/* General Explination: The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the various procs used to manipulate it. It has four variables and seven procs: Variables: - possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc (explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to refer to them since it makes it a bit easier to search through them for specific information. - know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this list, it can't be improved. All the tech in this list are visible to the player. - possible_designs is functionally identical to possbile_tech except it's for /datum/design. - known_designs is functionally identical to known_tech except it's for /datum/design Procs: - TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in known_tech and at a high enough level. - DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design. - AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like a player made tech?) you can. - AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs. - RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't accidentally add "secret" tech to it. - UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher). The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables: - Name: Pretty obvious. This is often viewable to the players. - Desc: Pretty obvious. Also player viewable. - ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it. - Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain level in specific techs before you can produce them. - Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the research holder datum. */ /*************************************************************** ** Master Types ** ** Includes all the helper procs and basic tech processing. ** ***************************************************************/ /datum/research //Holder for all the existing, archived, and known tech. Individual to console. //Datum/tech go here. var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events). var/list/known_tech = list() //List of locally known tech. var/list/possible_designs = list() //List of all designs (at base reliability). var/list/known_designs = list() //List of available designs (at base reliability). /datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated. for(var/T in typesof(/datum/tech) - /datum/tech) possible_tech += new T(src) for(var/D in typesof(/datum/design) - /datum/design) possible_designs += new D(src) RefreshResearch() /datum/research/techonly /datum/research/techonly/New() for(var/T in typesof(/datum/tech) - /datum/tech) possible_tech += new T(src) RefreshResearch() //Checks to see if tech has all the required pre-reqs. //Input: datum/tech; Output: 0/1 (false/true) /datum/research/proc/TechHasReqs(var/datum/tech/T) if(T.req_tech.len == 0) return 1 var/matches = 0 for(var/req in T.req_tech) for(var/datum/tech/known in known_tech) if((req == known.id) && (known.level >= T.req_tech[req])) matches++ break if(matches == T.req_tech.len) return 1 else return 0 //Checks to see if design has all the required pre-reqs. //Input: datum/design; Output: 0/1 (false/true) /datum/research/proc/DesignHasReqs(var/datum/design/D) if(D.req_tech.len == 0) return 1 var/matches = 0 var/list/k_tech = list() for(var/datum/tech/known in known_tech) k_tech[known.id] = known.level for(var/req in D.req_tech) if(!isnull(k_tech[req]) && k_tech[req] >= D.req_tech[req]) matches++ if(matches == D.req_tech.len) return 1 else return 0 /* //Checks to see if design has all the required pre-reqs. //Input: datum/design; Output: 0/1 (false/true) /datum/research/proc/DesignHasReqs(var/datum/design/D) if(D.req_tech.len == 0) return 1 var/matches = 0 for(var/req in D.req_tech) for(var/datum/tech/known in known_tech) if((req == known.id) && (known.level >= D.req_tech[req])) matches++ break if(matches == D.req_tech.len) return 1 else return 0 */ //Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed. //Input: datum/tech; Output: Null /datum/research/proc/AddTech2Known(var/datum/tech/T) for(var/datum/tech/known in known_tech) if(T.id == known.id) if(T.level > known.level) known.level = T.level return known_tech += T return /datum/research/proc/AddDesign2Known(var/datum/design/D) for(var/datum/design/known in known_designs) if(D.id == known.id) if(D.reliability_mod > known.reliability_mod) known.reliability_mod = D.reliability_mod return known_designs += D return //Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list. //Input/Output: n/a /datum/research/proc/RefreshResearch() for(var/datum/tech/PT in possible_tech) if(TechHasReqs(PT)) AddTech2Known(PT) for(var/datum/design/PD in possible_designs) if(DesignHasReqs(PD)) AddDesign2Known(PD) for(var/datum/tech/T in known_tech) T = between(1,T.level,20) for(var/datum/design/D in known_designs) D.CalcReliability(known_tech) return //Refreshes the levels of a given tech. //Input: Tech's ID and Level; Output: null /datum/research/proc/UpdateTech(var/ID, var/level) for(var/datum/tech/KT in known_tech) if(KT.id == ID) if(KT.level <= level) KT.level = max((KT.level + 1), (level - 1)) return /datum/research/proc/UpdateDesign(var/path) for(var/datum/design/KD in known_designs) if(KD.build_path == path) KD.reliability_mod += rand(1,2) break return /*************************************************************** ** Technology Datums ** ** Includes all the various technoliges and what they make. ** ***************************************************************/ datum/tech //Datum of individual technologies. var/name = "name" //Name of the technology. var/desc = "description" //General description of what it does and what it makes. var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols. var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech. var/list/req_tech = list() //List of ids associated values of techs required to research this tech. "id" = # //Trunk Technologies (don't require any other techs and you start knowning them). datum/tech/materials name = "Materials Research" desc = "Development of new and improved materials." id = "materials" datum/tech/engineering name = "Engineering Research" desc = "Development of new and improved engineering parts." id = "engineering" datum/tech/phorontech name = "Phoron Research" desc = "Research into the mysterious substance colloqually known as 'phoron'." id = "phorontech" datum/tech/powerstorage name = "Power Manipulation Technology" desc = "The various technologies behind the storage and generation of electicity." id = "powerstorage" datum/tech/bluespace name = "'Blue-space' Research" desc = "Research into the sub-reality known as 'blue-space'" id = "bluespace" datum/tech/biotech name = "Biological Technology" desc = "Research into the deeper mysteries of life and organic substances." id = "biotech" datum/tech/combat name = "Combat Systems Research" desc = "The development of offensive and defensive systems." id = "combat" datum/tech/magnets name = "Electromagnetic Spectrum Research" desc = "Research into the electromagnetic spectrum. No clue how they actually work, though." id = "magnets" datum/tech/programming name = "Data Theory Research" desc = "The development of new computer and artificial intelligence and data storage systems." id = "programming" datum/tech/syndicate name = "Illegal Technologies Research" desc = "The study of technologies that violate standard Nanotrasen regulations." id = "syndicate" /* datum/tech/arcane name = "Arcane Research" desc = "Research into the occult and arcane field for use in practical science" id = "arcane" level = 0 //It didn't become "secret" as advertised. //Branch Techs datum/tech/explosives name = "Explosives Research" desc = "The creation and application of explosive materials." id = "explosives" req_tech = list("materials" = 3) datum/tech/generators name = "Power Generation Technology" desc = "Research into more powerful and more reliable sources." id = "generators" req_tech = list("powerstorage" = 2) datum/tech/robotics name = "Robotics Technology" desc = "The development of advanced automated, autonomous machines." id = "robotics" req_tech = list("materials" = 3, "programming" = 3) */ /obj/item/weapon/disk/tech_disk name = "technology disk" desc = "A disk for storing technology data for further research." icon = 'icons/obj/cloning.dmi' icon_state = "datadisk2" item_state = "card-id" w_class = 2.0 matter = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) var/datum/tech/stored /obj/item/weapon/disk/tech_disk/New() src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) /obj/item/weapon/disk/design_disk name = "component design disk" desc = "A disk for storing device design data for construction in lathes." icon = 'icons/obj/cloning.dmi' icon_state = "datadisk2" item_state = "card-id" w_class = 2.0 matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) var/datum/design/blueprint /obj/item/weapon/disk/design_disk/New() src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5)