/obj/item/device/assembly/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" origin_tech = list(TECH_MAGNET = 1) matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50) flags = PROXMOVE wires = WIRE_PULSE secured = 0 var/scanning = 0 var/timing = 0 var/time = 10 var/range = 2 /obj/item/device/assembly/prox_sensor/activate() if(!..()) return 0//Cooldown check timing = !timing update_icon() return 0 /obj/item/device/assembly/prox_sensor/toggle_secure() secured = !secured if(secured) processing_objects.Add(src) else scanning = 0 timing = 0 processing_objects.Remove(src) update_icon() return secured /obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj) if(!istype(AM)) log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).") return if (istype(AM, /obj/effect/beam)) return if (AM.move_speed < 12) sense() return /obj/item/device/assembly/prox_sensor/proc/sense() var/turf/mainloc = get_turf(src) // if(scanning && cooldown <= 0) // mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*") if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0 pulse(0) if(!holder) mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*") cooldown = 2 spawn(10) process_cooldown() return /obj/item/device/assembly/prox_sensor/process() if(scanning) var/turf/mainloc = get_turf(src) for(var/mob/living/A in range(range,mainloc)) if (A.move_speed < 12) sense() if(timing && (time >= 0)) time-- if(timing && time <= 0) timing = 0 toggle_scan() time = 10 return /obj/item/device/assembly/prox_sensor/dropped() spawn(0) sense() return return /obj/item/device/assembly/prox_sensor/proc/toggle_scan() if(!secured) return 0 scanning = !scanning update_icon() return /obj/item/device/assembly/prox_sensor/update_icon() overlays.Cut() attached_overlays = list() if(timing) overlays += "prox_timing" attached_overlays += "prox_timing" if(scanning) overlays += "prox_scanning" attached_overlays += "prox_scanning" if(holder) holder.update_icon() if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade)) var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc grenade.primed(scanning) return /obj/item/device/assembly/prox_sensor/Move() ..() sense() return /obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy if(!secured) user.show_message("\red The [name] is unsecured!") return 0 var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("Proximity Sensor\n[] []:[]\n- - + +\n", (timing ? text("Arming", src) : text("Not Arming", src)), minute, second, src, src, src, src) dat += text("
Range: - [] +", src, range, src) dat += "
[scanning?"Armed":"Unarmed"] (Movement sensor active when armed!)" dat += "

Refresh" dat += "

Close" user << browse(dat, "window=prox") onclose(user, "prox") return /obj/item/device/assembly/prox_sensor/Topic(href, href_list, state = deep_inventory_state) if(..()) return 1 if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) usr << browse(null, "window=prox") onclose(usr, "prox") return if(href_list["scanning"]) toggle_scan() if(href_list["time"]) timing = text2num(href_list["time"]) update_icon() if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 600) if(href_list["range"]) var/r = text2num(href_list["range"]) range += r range = min(max(range, 1), 5) if(href_list["close"]) usr << browse(null, "window=prox") return if(usr) attack_self(usr) return