/obj/item/device/pda var/delete_id = FALSE //Guaranteed deletion of ID upon deletion of PDA /obj/item/device/pda/multicaster/exploration/New() ..() owner = "Exploration Department" //CHOMP keep explo name = "Exploration Department (Relay)" //CHOMP keep explo cartridges_to_send_to = exploration_cartridges /obj/item/device/pda/centcom default_cartridge = /obj/item/weapon/cartridge/captain icon_state = "pda-h" detonate = 0 // hidden = 1 /obj/item/device/pda/pathfinder default_cartridge = /obj/item/weapon/cartridge/explorer icon_state = "pda-transp" //Might as well let this sprite actually get seen, otherwise it's going to be hidden forever. /obj/item/device/pda/explorer default_cartridge = /obj/item/weapon/cartridge/explorer icon_state = "pda-explore" //Explorer's can get the PF's old style instead, rather than re-using the detective PDA /obj/item/device/pda/sar default_cartridge = /obj/item/weapon/cartridge/sar icon_state = "pda-sar" //Gives FM's a distinct PDA of their own, rather than sharing with the bridge-secretary & CCO's. /obj/item/device/pda/pilot icon_state = "pda-pilot" //New sprites, but still no ROM cartridge or anything