////// ////////////////////////////////// /obj/item/weapon/paper/fluff/sue_donem // aikasan: Sue Donem name = "cyborgification waiver" desc = "It's some kind of official-looking contract." /obj/item/weapon/paper/fluff/sue_donem/New() ..() info = "Organic Carrier AIA and Standard Cyborgification Agreement
\n
\nUnder the authority of Nanotrasen Synthetic Intelligence Division, this document hereby authorizes an accredited Roboticist of the NSS Exodus or a deputized authority to perform a regulation lobotomisation upon the person of one 'Sue Donem' (hereafter referred to as the Subject) with intent to enact a live Artificial Intelligence Assimilation (AIA) or live Cyborgification proceedure.
\n
\nNo further station authorization is required, and the Subject waives all rights as a human under Nanotrasen internal and external legal protocol. This document is subject to amendment under Nanotrasen internal protocol \[REDACTED\].
\n
\nSigned: Sue Donem
\n" stamps = (stamps=="" ? "
" : "
") + "This paper has been stamped with the NanoTrasen Synthetic Intelligence Division rubber stamp." var/image/stampoverlay = image('icons/obj/bureaucracy.dmi') stampoverlay.pixel_x = rand(-2, 2) stampoverlay.pixel_y = rand(-3, 2) stampoverlay.icon_state = "paper_stamp-rd" overlays += stampoverlay update_icon() /obj/item/fluff/wes_solari_1 //tzefa: Wes Solari name = "family photograph" desc = "A family photograph of a couple and a young child, Written on the back it says \"See you soon Dad -Roy\"." icon_state = "wes_solari_1" /obj/item/fluff/sarah_calvera_1 //fniff: Sarah Calvera name = "old photo" desc = "Looks like it was made on a really old, cheap camera. Low quality. The camera shows a young hispanic looking girl with red hair wearing a white dress is standing in front of\ an old looking wall. On the back there is a note in black marker that reads \"Sara, Siempre pensé que eras tan linda con ese vestido. Tu hermano, Carlos.\"" icon_state = "sarah_calvera_1" /obj/item/fluff/angelo_wilkerson_1 //fniff: Angleo Wilkerson name = "fancy watch" desc = "An old and expensive pocket watch. Engraved on the bottom is \"Odium est Source De Dolor\". On the back, there is an engraving that does not match the bottom and looks more recent.\ \"Angelo, If you find this, you shall never see me again. Please, for your sake, go anywhere and do anything but stay. I'm proud of you and I will always love you. Your father, Jacob Wilkerson.\"\ Jacob Wilkerson... Wasn't he that serial killer?" icon_state = "angelo_wilkerson_1" /obj/item/fluff/sarah_carbrokes_1 //gvazdas: Sarah Carbrokes name = "locket" desc = "A grey locket with a picture of a black haired man in it. The text above it reads: \"Edwin Carbrokes\"." icon_state = "sarah_carbrokes_1" /obj/item/fluff/ethan_way_1 //whitellama: Ethan Way name = "old ID" desc = "A scratched and worn identification card; it appears too damaged to inferface with any technology. You can almost make out \"Tom Cabinet\" in the smeared ink." icon_state = "ethan_way_1" /obj/item/fluff/val_mcneil_1 //silentthunder: Val McNeil name = "rosary pendant" desc = "A cross on a ring of beads, has McNeil etched onto the back." icon_state = "val_mcneil_1" /obj/item/fluff/steve_johnson_1 //thebreadbocks: Steve Johnson name = "bottle of hair dye" desc = "A bottle of pink hair dye. So that's how he gets his beard so pink..." icon_state = "steve_johnson_1" item_state = "steve_johnson_1" /obj/item/fluff/david_fanning_1 //sicktrigger: David Fanning name = "golden scalpel" desc = "A fine surgical cutting tool covered in thin gold leaf. Does not seem able to cut anything." icon_state = "david_fanning_1" item_state = "david_fanning_1" /obj/item/fluff/john_mckeever_1 //kirbyelder: John McKeever name = "Suspicious Paper" desc = "A piece of paper reading: Smash = 1/3 Leaf Juice, 1/3 Tricker, 1/3 Aajkli Extract" icon_state = "paper" item_state = "paper" /obj/item/fluff/maurice_bedford_1 name = "Monogrammed Handkerchief" desc = "A neatly folded handkerchief embroidered with a 'M'." icon_state = "maurice_bedford_1" /obj/item/weapon/book/fluff/johnathan_falcian_1 name = "sketchbook" desc = "A small, well-used sketchbook." icon = 'icons/obj/custom_items.dmi' icon_state = "johnathan_notebook" dat = "In the notebook there are numerous drawings of various crew-mates, locations, and scenes on the ship. They are of fairly good quality." author = "Johnathan Falcian" title = "Falcian's sketchbook" ////////////////////////////////// ////////// Usable Items ////////// ////////////////////////////////// /obj/item/weapon/folder/blue/fluff/matthew_riebhardt //Matthew Riebhardt - ZekeSulastin name = "academic journal" desc = "An academic journal, seemingly pertaining to medical genetics. This issue is for the second quarter of 2557. Paper flags demarcate some articles the owner finds interesting." icon = 'icons/obj/custom_items.dmi' icon_state = "matthewriebhardt" /////////////////////// Serveris: Officer's Notebook //////////////////// /obj/item/weapon/folder/blue/fluff/officer_notebook name = "Officer's Notebook" desc = "A simple, spiral bound notebook. A holographic crescent moon is printed on the cover, as well as 'S. Seto' beneath it. Numerous paper flags divide the pages, titled everything from incident reports to personal notes." icon = 'icons/obj/custom_items.dmi' icon_state = "syrus_notebook" /////////////////////// Cataguettes - Lucy's Stethoscope - Lucy Kemmerer ////// /obj/item/clothing/accessory/stethoscope/fluff/lucystethos name = "Lucy's Stethoscope" desc = "A medical apparatus intended to ease in listening to the sounds of the human body. This one looks cleaner and sparklier than the rest. There is a small silver plaque attached to the tubing, with the words 'Lucy Kemmerer' engraved on it." icon_state = "lucystethos" item_state = "lucystethos" icon = 'icons/obj/custom_items.dmi' /obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber name = "multicolor pen" desc = "It's a cool looking pen. Lots of colors!" //////////////////////// AIsForAxolotl - Tea Flask - Margaret Stewart ////////// /obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask/fluff/margaret name = "Tea Flask" desc = "A plastic vacuum flask with an ugly tartan pattern. 'M.S.' has been written on the bottom with a silver marker." icon = 'icons/obj/custom_items.dmi' icon_state = "margaret_flask" /obj/item/weapon/pen/fluff/fancypen //orangebottle: Lillian Levett, Lilliana Reade name = "fancy pen" desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\"" icon = 'icons/obj/custom_items.dmi' icon_state = "fancypen" /obj/item/weapon/pen/fluff/eugene_bissegger_1 //metamorp: eugene bisseger name = "Gilded Pen" desc = "A golden pen that is gilded with a meager amount of gold material. The word 'NanoTrasen' is etched on the clip of the pen." icon = 'icons/obj/custom_items.dmi' icon_state = "eugene_pen" /obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens name = "Engraved Fountain Pen" desc = "An expensive looking pen with the initials E.S. engraved into the side." icon = 'icons/obj/custom_items.dmi' icon_state = "fountainpen" /obj/item/fluff/victor_kaminsky_1 //chinsky: Victor Kaminski name = "golden detective's badge" desc = "NanoTrasen Security Department detective's badge, made from gold. Badge number is 564." icon_state = "victor_kaminsky_1" /obj/item/fluff/victor_kaminsky_1/attack_self(mob/user as mob) for(var/mob/O in viewers(user, null)) O.show_message(text("[] shows you: \icon[] [].", user, src, src.name), 1) src.add_fingerprint(user) /obj/item/fluff/ana_issek_2 //suethecake: Ana Issek name = "Faded Badge" desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front. It bears the emblem of the Forensic division." icon_state = "ana_badge" item_state = "ana_badge" /obj/item/fluff/ana_issek_2/attack_self(mob/user as mob) if(isliving(user)) user.visible_message("\red [user] flashes their golden security badge.\nIt reads: Ana Issek, NT Security.","\red You display the faded bage.\nIt reads: Ana Issek, NT Security.") /obj/item/fluff/ana_issek_2/attack(mob/living/carbon/human/M, mob/living/user) if(isliving(user)) user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.") /obj/item/weapon/soap/fluff/azare_siraj_1 //mister fox: Azare Siraj name = "S'randarr's Tongue Leaf" desc = "A waxy, scentless leaf." icon = 'icons/obj/custom_items.dmi' icon_state = "siraj_tongueleaf" item_state = "siraj_tongueleaf" /obj/item/weapon/clipboard/fluff/smallnote //lexusjjss: Lexus Langg, Zachary Tomlinson name = "small notebook" desc = "A generic small spiral notebook that flips upwards." icon = 'icons/obj/custom_items.dmi' icon_state = "smallnotetext" item_state = "smallnotetext" /obj/item/weapon/storage/fluff/maye_daye_1 //morrinn: Maye Day name = "pristine lunchbox" desc = "A pristine stainless steel lunch box. The initials M.D. are engraved on the inside of the lid." icon = 'icons/obj/custom_items.dmi' icon_state = "maye_daye_1" /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/william_hackett name = "handmade flask" desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black." icon = 'icons/obj/custom_items.dmi' icon_state = "williamhackett" /obj/item/weapon/storage/firstaid/fluff/asus_rose //Kerbal22 - Asus Rose name = "rugged medkit" desc = "A dinged up medkit, it seems to have seen quite a bit of use." icon = 'icons/obj/custom_items.dmi' icon_state = "asusrose" /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/johann_erzatz_1 //leonheart11: Johann Erzatz name = "vintage thermos" desc = "An older thermos with a faint shine." icon = 'icons/obj/custom_items.dmi' icon_state = "johann_erzatz_1" volume = 50 /obj/item/weapon/flame/lighter/zippo/fluff/li_matsuda_1 //mangled: Li Matsuda name = "blue zippo lighter" desc = "A zippo lighter made of some blue metal." icon = 'icons/obj/custom_items.dmi' icon_state = "bluezippo" icon_on = "bluezippoon" icon_off = "bluezippo" /obj/item/weapon/flame/lighter/zippo/fluff/michael_guess_1 //Dragor23: Michael Guess name = "engraved lighter" desc = "A golden lighter, engraved with some ornaments and a G." icon = 'icons/obj/custom_items.dmi' icon_state = "guessip" icon_on = "guessipon" icon_off = "guessip" ///////////////////////////// Jarcolr - Uberto Dandolo - Painted secure briefcase ///////////// /obj/item/weapon/storage/secure/briefcase/fluff/uberto_dandolo name = "painted secure briefcase" desc = "A bulky briefcase with a combination lock. It features the color green, white and red, and a golden eagle in the middle." icon = 'icons/obj/custom_items.dmi' icon_state = "painted_secure" item_state = "painted_secure" ///////////////////////////// Ziepes - Janis Godmanis - Red Zippo ////////////////////// /obj/item/weapon/flame/lighter/zippo/fluff/janis_godmanis name = "Red-White-Red Zippo" desc = "A badass zippo that looks like the Austrian flag. Upon closer inspection it is revealed that it's a different shade of red than the Austrian flag.." icon = 'icons/obj/custom_items.dmi' icon_state = "redzippo" icon_on = "redzippoon" icon_off = "redzippo" ////////////////////////////// Tudoreleuu - Emilia Scotts - Customized pAI ///////////// /obj/item/device/paicard/fluff/emilia_scotts name = "Customized pAI unit" desc = "It seems to be a pAI Unit, albeit in a different shell. It acts exactly like the normal one. " icon = 'icons/obj/custom_items.dmi' icon_state = "customized_pai" ////////////////////////////// Vivallion - Isaac Jachym - Butterfly Lighter //////////// /obj/item/weapon/flame/lighter/zippo/fluff/isaac_jachym name = "Butterfly lighter" desc = "A custom-made zippo lighter, looks rather expensive. On one of it's sides, a clean inscription has been made, 'Butterfly, what is your wisdom?' And I looked down at it's majestic form, flexing it's wings as if to show it's strength. 'Fuck chechenya.' Had it whispered, before fluttering away, and so we went to war." icon = 'icons/obj/custom_items.dmi' icon_state = "che_zippo" icon_on = "che_zippoon" icon_off = "che_zippo" /obj/item/weapon/flame/lighter/zippo/fluff/riley_rohtin_1 //rawrtaicho: Riley Rohtin name = "Riley's black zippo" desc = "A black zippo lighter, which holds some form of sentimental value." icon = 'icons/obj/custom_items.dmi' icon_state = "blackzippo" icon_on = "blackzippoon" icon_off = "blackzippo" /obj/item/weapon/flame/lighter/zippo/fluff/fay_sullivan_1 //furohman: Fay Sullivan name = "Graduation Lighter" desc = "A silver engraved lighter with 41 on one side and Tharsis University on the other. The lid reads Fay Sullivan, Cybernetic Engineering, 2541" icon = 'icons/obj/custom_items.dmi' icon_state = "gradzippo" icon_on = "gradzippoon" icon_off = "gradzippo" /obj/item/weapon/flame/lighter/zippo/fluff/executivekill_1 //executivekill: Hunter Duke name = "Gonzo Fist zippo" desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish." icon = 'icons/obj/custom_items.dmi' icon_state = "gonzozippo" icon_on = "gonzozippoon" icon_off = "gonzozippo" /obj/item/weapon/flame/lighter/zippo/fluff/naples_1 //naples: Russell Vierson name = "Engraved zippo" desc = "A intricately engraved Zippo lighter." icon = 'icons/obj/custom_items.dmi' icon_state = "engravedzippo" icon_on = "engravedzippoon" icon_off = "engravedzippo" /obj/item/weapon/haircomb/fluff/cado_keppel_1 //sparklysheep: Cado Keppel name = "purple comb" desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side." /obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch name = "Old Cane" desc = "An old brown cane made from wood. It has a a large, itallicized H on it's handle." icon = 'icons/obj/custom_items.dmi' icon_state = "special_cane" /obj/item/device/camera/fluff/orange //chinsky: Summer Springfield name = "orange camera" icon = 'icons/obj/custom_items.dmi' desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black." icon_state = "orangecamera" icon_on = "orangecamera" icon_off = "camera_off" pictures_left = 30 /obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash name = "Old Camera" icon = 'icons/obj/custom_items.dmi' desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue." icon_state = "oldcamera" icon_on = "oldcamera" icon_off = "oldcamera_off" pictures_left = 30 /obj/item/weapon/id_wallet/fluff/reese_mackenzie //Reese MacKenzie - ThoseDernSquirrels name = "ID wallet" desc = "A wallet made of black leather, holding an ID and a gold badge that reads 'NT.' The ID has a small picture of a man, with the caption Reese James MacKenzie, with other pieces of information to the right of the picture." icon = 'icons/obj/custom_items.dmi' icon_state = "reesemackenzie" /obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have name = "Lifetime ID Card" desc = "A modified ID card given only to those people who have devoted their lives to the better interests of NanoTrasen. It sparkles blue." icon = 'icons/obj/custom_items.dmi' icon_state = "lifetimeid" /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/shinyflask //lexusjjss: Lexus Langg & Zachary Tomlinson name = "shiny flask" desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it." icon = 'icons/obj/custom_items.dmi' icon_state = "shinyflask" volume = 50 /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/lithiumflask //mcgulliver: Wox Derax name = "Lithium Flask" desc = "A flask with a Lithium Atom symbol on it." icon = 'icons/obj/custom_items.dmi' icon_state = "lithiumflask" volume = 50 /obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1 //rukral:Nashida Bisha'ra name = "Nashida's Etched Beaker" desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this large beaker." icon = 'icons/obj/chemical.dmi' icon_state = "beakerlarge" matter = list("glass" = 5000) volume = 100 /obj/item/weapon/reagent_containers/glass/beaker/fluff/eleanor_stone //Rkf45: Eleanor Stone name = "teapot" desc = "An elegant teapot. The engraving on the bottom reads 'ENS'" icon = 'icons/obj/custom_items.dmi' icon_state = "eleanorstone" item_state = "eleanorstone" volume = 150 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,50,150) /obj/item/weapon/storage/pill_bottle/fluff/listermedbottle //compactninja: Lister Black name = "Pill bottle (anti-depressants)" desc = "Contains pills used to deal with depression. They appear to be prescribed to Lister Black" New() ..() new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) new /obj/item/weapon/reagent_containers/pill/fluff/listermed( src ) /obj/item/weapon/reagent_containers/pill/fluff/listermed name = "anti-depressant pill" desc = "Used to deal with depression." icon_state = "pill9" New() ..() reagents.add_reagent("stoxin", 5) reagents.add_reagent("sugar", 10) reagents.add_reagent("ethanol", 5) /obj/item/clothing/mask/fluff/electriccig //CubeJackal: Barry Sharke name = "Electronic cigarette" desc = "An electronic cigarette. Most of the relief of a real cigarette with none of the side effects. Often used by smokers who are trying to quit the habit." icon = 'icons/obj/custom_items.dmi' icon_state = "cigon" throw_speed = 0.5 item_state = "ciglit" w_class = 1 body_parts_covered = null //Strange penlight, Nerezza: Asher Spock /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1 name = "strange penlight" desc = "Besides the coloring, this penlight looks rather normal and innocent. However, you get a nagging feeling whenever you see it..." icon = 'icons/obj/custom_items.dmi' icon_state = "asher_spock_1" amount_per_transfer_from_this = 5 volume = 15 /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/New() ..() reagents.remove_reagent("tricordrazine", 30) reagents.add_reagent("oxycodone", 15) update_icon() return /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/attack_self(mob/user as mob) user << "\blue You click \the [src] but get no reaction. Must be dead." /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/attack(mob/M as mob, mob/user as mob) if (user.ckey != "nerezza") //Because this can end up in the wrong hands, let's make it useless for them! user << "\blue You click \the [src] but get no reaction. Must be dead." return if(!reagents.total_volume) user << "\red \The [src] is empty." return if (!( istype(M, /mob) )) return if (reagents.total_volume) if (M == user && user.ckey == "nerezza") //Make sure this is being used by the right person, for the right reason (self injection) visible_message("\blue [user] presses their \ penlight against their skin, quickly clicking the button once.", \ "\blue You press the disguised autoinjector against your skin and click the button. There's a sharp pain at the injection site that rapidly fades.", \ "You hear a rustle as someone moves nearby, then a sharp click.") if (M != user && user.ckey == "nerezza") //Woah now, you better be careful partner user << "\blue You don't want to contaminate the autoinjector." return src.reagents.reaction(M, INGEST) if(M.reagents) var/trans = reagents.trans_to(M, amount_per_transfer_from_this) user << "\blue [trans] units injected. [reagents.total_volume] units remaining in \the [src]." return /obj/item/weapon/reagent_containers/hypospray/fluff/asher_spock_1/examine(mob/user as mob) ..() if(user.ckey != "nerezza") return //Only the owner knows how to examine the contents. if(reagents && reagents.reagent_list.len) for(var/datum/reagent/R in reagents.reagent_list) usr << "\blue You examine the penlight closely and see that it has [R.volume] units of [R.name] stored." else usr << "\blue You examine the penlight closely and see that it is currently empty." //End strange penlight /obj/item/weapon/card/id/fluff/asher_spock_2 //Nerezza: Asher Spock name = "Odysses Specialist ID card" desc = "A special identification card with a red cross signifying an emergency physician has specialised in Odysseus operations and maintenance.\nIt grants the owner recharge bay access." icon = 'icons/obj/custom_items.dmi' icon_state = "odysseus_spec_id" /obj/item/weapon/clipboard/fluff/mcreary_journal //sirribbot: James McReary name = "McReary's journal" desc = "A journal with a warning sticker on the front cover. The initials \"J.M.\" are written on the back." icon = 'icons/obj/custom_items.dmi' icon_state = "mcreary_journal" item_state = "mcreary_journal" /obj/item/device/flashlight/fluff/thejesster14_1 //thejesster14: Rosa Wolff name = "old red flashlight" desc = "A very old, childlike flashlight." icon = 'icons/obj/custom_items.dmi' icon_state = "wolfflight" item_state = "wolfflight" /obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy name = "Zelda's Crowbar" desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'" icon = 'icons/obj/custom_items.dmi' icon_state = "zeldacrowbar" item_state = "crowbar" ////// Ripley customisation kit - Butchery Royce - MayeDay /obj/item/weapon/paintkit/fluff/butcher_royce_1 name = "Ripley customisation kit" desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech." icon = 'icons/obj/custom_items.dmi' icon_state = "royce_kit" new_name = "APLU \"Titan's Fist\"" new_desc = "This ordinary mining Ripley has been customized to look like a unit of the Titans Fist." new_icon = "titan" allowed_types = list("ripley","firefighter") ////// Ripley customisation kit - Sven Fjeltson - Mordeth221 /obj/item/weapon/paintkit/fluff/sven_fjeltson_1 name = "Mercenary APLU kit" desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU." icon = 'icons/obj/custom_items.dmi' icon_state = "sven_kit" new_name = "APLU \"Strike the Earth!\"" new_desc = "Looks like an over worked, under maintained Ripley with some horrific damage." new_icon = "earth" allowed_types = list("ripley","firefighter") // Root hardsuit kit defines. // Icons for modified hardsuits need to be in the proper .dmis because suit cyclers may cock them up. /obj/item/device/kit/suit/fluff name = "hardsuit modification kit" desc = "A kit for modifying a hardsuit." icon = 'icons/obj/custom_items.dmi' icon_state = "salvage_kit" var/new_name // Modifier for new item name - '[new_name] hardsuit'. var/new_helmet_desc // Sets helmet desc. var/new_suit_desc // Sets suit desc. var/helmet_icon // Sets helmet icon_state and item_state. var/suit_icon // Sets suit icon_state and item_state. var/helmet_color // Sets worn_state. var/uses = 2 // Uses before the kit deletes itself. var/new_light_overlay /obj/item/clothing/head/helmet/space/void/attackby(var/obj/item/O as obj, mob/user as mob) ..() if(istype(O,/obj/item/device/kit/suit/fluff)) var/obj/item/device/kit/suit/fluff/kit = O name = "[kit.new_name] suit helmet" desc = kit.new_helmet_desc icon_state = kit.helmet_icon item_state = kit.helmet_icon if(kit.new_light_overlay) light_overlay = kit.new_light_overlay user << "You set about modifying the helmet into [src]." playsound(user.loc, 'sound/items/Screwdriver.ogg', 50, 1) kit.uses-- if(kit.uses<1) user.drop_item() qdel(O) /obj/item/clothing/suit/space/void/attackby(var/obj/item/O as obj, mob/user as mob) ..() if(istype(O,/obj/item/device/kit/suit/fluff)) var/obj/item/device/kit/suit/fluff/kit = O name = "[kit.new_name] voidsuit" desc = kit.new_suit_desc icon_state = kit.suit_icon item_state = kit.suit_icon user << "You set about modifying the suit into [src]." playsound(user.loc, 'sound/items/Screwdriver.ogg', 50, 1) kit.uses-- if(kit.uses<1) user.drop_item() qdel(O) ///////// Salvage crew hardsuit - Cybele Petit - solaruin /////////////// /obj/item/device/kit/suit/fluff/salvage name = "salvage hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit into a salvage hardsuit." new_name = "salvage" new_suit_desc = "An orange hardsuit used by salvage flotillas. Has reinforced plating." new_helmet_desc = "An orange hardsuit helmet used by salvage flotillas. Has reinforced plating." helmet_icon = "salvage_helmet" suit_icon = "salvage_suit" helmet_color = "salvage" ///////// Weathered hardsuit - Callum Leamas - roaper /////////////// /obj/item/device/kit/suit/fluff/roaper name = "Callum's hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit." new_name = "weathered" new_suit_desc = " A jury-rigged and modified engineering hardsuit. It looks slightly damaged and dinged." new_helmet_desc = "A jury-rigged and modified engineering hardsuit helmet. It looks slightly damaged and dinged" helmet_icon = "rig0-roaper" suit_icon = "rig-roaper" helmet_color = "roaper" ///////// Hazard Hardsuit - Ronan Harper - Raptor1628 ////////////////// /obj/item/device/kit/suit/fluff/ronan_harper name = "hazard hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit." new_name = "hazard" new_suit_desc = "An older model of armored NT Hardsuit emblazoned in security colors. The crest of the NAS Rhodes, a copper rose, is painted onto the chestplate." new_helmet_desc = "An older NT Hardsuit Helmet with built-in atmospheric filters. The name HARPER has been printed on the back." helmet_icon = "rig0-hazardhardsuit" suit_icon = "rig-hazardhardsuit" helmet_color = "hazardhardsuit" new_light_overlay = "helmet_light_dual" //////// Meat Hook - Korom Bhararaya - Matthew951 //////////////////////// /obj/item/device/kit/weapon/fluff/hook name = "hook modification kit" desc = "A kit containing all the needed tools and parts to modify a knife or a butcher's knife into a hook." icon = 'icons/obj/custom_items.dmi' icon_state = "hook_kit" /obj/item/weapon/kitchenknife/attackby(var/obj/item/O as obj, mob/user as mob) ..() if(istype(O,/obj/item/device/kit/weapon/fluff/hook)) name = "meat hook" desc = "A sharp, metal hook what sticks into things." icon = 'icons/obj/custom_items.dmi' icon_state = "hook_knife" item_state = "hook_knife" /obj/item/weapon/butch/attackby(var/obj/item/O as obj, mob/user as mob) ..() if(istype(O,/obj/item/device/kit/weapon/fluff/hook)) name = "meat hook" desc = "A sharp, metal hook what sticks into things." icon = 'icons/obj/custom_items.dmi' icon_state = "hook_knife" item_state = "hook_knife" ////////////////////////////////// //////////// Clothing //////////// ////////////////////////////////// //////////// Gloves //////////// /obj/item/clothing/gloves/fluff/murad_hassim_1 name = "Tajaran Surgical Gloves" desc = "Reinforced sterile gloves custom tailored to comfortably accommodate Tajaran claws." icon_state = "latex" item_state = "lgloves" siemens_coefficient = 1.00 permeability_coefficient = 0.01 species_restricted = list("exclude","Unathi") /obj/item/clothing/gloves/fluff/walter_brooks_1 //botanistpower: Walter Brooks name = "mittens" desc = "A pair of well worn, blue mittens." icon = 'icons/obj/custom_items.dmi' icon_state = "walter_brooks_1" item_state = "bluegloves" /obj/item/clothing/gloves/fluff/chal_appara_1 //furlucis: Chal Appara name = "Left Black Glove" desc = "The left one of a pair of black gloves. Wonder where the other one went..." icon = 'icons/obj/custom_items.dmi' icon_state = "chal_appara_1" //////////// Earpieces //////////////// ////////////////////////// Skrellian Tailwear - Qokkri Xilo - Paradoxon ///////////// /obj/item/clothing/ears/fluff/qokkri name = "Skrellian Tailwear" desc = "An ensemble of sophisticated jewels and bands, most likely belonging to a scientific Skrell." icon_state = "xilobeads" icon = 'icons/obj/custom_items.dmi' item_state = "xilobeads" //////////// Eye Wear //////////// /obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner name = "bespectacled mesonic surveyors" desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts." icon = 'icons/obj/custom_items.dmi' icon_state = "book_berner_1" /obj/item/clothing/glasses/fluff/uzenwa_sissra_1 //sparklysheep: Uzenwa Sissra name = "Scanning Goggles" desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it." icon = 'icons/obj/custom_items.dmi' icon_state = "uzenwa_sissra_1" ////// Medical eyepatch - Thysse Ezinwa - Jadepython /obj/item/clothing/glasses/eyepatch/fluff/thysse_1 name = "medical eyepatch" desc = "On the strap, EZINWA is written in white block letters." ////// Safety Goggles - Arjun Chopra - MindPhyre - APPROVED /obj/item/clothing/glasses/fluff/arjun_chopra_1 name = "safety goggles" desc = "A used pair of leather safety goggles." icon = 'icons/obj/custom_items.dmi' icon_state = "arjun_chopra" item_state = "arjun_chopra" /////////////////////////////////// GSTQ - Monogrammed Eyepatch - Edmund Flashman Adler ///////////////////////// /obj/item/clothing/glasses/eyepatch/fluff/edmund name = "Monogrammed Eyepatch" desc = "A black velvet eyepatch monogrammed in dark purple thread with the initials 'E. A.'" //////////// Hats //////////// /obj/item/clothing/head/secsoft/fluff/swatcap //deusdactyl: James Girard name = "\improper SWAT hat" desc = "A black hat. The inside has the words, \"Lieutenant James Girard, LPD SWAT Team Four.\"" icon = 'icons/obj/custom_items.dmi' icon_state = "swatcap" body_parts_covered = 0 /obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea name = "flame decal welding helmet" desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason." icon = 'icons/obj/custom_items.dmi' icon_state = "alice_mccrea_1" /obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda name = "white decal welding helmet" desc = "A white welding helmet with a character written across it." icon = 'icons/obj/custom_items.dmi' icon_state = "yuki_matsuda_1" /obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs name = "blue flame decal welding helmet" desc = "A welding helmet with blue flame decals on it." icon = 'icons/obj/custom_items.dmi' icon_state = "norah_briggs_1" //////////////// Painted Welding Mask - Kuratas Dotaavi - supercotton //////////////////// /obj/item/clothing/head/welding/fluff/kuratas name = "Painted Welding Mask" desc = "A blood-red welding mask with an intricate pattern. Smells like burnt rubber." icon = 'icons/obj/custom_items.dmi' icon_state = "paintedwelding" /obj/item/clothing/head/orangebandana/fluff/taryn_kifer_1 //themij: Taryn Kifer name = "orange bandana" desc = "Hey, I think we're missing a hazard vest..." /obj/item/clothing/head/fluff body_parts_covered = 0 /obj/item/clothing/head/fluff/edvin_telephosphor_1 //foolamancer: Edvin Telephosphor name = "Edvin's Hat" desc = "A hat specially tailored for Skrellian anatomy. It has a yellow badge on the front, with a large red 'T' inscribed on it." icon = 'icons/obj/custom_items.dmi' icon_state = "edvin_telephosphor_1" /obj/item/clothing/head/fluff/krinnhat //Shirotyrant: Krinn Seeskale name = "saucepan hat" desc = "This hat is the shiniest shiny Krinn has ever owned." icon = 'icons/obj/custom_items.dmi' icon_state = "krinn_hat" /obj/item/clothing/head/fluff/bruce_hachert //Stup1dg33kz: Bruce Hachert name = "worn hat" desc = "A worn-looking hat. It is slightly faded in color." icon = 'icons/obj/custom_items.dmi' icon_state = "brucehachert" /obj/item/clothing/head/fluff/kaine_kalim_1 name = "Formal Medical Cap" desc = "An unusually sterile and folded cap. It seems to bare the Nanotrasen logo." icon = 'icons/obj/custom_items.dmi' icon_state = "kainecap" /obj/item/clothing/head/beret/fluff/marine_beret //Von2531: Jack Washington name = "colonial marine beret" desc = "A well-worn navy blue beret. The insignia of the Martian Colonial Marine Corps is affixed to the front." icon_state = "officerberet" ////////////////////////////// Serithi - Adapted Security Helmet ////////////////////////////// /obj/item/clothing/head/helmet/fluff/adapted name = "Adapted helmet" desc = "Standard Security gear. Protects the head from impacts. This helmet is specially made for horned Unathi." item_state = "adapted_h" icon_state = "adapted_h" icon = 'icons/obj/custom_items.dmi' ////////////////////////////// Jarcolr - Uberto Dandolo - Feathered trilby ///////////////////// /obj/item/clothing/head/feather/fluff/uberto_dandolo name = "Feathered trilby" desc = "A sharp, stylish hat with a feather." ////////////////////////////////////////////////////////// ///////////////////// Belts ////////////////////////////// ////////////////////////////////////////////////////////// /obj/item/weapon/storage/belt/medical/fluff/ems name = "EMS utility belt" desc = "A sturdy black webbing belt with attached pouches. H. ISHIMARU is scratched on the interior of the buckle." icon = 'icons/obj/custom_items.dmi' icon_state = "emsbelt" item_state = "emsbelt" /obj/item/weapon/storage/belt/utility/full/fluff/sophie name = "Sophie's belt" desc = "A tool-belt in Atmos colours." icon = 'icons/obj/custom_items.dmi' icon_state = "sophie_belt" item_state = "sophie_belt" /obj/item/weapon/storage/belt/medical/fluff/nashi_belt name = "rainbow medical belt" desc = "A somewhat-worn, modified, rainbow belt." icon = 'icons/obj/custom_items.dmi' icon_state = "nashi_belt" item_state = "fluff_rbelt" New() ..() new /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle(src, 14, "Bicaridine") new /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle(src, 15, "Dermaline") new /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle(src, 16, "Dylovene") new /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle(src, 17, "Dexalin Plus") new /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle(src, 18, "Tricordrazine") new /obj/item/weapon/reagent_containers/syringe/(src) new /obj/item/device/healthanalyzer(src) /obj/item/weapon/reagent_containers/glass/bottle/fluff/nashi_bottle icon = 'icons/obj/chemical.dmi' New(loc, var/color, var/labeled) ..() name = "[labeled] bottle" desc = "A small bottle. Contains [labeled]" icon_state = "bottle[color]" //////////// Suits //////////// /obj/item/clothing/suit/storage/labcoat name = "labcoat" desc = "A plain labcoat." icon_state = "labcoat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS /obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR] name = "Robotics labcoat" desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." icon = 'icons/obj/custom_items.dmi' icon_state = "aeneasrinil" /obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber name = "pink labcoat" desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_pink_open" /obj/item/clothing/suit/storage/labcoat/fluff/mit name = "MiT Labcoat" desc = "A lab coat from the Martian Institute of Technology with the name 'Dr. Lucina Franco' embroidered onto the right breast pocket." icon = 'icons/obj/custom_items.dmi' icon_state = "mitlabcoat" item_state = "mitlabcoat" /obj/item/clothing/suit/storage/toggle/labcoat/fluff/epsilon //Devildabeast: Looping Song name = "e UMi labcoat" desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder. The abbreviation \"e UMi\" is written on the back in bold text." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_black_open" icon_open = "labcoat_black_open" icon_closed = "labcoat_black" item_state = "labcoat_black" /obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis name = "leather jacket" desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum." icon = 'icons/obj/custom_items.dmi' icon_state = "leatherjack" item_state = "leatherjack" /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl name = "blue shield security armor" desc = "An armored vest with the badge of a Blue Shield Security lieutenant." icon = 'icons/obj/custom_items.dmi' icon_state = "deus_blueshield" item_state = "deus_blueshield" /obj/item/clothing/suit/fluff/oldscarf //Writerer2: Javaria Zara name = "old scarf" desc = "An old looking scarf, it seems to be fairly worn." icon = 'icons/obj/clothing/suits.dmi' icon_state = "mantle-unathi" item_state = "mantle-unathi" body_parts_covered = 0 /////////////////////////////// 50_n00b - R.A.N.G.E.'s blue dress ////////////////////////// /obj/item/clothing/suit/fluff/b_dress name = "Blue dress" desc = "A blue dress, worn with a white blouse. It is small, and looks like it won't fit a full grown human." icon = 'icons/obj/custom_items.dmi' icon_state = "br_dress" item_state = "br_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS //////////////////////////////// Broseph Stylin - Lombardi's Jacket /////////////////////////// /obj/item/clothing/suit/storage/fluff/lombardi name = "Lombardi's Jacket" desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes, a star of life on the back, and has a nametag on the right side of the chest that reads 'Lombardi B-'." icon = 'icons/obj/custom_items.dmi' icon_state = "lombardi_jacket" item_state = "lombardi_jacket" body_parts_covered = UPPER_TORSO|ARMS verb/toggle() set name = "Toggle Jacket Buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(icon_state) if("lombardi_jacket") src.icon_state = "lombardi_jacket_open" usr << "You unbutton the jacket." if("lombardi_jacket_open") src.icon_state = "lombardi_jacket" usr << "You button up the jacket." update_clothing_icon() //////////// Uniforms //////////// /obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew name = "field dress uniform" desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket�s shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "milohachert" item_state = "gy_suit" worn_state = "milohachert" /obj/item/clothing/under/fluff/kaine_kalim_2 name = "Formal Medical Uniform" desc = "An unusually sterile and pressed uniform. It seems to have a string of vials crossing the chest." icon = 'icons/obj/custom_items.dmi' icon_state = "kaineuniform" item_state = "w_suit" worn_state = "kaineuniform" /obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda name = "rolled down jumpsuit" desc = "A rolled down jumpsuit. Great for mechanics." icon = 'icons/obj/custom_items.dmi' icon_state = "jumpsuitdown" item_state = "gy_suit" worn_state = "jumpsuitdown" /obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous name = "casual security uniform" desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt." icon = 'icons/obj/custom_items.dmi' icon_state = "lilith_uniform" item_state = "r_suit" worn_state = "lilith_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek name = "retired uniform" desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "ana_uniform" item_state = "r_suit" worn_state = "ana_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri name = "retired dress uniform" desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained." icon = 'icons/obj/custom_items.dmi' icon_state = "olddressuniform" item_state = "b_suit" worn_state = "olddressuniform" /obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf name = "worn officer's uniform" desc = "An old red security jumpsuit. Seems to have some slight modifications." icon = 'icons/obj/custom_items.dmi' icon_state = "jeremy_wolf_1" item_state = "r_suit" worn_state = "jeremy_wolf_1" //////////////////// PRC Uniform - Ronan Harper - Raptor1628 /////////////////// /obj/item/clothing/under/rank/security/fluff/ronan_harper name = "PRC Uniform" desc = "A well maintained uniform from one of the many Private Security firms Nanotrasen hires from. The name Harper is printed on the back." icon = 'icons/obj/custom_items.dmi' icon_state = "harper_uniform" item_state = "jensensuit" worn_state = "harper_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS //////////////////// Corporate Cap - Robert Mason - Masterrbc //////////////////// /obj/item/clothing/head/soft/sec/corp/fluff/robert_mason name = "Corporate Cap" desc = "It's baseball hat in corporate colors." /obj/item/clothing/under/fluff/tian_dress //phaux: Tian Yinhu name = "purple dress" desc = "A nicely tailored purple dress made for the taller woman." icon = 'icons/obj/custom_items.dmi' icon_state = "tian_dress" item_state = "r_suit" worn_state = "tian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari name = "classy bartender uniform" desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket." icon = 'icons/obj/custom_items.dmi' icon_state = "ara_bar_uniform" item_state = "ba_suit" worn_state = "ara_bar_uniform" /obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus name = "knockoff suit" desc = "A knockoff of a suit commonly worn by the upper class." icon = 'icons/obj/custom_items.dmi' icon_state = "callum_suit" item_state = "ba_suit" worn_state = "callum_suit" /obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light name = "Elaborate Purple Dress" desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front." icon = 'icons/obj/custom_items.dmi' icon_state = "solara_dress" item_state = "p_suit" worn_state = "solara_dress" /obj/item/clothing/under/rank/nursesuit/fluff/sasha name = "RN Uniform" desc = "A nurse's uniform that is dark blue and gold. It looks like it's been tailored for a short person." icon = 'icons/obj/custom_items.dmi' icon_state = "sasha" item_state = "b_suit" worn_state = "sasha" /////// NT-SID Suit //Zuhayr: Jane Doe /obj/item/clothing/under/fluff/jane_sidsuit name = "NT-SID jumpsuit" desc = "A NanoTrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid." icon = 'icons/obj/custom_items.dmi' icon_state = "jane_sid_suit" item_state = "o_suit" worn_state = "jane_sid_suit" has_sensor = 2 sensor_mode = 3 //Suit roll-down toggle. /obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper() set name = "Toggle Jumpsuit