/obj/machinery/door name = "Door" desc = "It opens and closes." icon = 'doorint.dmi' icon_state = "door1" opacity = 1 density = 1 layer = 2.7 var/secondsElectrified = 0 var/visible = 1 var/p_open = 0 var/operating = 0 anchored = 1 var/autoclose = 0 /obj/machinery/door/firedoor name = "Firelock" desc = "Apply crowbar" icon = 'Doorfire.dmi' icon_state = "door0" var/blocked = null opacity = 0 density = 0 var/nextstate = null /obj/machinery/door/firedoor/border_only name = "Firelock" desc = "Apply crowbar." icon = 'door_fire2.dmi' icon_state = "door0" /obj/machinery/door/poddoor name = "Podlock" desc = "Why it no open!!!" icon = 'rapid_pdoor.dmi' icon_state = "pdoor1" var/id = 1.0 /obj/machinery/door/poddoor/two_tile_hor var/obj/machinery/door/poddoor/filler_object/f1 var/obj/machinery/door/poddoor/filler_object/f2 icon = '1x2blast_hor.dmi' New() ..() f1 = new/obj/machinery/door/poddoor/filler_object (src.loc) f2 = new/obj/machinery/door/poddoor/filler_object (get_step(src,EAST)) f1.density = density f2.density = density f1.sd_SetOpacity(opacity) f2.sd_SetOpacity(opacity) Del() del f1 del f2 ..() /obj/machinery/door/poddoor/two_tile_ver var/obj/machinery/door/poddoor/filler_object/f1 var/obj/machinery/door/poddoor/filler_object/f2 icon = '1x2blast_vert.dmi' New() ..() f1 = new/obj/machinery/door/poddoor/filler_object (src.loc) f2 = new/obj/machinery/door/poddoor/filler_object (get_step(src,NORTH)) f1.density = density f2.density = density f1.sd_SetOpacity(opacity) f2.sd_SetOpacity(opacity) Del() del f1 del f2 ..() /obj/machinery/door/poddoor/four_tile_hor var/obj/machinery/door/poddoor/filler_object/f1 var/obj/machinery/door/poddoor/filler_object/f2 var/obj/machinery/door/poddoor/filler_object/f3 var/obj/machinery/door/poddoor/filler_object/f4 icon = '1x4blast_hor.dmi' New() ..() f1 = new/obj/machinery/door/poddoor/filler_object (src.loc) f2 = new/obj/machinery/door/poddoor/filler_object (get_step(f1,EAST)) f3 = new/obj/machinery/door/poddoor/filler_object (get_step(f2,EAST)) f4 = new/obj/machinery/door/poddoor/filler_object (get_step(f3,EAST)) f1.density = density f2.density = density f3.density = density f4.density = density f1.sd_SetOpacity(opacity) f2.sd_SetOpacity(opacity) f4.sd_SetOpacity(opacity) f3.sd_SetOpacity(opacity) Del() del f1 del f2 del f3 del f4 ..() /obj/machinery/door/poddoor/four_tile_ver var/obj/machinery/door/poddoor/filler_object/f1 var/obj/machinery/door/poddoor/filler_object/f2 var/obj/machinery/door/poddoor/filler_object/f3 var/obj/machinery/door/poddoor/filler_object/f4 icon = '1x4blast_vert.dmi' New() ..() f1 = new/obj/machinery/door/poddoor/filler_object (src.loc) f2 = new/obj/machinery/door/poddoor/filler_object (get_step(f1,NORTH)) f3 = new/obj/machinery/door/poddoor/filler_object (get_step(f2,NORTH)) f4 = new/obj/machinery/door/poddoor/filler_object (get_step(f3,NORTH)) f1.density = density f2.density = density f3.density = density f4.density = density f1.sd_SetOpacity(opacity) f2.sd_SetOpacity(opacity) f4.sd_SetOpacity(opacity) f3.sd_SetOpacity(opacity) Del() del f1 del f2 del f3 del f4 ..() /obj/machinery/door/poddoor/filler_object name = "" icon_state = "" /obj/machinery/door/window name = "interior door" desc = "A door made from a window, yet it can not break nor be depowered." icon = 'windoor.dmi' icon_state = "left" var/base_state = "left" visible = 0.0 flags = ON_BORDER opacity = 0 /obj/machinery/door/window/brigdoor name = "Brig Door" desc = "A stronger door made from window, even though it can not break." icon = 'windoor.dmi' icon_state = "leftsecure" base_state = "leftsecure" var/id = 1.0 /obj/machinery/door/window/northleft dir = NORTH /obj/machinery/door/window/eastleft dir = EAST /obj/machinery/door/window/westleft dir = WEST /obj/machinery/door/window/southleft dir = SOUTH /obj/machinery/door/window/northright dir = NORTH icon_state = "right" base_state = "right" /obj/machinery/door/window/eastright dir = EAST icon_state = "right" base_state = "right" /obj/machinery/door/window/westright dir = WEST icon_state = "right" base_state = "right" /obj/machinery/door/window/southright dir = SOUTH icon_state = "right" base_state = "right" /obj/machinery/door/window/brigdoor/northleft dir = NORTH /obj/machinery/door/window/brigdoor/eastleft dir = EAST /obj/machinery/door/window/brigdoor/westleft dir = WEST /obj/machinery/door/window/brigdoor/southleft dir = SOUTH /obj/machinery/door/window/brigdoor/northright dir = NORTH icon_state = "rightsecure" base_state = "rightsecure" /obj/machinery/door/window/brigdoor/eastright dir = EAST icon_state = "rightsecure" base_state = "rightsecure" /obj/machinery/door/window/brigdoor/westright dir = WEST icon_state = "rightsecure" base_state = "rightsecure" /obj/machinery/door/window/brigdoor/southright dir = SOUTH icon_state = "rightsecure" base_state = "rightsecure"