/obj/effect/critter/creature name = "creature" desc = "A sanity-destroying otherthing." icon_state = "otherthing" health = 80 max_health = 80 aggressive = 1 defensive = 1 wanderer = 1 opensdoors = 1 atkcarbon = 1 atksilicon = 1 atkcritter = 1 atkmech = 1 atksame = 1 firevuln = 1 brutevuln = 1 melee_damage_lower = 25 melee_damage_upper = 50 angertext = "runs" attacktext = "chomps" attack_sound = 'sound/weapons/bite.ogg' /obj/effect/critter/roach name = "cockroach" desc = "An unpleasant insect that lives in filthy places." icon_state = "roach" health = 5 max_health = 5 aggressive = 0 defensive = 1 wanderer = 1 atkcarbon = 1 atksilicon = 0 attacktext = "bites" Die() ..() del(src) /obj/effect/critter/spore name = "plasma spore" desc = "A barely intelligent colony of organisms. Very volatile." icon_state = "spore" density = 1 health = 1 max_health = 1 aggressive = 0 defensive = 0 wanderer = 1 atkcarbon = 0 atksilicon = 0 firevuln = 2 brutevuln = 2 /* process() if(prob(50)) TakeDamage(1) ..()*/ Die() src.visible_message("[src] ruptures and explodes!") src.alive = 0 var/turf/T = get_turf(src.loc) if(T) T.hotspot_expose(700,125) explosion(T, -1, -1, 2, 3) del src ex_act(severity) src.Die() /obj/effect/critter/blob name = "blob" desc = "Some blob thing." icon_state = "blob" pass_flags = PASSBLOB health = 20 max_health = 20 aggressive = 1 defensive = 0 wanderer = 1 atkcarbon = 1 atksilicon = 1 firevuln = 2 brutevuln = 0.5 melee_damage_lower = 2 melee_damage_upper = 8 angertext = "charges" attacktext = "hits" attack_sound = 'sound/weapons/genhit1.ogg' var/obj/effect/blob/factory/factory = null New(loc, var/obj/effect/blob/factory/linked_node) if(istype(linked_node)) factory = linked_node factory.spores += src ..(loc) return Die() if(factory) factory.spores -= src ..() del(src) /obj/effect/critter/lizard name = "Lizard" desc = "A cute tiny lizard." icon_state = "lizard" health = 5 max_health = 5 aggressive = 0 defensive = 1 wanderer = 1 opensdoors = 0 atkcarbon = 1 atksilicon = 1 attacktext = "bites" // We can maybe make these controllable via some console or something /obj/effect/critter/manhack name = "viscerator" desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." icon_state = "viscerator" pass_flags = PASSTABLE health = 15 max_health = 15 aggressive = 1 opensdoors = 1 defensive = 1 wanderer = 1 atkcarbon = 1 atksilicon = 1 atkmech = 1 firevuln = 0 // immune to fire brutevuln = 1 ventcrawl = 1 melee_damage_lower = 10 melee_damage_upper = 15 attacktext = "cuts" attack_sound = 'sound/weapons/bladeslice.ogg' chasestate = "viscerator_attack" deathtext = "is smashed into pieces!" Die() ..() for(var/mob/O in viewers(src, null)) O.show_message("\red [src] is smashed into pieces!", 1) del(src)