//Regular rig suits /obj/item/clothing/head/helmet/space/rig name = "engineering hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "eng_helm" armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80) allowed = list(/obj/item/device/flashlight) var/brightness_on = 4 //luminosity when on var/on = 0 item_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite) icon_action_button = "action_hardhat" heat_protection = HEAD max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox") attack_self(mob/user) if(!isturf(user.loc)) user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. return on = !on icon_state = "rig[on]-[item_color]" // item_state = "rig[on]-[color]" if(on) user.SetLuminosity(user.luminosity + brightness_on) else user.SetLuminosity(user.luminosity - brightness_on) if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user H.update_inv_head() pickup(mob/user) if(on) user.SetLuminosity(user.luminosity + brightness_on) // user.UpdateLuminosity() SetLuminosity(0) dropped(mob/user) if(on) user.SetLuminosity(user.luminosity - brightness_on) // user.UpdateLuminosity() SetLuminosity(brightness_on) /obj/item/clothing/suit/space/rig name = "engineering hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "eng_hardsuit" slowdown = 1 armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox") //Chief Engineer's rig /obj/item/clothing/head/helmet/space/rig/elite name = "advanced hardsuit helmet" desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish." icon_state = "rig0-white" item_state = "ce_helm" item_color = "white" /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" //Mining rig /obj/item/clothing/head/helmet/space/rig/mining name = "mining hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating." icon_state = "rig0-mining" item_state = "mining_helm" item_color = "mining" /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating." item_state = "mining_hardsuit" //Syndicate rig /obj/item/clothing/head/helmet/space/rig/syndi name = "blood-red hardsuit helmet" desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders." icon_state = "rig0-syndi" item_state = "syndie_helm" item_color = "syndi" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.6 var/obj/machinery/camera/camera species_restricted = list("exclude","Vox") /obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user) if(camera) ..(user) else camera = new /obj/machinery/camera(src) camera.network = list("NUKE") cameranet.removeCamera(camera) camera.c_tag = user.name user << "\blue User scanned as [camera.c_tag]. Camera activated." /obj/item/clothing/head/helmet/space/rig/syndi/examine() ..() if(get_dist(usr,src) <= 1) usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active." /obj/item/clothing/suit/space/rig/syndi icon_state = "rig-syndi" name = "blood-red hardsuit" desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders." item_state = "syndie_hardsuit" slowdown = 1 w_class = 3 armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs) siemens_coefficient = 0.6 species_restricted = list("exclude","Vox") //Wizard Rig /obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet" desc = "A bizarre gem-encrusted helmet that radiates magical energies." icon_state = "rig0-wiz" item_state = "wiz_helm" item_color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.7 /obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" name = "gem-encrusted hardsuit" desc = "A bizarre gem-encrusted suit that radiates magical energies." item_state = "wiz_hardsuit" slowdown = 1 w_class = 3 unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.7 //Medical Rig /obj/item/clothing/head/helmet/space/rig/medical name = "medical hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding." icon_state = "rig0-medical" item_state = "medical_helm" item_color = "medical" /obj/item/clothing/suit/space/rig/medical icon_state = "rig-medical" name = "medical hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding." item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) //Security /obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "rig0-sec" item_state = "sec_helm" item_color = "sec" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) siemens_coefficient = 0.7 /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" name = "security hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor." item_state = "sec_hardsuit" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton) siemens_coefficient = 0.7 //Atmospherics Rig (BS12) /obj/item/clothing/head/helmet/space/rig/atmos desc = "A special helmet designed for work in a hazardous, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility." name = "atmospherics hardsuit helmet" icon_state = "rig0-atmos" item_state = "atmos_helm" item_color = "atmos" armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE /obj/item/clothing/suit/space/rig/atmos desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility." icon_state = "rig-atmos" name = "atmos hardsuit" item_state = "atmos_hardsuit" armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE