//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 var/global/obj/effect/datacore/data_core = null var/global/obj/effect/overlay/plmaster = null var/global/obj/effect/overlay/slmaster = null //obj/hud/main_hud1 = null var/global/list/machines = list() var/global/list/processing_objects = list() var/global/list/active_diseases = list() //items that ask to be called every cycle var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event //list/global_map = null //Borked, do not touch. DMTG //list/global_map = list(list(1,5),list(4,3))//an array of map Z levels. //Resulting sector map looks like //|_1_|_4_| //|_5_|_3_| // //1 - SS13 //4 - Derelict //3 - AI satellite //5 - empty space ////////////// var/BLINDBLOCK = 0 var/DEAFBLOCK = 0 var/HULKBLOCK = 0 var/TELEBLOCK = 0 var/FIREBLOCK = 0 var/XRAYBLOCK = 0 var/CLUMSYBLOCK = 0 var/FAKEBLOCK = 0 var/BLOCKADD = 0 var/DIFFMUT = 0 var/HEADACHEBLOCK = 0 var/COUGHBLOCK = 0 var/TWITCHBLOCK = 0 var/NERVOUSBLOCK = 0 var/NOBREATHBLOCK = 0 var/REMOTEVIEWBLOCK = 0 var/REGENERATEBLOCK = 0 var/INCREASERUNBLOCK = 0 var/REMOTETALKBLOCK = 0 var/MORPHBLOCK = 0 var/BLENDBLOCK = 0 var/HALLUCINATIONBLOCK = 0 var/NOPRINTSBLOCK = 0 var/SHOCKIMMUNITYBLOCK = 0 var/SMALLSIZEBLOCK = 0 var/GLASSESBLOCK = 0 var/MONKEYBLOCK = 27 var/skipupdate = 0 /////////////// var/eventchance = 1 //% per 2 mins var/EventsOn = 1 var/hadevent = 0 var/blobevent = 0 /////////////// var/diary = null var/diaryofmeanpeople = null var/href_logfile = null var/station_name = null var/game_version = "Baystation 12" var/datum/air_tunnel/air_tunnel1/SS13_airtunnel = null var/going = 1.0 var/master_mode = "traitor"//"extended" var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode var/datum/engine_eject/engine_eject_control = null var/host = null var/aliens_allowed = 1 var/ooc_allowed = 1 var/dooc_allowed = 1 var/traitor_scaling = 1 //var/goonsay_allowed = 0 var/dna_ident = 1 var/abandon_allowed = 1 var/enter_allowed = 1 var/guests_allowed = 0 var/shuttle_frozen = 0 var/shuttle_left = 0 var/tinted_weldhelh = 1 var/list/jobMax = list() var/list/bombers = list( ) var/list/admin_log = list ( ) var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was var/list/admins = list( ) var/list/shuttles = list( ) var/list/reg_dna = list( ) // list/traitobj = list( ) var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second) var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second) var/shuttle_z = 2 //default var/airtunnel_start = 68 // default var/airtunnel_stop = 68 // default var/airtunnel_bottom = 72 // default var/list/monkeystart = list() var/list/wizardstart = list() var/list/newplayer_start = list() var/list/latejoin = list() var/list/prisonwarp = list() //prisoners go to these var/list/holdingfacility = list() //captured people go here var/list/xeno_spawn = list()//Aliens spawn at these. // list/mazewarp = list() var/list/tdome1 = list() var/list/tdome2 = list() var/list/tdomeobserve = list() var/list/tdomeadmin = list() var/list/prisonsecuritywarp = list() //prison security goes to these var/list/prisonwarped = list() //list of players already warped var/list/blobstart = list() // list/traitors = list() //traitor list var/list/cardinal = list( NORTH, SOUTH, EAST, WEST ) var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/list/emclosets = list() //random emergency closets woo var/datum/station_state/start_state = null var/datum/configuration/config = null var/datum/vote/vote = null var/datum/sun/sun = null var/list/combatlog = list() var/list/IClog = list() var/list/OOClog = list() var/list/adminlog = list() var/list/powernets = null var/Debug = 0 // global debug switch var/Debug2 = 0 var/datum/debug/debugobj var/datum/moduletypes/mods = new() var/wavesecret = 0 var/shuttlecoming = 0 var/join_motd = null var/forceblob = 0 var/custom_event_msg = null //airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does. //airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number. //airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc) var/list/airlockWireColorToFlag = RandomAirlockWires() var/list/airlockIndexToFlag var/list/airlockIndexToWireColor var/list/airlockWireColorToIndex var/list/APCWireColorToFlag = RandomAPCWires() var/list/APCIndexToFlag var/list/APCIndexToWireColor var/list/APCWireColorToIndex var/list/BorgWireColorToFlag = RandomBorgWires() var/list/BorgIndexToFlag var/list/BorgIndexToWireColor var/list/BorgWireColorToIndex var/list/ScrambledFrequencies = list( ) //These are used for electrical storms, and anything else that jams radios. var/list/UnscrambledFrequencies = list( ) var/list/AAlarmWireColorToFlag = RandomAAlarmWires() // Air Alarm hacking wires. var/list/AAlarmIndexToFlag var/list/AAlarmIndexToWireColor var/list/AAlarmWireColorToIndex var/list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object") #define shuttle_time_in_station 1800 // 3 minutes in the station #define shuttle_time_to_arrive 6000 // 10 minutes to arrive // MySQL configuration. You can also use the config/dbconfig.txt file. var/sqladdress = "localhost" var/sqlport = "3306" var/sqldb = "tgstation" var/sqllogin = "root" var/sqlpass = "" // Feedback gathering sql connection var/sqlfdbkdb = "test" var/sqlfdbklogin = "root" var/sqlfdbkpass = "" var/sqllogging = 0 // Should we log deaths, population stats, etc? // Forum MySQL configuration (for use with forum account/key authentication) // These are all default values that will load should the forumdbconfig.txt // file fail to read for whatever reason. /* forumsqladdress = "localhost" forumsqlport = "3306" forumsqldb = "tgstation" forumsqllogin = "root" forumsqlpass = "" forum_activated_group = "2" forum_authenticated_group = "10"*/ // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff. // It turns out that /var/const can't handle lists, because lists use // an initializer. Sigh. That's no reason that we shouldn't make // actual "constant" lists explicit via naming convention and a // separate location, though, so: below are all lists that should not // ever be changed in code. /var/global/AI_VERB_LIST = list( /mob/living/silicon/ai/proc/ai_call_shuttle, /mob/living/silicon/ai/proc/show_laws_verb, /mob/living/silicon/ai/proc/ai_camera_track, /mob/living/silicon/ai/proc/ai_alerts, /mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, /mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, /mob/living/silicon/ai/proc/ai_roster, )