/* TODO: give money an actual use (QM stuff, vending machines) send money to people (might be worth attaching money to custom database thing for this, instead of being in the ID) log transactions */ /obj/item/weapon/card/id/var/money = 2000 /obj/machinery/atm name = "NanoTrasen Automatic Teller Machine" desc = "For all your monetary needs!" icon = 'terminals.dmi' icon_state = "atm" anchored = 1 use_power = 1 idle_power_usage = 10 /obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob) if(ishuman(user)) var/obj/item/weapon/card/id/user_id = src.scan_user(user) if(istype(I,/obj/item/weapon/spacecash)) user_id.money += I:worth del I /obj/machinery/atm/attack_hand(mob/user as mob) if(istype(user, /mob/living/silicon)) user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005." return var/obj/item/weapon/card/id/user_id = src.scan_user(user) if(..()) return var/dat = "" dat += "

NanoTrasen Automatic Teller Machine


" dat += "For all your monetary needs!

" dat += "Welcome, [user_id.registered_name].
" dat += "You have $[user_id.money] in your account.
" dat += "Withdraw
" user << browse(dat,"window=atm") /obj/machinery/atm/Topic(var/href, var/href_list) if(href_list["withdraw"] && href_list["id"]) var/amount = input("How much would you like to withdraw?", "Amount", 0) in list(1,10,20,50,100,200,500,1000, 0) var/obj/item/weapon/card/id/user_id = locate(href_list["id"]) if(amount != 0 && user_id) if(amount <= user_id.money) user_id.money -= amount //hueg switch for giving moneh out switch(amount) if(1) new /obj/item/weapon/spacecash(loc) if(10) new /obj/item/weapon/spacecash/c10(loc) if(20) new /obj/item/weapon/spacecash/c20(loc) if(50) new /obj/item/weapon/spacecash/c50(loc) if(100) new /obj/item/weapon/spacecash/c100(loc) if(200) new /obj/item/weapon/spacecash/c200(loc) if(500) new /obj/item/weapon/spacecash/c500(loc) if(1000) new /obj/item/weapon/spacecash/c1000(loc) else usr << browse("You don't have that much money!
Back","window=atm") return src.attack_hand(usr) //stolen wholesale and then edited a bit from newscasters, which are awesome and by Agouri /obj/machinery/atm/proc/scan_user(mob/living/carbon/human/human_user as mob) if(human_user.wear_id) if(istype(human_user.wear_id, /obj/item/device/pda) ) var/obj/item/device/pda/P = human_user.wear_id if(P.id) return P.id else return null else if(istype(human_user.wear_id, /obj/item/weapon/card/id) ) return human_user.wear_id else return null else return null