//gimmicky hack to collect particles and direct them into the field /obj/effect/rust_particle_catcher icon = 'icons/effects/effects.dmi' density = 0 anchored = 1 layer = 4 var/obj/effect/rust_em_field/parent var/mysize = 0 invisibility = 101 /*/obj/effect/rust_particle_catcher/New() for(var/obj/machinery/rust/em_field/field in range(6)) parent = field if(!parent) del(src)*/ /obj/effect/rust_particle_catcher/process() if(!parent) del(src) /obj/effect/rust_particle_catcher/proc/SetSize(var/newsize) name = "collector [newsize]" mysize = newsize UpdateSize() /obj/effect/rust_particle_catcher/proc/AddParticles(var/name, var/quantity = 1) if(parent && parent.size >= mysize) parent.AddParticles(name, quantity) return 1 return 0 /obj/effect/rust_particle_catcher/proc/UpdateSize() if(parent.size >= mysize) density = 1 //invisibility = 0 name = "collector [mysize] ON" else density = 0 //invisibility = 101 name = "collector [mysize] OFF" /obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj) if(Proj.flag != "bullet" && parent) parent.AddEnergy(Proj.damage * 20, 0, 1) update_icon() return 0 /obj/effect/rust_particle_catcher/Bumped(atom/AM) if(ismob(AM) && density && prob(10)) AM << "\red A powerful force pushes you back." ..()