Zipper" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 if(src.icon_state == "jane_sid_suit_down") src.icon_state = "jane_sid_suit" usr << "You zip up the [src]." else src.icon_state = "jane_sid_suit_down" usr << "You unzip and roll down the [src]." src.item_state_slots[slot_w_uniform_str] = "[src.icon_state]" update_clothing_icon() ////// Wyatt's Ex-Commander Jumpsuit - RawrTaicho /obj/item/clothing/under/fluff/wyatt_1 name = "ex-commander jumpsuit" desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it." icon = 'icons/obj/custom_items.dmi' icon_state = "wyatt_uniform" //item_state = "wyatt_uniform" worn_state = "wyatt_uniform" ////// Black Dress - Lillian Amsel - PapaDrow /obj/item/clothing/under/fluff/lillian_amsel_1 name = "Black Dress" desc = "A knee-length, dark gray and black dress made of a soft, velvety material." icon = 'icons/obj/custom_items.dmi' icon_state = "lillian_dress" //item_state = "lillian_dress" worn_state = "lillian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO ////// Tailored Security Uniform - Parker Eliza - MrSnapwalk /obj/item/clothing/under/fluff/parkereliza name = "tailored security uniform" desc = "A red uniform shirt (tailored for easy access to the shoulder joint) and black cargo pants, paired with a set of somewhat bulky white casings for robotic limbs. The arms have a small label on the inner elbow, which reads \"Bishop Corporation Cybernetic Solutions\"." icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza" //item_state = "parker_eliza" worn_state = "parker_eliza" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS ////// Bishop "GOLEM" V2200 Industrial Limb Augments - Parker Eliza - MrSnapwalk /obj/item/clothing/suit/fluff/parkereliza name = "Bishop \"GOLEM\" V2200 Industrial Limb Augments" desc = "A set of top-of-the-line cyberlimbs, only usable to someone with extensive bone structure augmentation. Often used in industrial applications, they are capable of throwing a man clear across a room. The load limitation circuit in this set appears to be modified." icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza_arms" item_state = "parker_eliza_arms" body_parts_covered = 0 //technicially it's underneath everything, being part of the body canremove = 0 ////////////// Accessories ///// //////////////////// Blood Red Pendant - Mewth - Mu'taz Radi //////////////// /obj/item/clothing/accessory/fluff/radi name = "Blood Red Pendant" desc = "A blue chained necklace with a ruby in the middle, it looks pretty!" icon = 'icons/obj/custom_items.dmi' icon_state = "radi_pendant" item_state = "radi_pendant" w_class = 2.0 //////////// Masks //////////// /* /obj/item/clothing/mask/fluff/flagmask //searif: Tsiokeriio Tarbell name = "\improper First Nations facemask" desc = "A simple cloth rag that bears the flag of the first nations." icon = 'icons/obj/custom_items.dmi' icon_state = "flagmask" item_state = "flagmask" flags = MASKCOVERSMOUTH w_class = 2 gas_transfer_coefficient = 0.90 */ /obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick name = "shamrock pendant" desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back." icon = 'icons/obj/custom_items.dmi' icon_state = "mara_kilpatrick_1" w_class = 2 /////////////// Oen'g Issek Medical Mask ////////////////////////// /obj/item/clothing/mask/surgical/fluff/primitive name = "primitive mask" desc = "A decorated and creepy gas mask with the filters removed." icon = 'icons/obj/custom_items.dmi' item_state = "head_m" icon_state = "head_m" body_parts_covered = FACE|EYES //Painted mask: Dante Cicero - andrewmeythaler /obj/item/clothing/mask/andrewmeythaler name = "painted mask" desc = "A ghoulish mask with a stylized painting of a flame over the left eye, and a painted tear stream coming from the right eye." icon = 'icons/obj/custom_items.dmi' //item_state = "cicero" icon_state = "cicero" body_parts_covered = FACE|EYES ////// Small locket - Altair An-Nasaqan - Serithi /obj/item/clothing/accessory/fluff/altair_locket name = "small locket" desc = "A small golden locket attached to an Ii'rka-reed string. Inside the locket is a holo-picture of a female Tajaran, and an inscription writtin in Siik'mas." icon = 'icons/obj/custom_items.dmi' icon_state = "altair_locket" item_state = "altair_locket" slot_flags = 0 w_class = 2 slot_flags = SLOT_MASK | SLOT_TIE ////// Silver locket - Konaa Hirano - Konaa_Hirano /obj/item/clothing/accessory/fluff/konaa_hirano name = "silver locket" desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger." icon = 'icons/obj/custom_items.dmi' icon_state = "konaahirano" item_state = "konaahirano" slot_flags = 0 w_class = 2 slot_flags = SLOT_MASK | SLOT_TIE var/obj/item/held //Item inside locket. /obj/item/clothing/accessory/fluff/konaa_hirano/attack_self(mob/user as mob) if(held) user << "You open [src] and [held] falls out." held.loc = get_turf(user) src.held = null /obj/item/clothing/accessory/fluff/konaa_hirano/attackby(var/obj/item/O as obj, mob/user as mob) if(istype(O,/obj/item/weapon/paper)) if(held) usr << "[src] already has something inside it." else usr << "You slip [O] into [src]." user.drop_item() O.loc = src src.held = O return ..() ////// Medallion - Nasir Khayyam - Jamini /obj/item/clothing/accessory/fluff/nasir_khayyam_1 name = "medallion" desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran." icon = 'icons/obj/custom_items.dmi' icon_state = "nasir_khayyam_1" w_class = 2 slot_flags = SLOT_MASK | SLOT_TIE ////// Emerald necklace - Ty Foster - Nega /obj/item/clothing/mask/mara_kilpatrick_1 name = "emerald necklace" desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'" icon = 'icons/obj/custom_items.dmi' icon_state = "ty_foster" w_class = 2 ////// Apollon Pendant - Michael Guess - Dragor23 /obj/item/clothing/mask/michael_guess_1 name = "Apollon Pendant" desc = "A pendant with the form of a sacrificial tripod, used in acient greece. It's a symbol of the Olympian Apollon, a god associated with oracles, poetry, the sun and healing." icon = 'icons/obj/custom_items.dmi' icon_state = "michael_guess_1" w_class = 2 slot_flags = SLOT_MASK body_parts_covered = 0 //////////// Shoes //////////// /obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris name = "Susan's Magboots" desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back." icon = 'icons/obj/custom_items.dmi' icon_state = "atmosmagboots0" /obj/item/clothing/shoes/jackboots/fluff/hal_ishimaru_1 //YankeeSamurai: Hal Ishimaru name = "duty boots" desc = "Eight-inch black leather boots with side zips and NT-approved safety toes." ////////////////////////////////////////// Vivallion - Kecer Eldraran - Toe-less Jackboots ////////////// /obj/item/clothing/shoes/jackboots/fluff/kecer_eldraran name = "Toe-less Jackboots" desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws." icon = 'icons/obj/custom_items.dmi' item_state = "digiboots" icon_state = "digiboots" species_restricted = null /obj/item/clothing/shoes/jackboots/fluff/harmony_singh_1 //Bromuzl: Harmony Singh name = "Springjacks" desc = "A pair of highly modified jackboots in medical white, with some type of spring assembly on the ankle and heels, painted orange." icon = 'icons/obj/custom_items.dmi' icon_state = "springjacks" item_state = "springjacks" slowdown = SHOES_SLOWDOWN+1 //Slowing down because of her injured foot, these are for ease of pain so she can get off painkillers. siemens_coefficient = 0.7 //copied from Jackboots under code/modules/clothing/shoes/miscellaneous.dm //////////// Sets //////////// /* /obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat name = "\improper CDC labcoat" desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_cdc_open" */ ////// Short Sleeve Medical Outfit //erthilo: Farah Lants /obj/item/clothing/under/rank/medical/fluff/short name = "short sleeve medical jumpsuit" desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "medical_short" item_state = "medical_short" worn_state = "medical_short" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/suit/storage/labcoat/fluff/red name = "red labcoat" desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_red_open" ////// Retired Patrol Outfit //desiderium: Rook Maudlin /obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat name = "retired colony patrolman's coat" desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font." icon = 'icons/obj/custom_items.dmi' icon_state = "retpolcoat" item_state = "retpolcoat" /obj/item/clothing/head/det_hat/fluff/retpolcap name = "retired colony patrolman's cap" desc = "A clean and properly creased colony police cap. The badge is shined and polished, the word \"RETIRED\" engraved professionally under the words \"OUTER LIGHT POLICE.\"" icon = 'icons/obj/custom_items.dmi' icon_state = "retpolcap" /obj/item/clothing/under/det/fluff/retpoluniform name = "retired colony patrolman's uniform" desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501." icon = 'icons/obj/custom_items.dmi' icon_state = "retpoluniform" worn_state = "retpoluniform" //////////// Weapons //////////// ///// Well-used baton - Oen'g Issek - Donofnyc3 /obj/item/weapon/melee/baton/fluff/oeng_baton name = "well-used stun baton" desc = "A stun baton used for incapacitating targets; there seems to be a bunch of tally marks set into the handle." ///// Deckard .44 - Callum Leamas - Roaper /obj/item/weapon/gun/projectile/revolver/detective/fluff/callum_leamas name = "Deckard .44" desc = "A custom built revolver, based off the semi-popular Detective Special model." icon = 'icons/obj/custom_items.dmi' icon_state = "leamas-empty" ammo_type = /obj/item/ammo_magazine/c38/rubber /obj/item/weapon/gun/projectile/revolver/detective/fluff/callum_leamas/update_icon() ..() if(loaded.len) icon_state = "leamas-loaded" else icon_state = "leamas-empty" /obj/item/weapon/gun/projectile/revolver/detective/fluff/callum_leamas/load_ammo(var/obj/item/A, mob/user) if(istype(A, /obj/item/ammo_magazine)) flick("leamas-reloading",src) ..() /obj/item/weapon/reagent_containers/food/drinks/flask/fluff/yuri_kornienkovich_flask name = "Yuri's Flask" desc = "An old gold plated flask. Nothing noteworthy about it besides it being gold and the red star on the worn out leather around it. There is also an engraving on the cap that is rather hard to see but it looks like \"Kornienkovich\" " icon = 'icons/obj/custom_items.dmi' icon_state = "yuri_kornienkovich_flask" /obj/item/clothing/under/cheongsam/fluff/mai_yang_dress // Mai Yang's pretty pretty dress. name = "White Cheongsam" desc = "It is a white cheongsam dress." /obj/item/clothing/under/fluff/sakura_hokkaido_kimono name = "Sakura Kimono" desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono." icon = 'icons/obj/custom_items.dmi' icon_state = "sakura_hokkaido_kimono" item_state = "sakura_hokkaido_kimono" worn_state = "sakura_hokkaido_kimono" ///////////////////////////// Astronovus - Harold's Cane //////////////////////////// /obj/item/weapon/cane/fluff/harold name = "Harold's Cane" desc = "A cane with a wooden handle and a plastic frame capable of folding itself to make it more storable." w_class = 1.0 icon = 'icons/obj/custom_items.dmi' item_state = "foldcane" icon_state = "foldcane" //////////////////////////// Footman - Farwa Plush Doll ////////////////////////////////// /obj/item/weapon/fluff/farwadoll name = "Farwa plush doll" desc = "A Farwa plush doll. It's soft and comforting!" w_class = 1.0 icon = 'icons/obj/custom_items.dmi' item_state = "farwaplush" icon_state = "farwaplush" /obj/item/weapon/fluff/farwadoll/attack_self(mob/user as mob) user.visible_message("[user] hugs [src]! How cute! ", \ "You hug [src]. Dawwww... ") ////////////////////////////// Meyar - Cane ///////////////////////////////////////////////// /obj/item/weapon/cane/fluff/ryals name = "cane" desc = "This cane seems to have 'Ryals' engraved on its handle." icon_state = "cane" item_state = "stick" ////////////////////////////// Foxler - Erstatz Vryroxes ///////////////////////////////////////////////// //Use this subtype for spawning in the custom item. /obj/item/weapon/holder/cat/fluff/bones/custom_item /obj/item/weapon/holder/cat/fluff/bones/custom_item/New() if (!contents.len) new/mob/living/simple_animal/cat/fluff/bones (src) ..() /obj/item/weapon/holder/cat/fluff/bones name = "Bones" desc = "It's Bones! Meow." gender = MALE icon_state = "cat3" /mob/living/simple_animal/cat/fluff/bones name = "Bones" desc = "That's Bones the cat. He's a laid back, black cat. Meow." gender = MALE icon_state = "cat3" icon_living = "cat3" icon_dead = "cat3_dead" holder_type = /obj/item/weapon/holder/cat/fluff/bones var/friend_name = "Erstatz Vryroxes" /mob/living/simple_animal/cat/fluff/bones/handle_movement_target() if (!friend) for (var/mob/living/carbon/human/M in player_list) if (M.real_name == friend_name) friend = M break ..() ///////////////////////////// Sabess - Maria's Heart-Shaped Locket /////////////////////////////////// /obj/item/weapon/fluff/mariafontaine name = "Heart-Shaped Locket" desc = " A silver, heart-shaped locket. It flips open to reveal two pictures, one of a young red-headed woman and one of a brunette of similar age. Small writing is etched onto the back, reading 'M+L'. Some may regard it as cheesy." icon = 'icons/obj/custom_items.dmi' icon_state = "mariaclosed" item_state = "mariaclosed" obj/item/weapon/fluff/mariafontaine/attack_self(mob/user as mob) if(src.icon_state == "mariaclosed") src.icon_state = "mariaopen" src.item_state = "mariaopen" user << "You flip the locket open." else src.icon_state = "mariaclosed" src.item_state = "mariaclosed" user << "You flip the locket closed."