/*************************************** * Highly Visible and Dangerous Weapons * ***************************************/ /datum/uplink_item/item/visible_weapons category = /datum/uplink_category/visible_weapons /datum/uplink_item/item/visible_weapons/tactknife name = "Tactical Knife" item_cost = 10 path = /obj/item/weapon/material/hatchet/tacknife /datum/uplink_item/item/visible_weapons/combatknife name = "Combat Knife" item_cost = 20 path = /obj/item/weapon/material/hatchet/tacknife/combatknife /datum/uplink_item/item/visible_weapons/energy_sword name = "Energy Sword, Random" item_cost = 40 path = /obj/item/weapon/melee/energy/sword /datum/uplink_item/item/visible_weapons/energy_sword_blue name = "Energy Sword, Blue" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/blue /datum/uplink_item/item/visible_weapons/energy_sword_green name = "Energy Sword, Green" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/green /datum/uplink_item/item/visible_weapons/energy_sword_red name = "Energy Sword, Red" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/red /datum/uplink_item/item/visible_weapons/energy_sword_purple name = "Energy Sword, Purple" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/purple /datum/uplink_item/item/visible_weapons/energy_sword_pirate name = "Energy Cutlass" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/pirate /datum/uplink_item/item/visible_weapons/claymore name = "Claymore" item_cost = 40 path = /obj/item/weapon/material/sword /datum/uplink_item/item/visible_weapons/katana name = "Katana" item_cost = 40 path = /obj/item/weapon/material/sword/katana /datum/uplink_item/item/visible_weapons/dartgun name = "Dart Gun" item_cost = 30 path = /obj/item/weapon/gun/projectile/dartgun /datum/uplink_item/item/visible_weapons/crossbow name = "Energy Crossbow" item_cost = 40 path = /obj/item/weapon/gun/energy/crossbow /datum/uplink_item/item/visible_weapons/silenced_45 name = "Silenced .45" item_cost = 40 path = /obj/item/weapon/gun/projectile/silenced /datum/uplink_item/item/visible_weapons/riggedlaser name = "Exosuit Rigged Laser" item_cost = 60 path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/uplink_item/item/visible_weapons/revolver name = "Revolver" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver /datum/uplink_item/item/visible_weapons/mateba name = "Mateba" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver/mateba /datum/uplink_item/item/visible_weapons/judge name = "Judge" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver/judge /datum/uplink_item/item/visible_weapons/lemat name = "LeMat" item_cost = 60 path = /obj/item/weapon/gun/projectile/revolver/lemat /datum/uplink_item/item/visible_weapons/Derringer name = ".357 Derringer Pistol" item_cost = 40 path = /obj/item/weapon/gun/projectile/derringer /datum/uplink_item/item/visible_weapons/heavysnipermerc name = "Anti-Materiel Rifle (14.5mm)" item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/gun/projectile/heavysniper antag_roles = list("Mercenary") /datum/uplink_item/item/visible_weapons/heavysnipertraitor name = "Anti-Materiel Rifle (14.5mm)" desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case." item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/storage/secure/briefcase/rifle antag_roles = list("Traitor") /datum/uplink_item/item/visible_weapons/tommygun name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades item_cost = 60 path = /obj/item/weapon/gun/projectile/automatic/tommygun //These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear. /datum/uplink_item/item/visible_weapons/submachinegun name = "Submachine Gun (10mm)" item_cost = 60 path = /obj/item/weapon/gun/projectile/automatic/c20r /datum/uplink_item/item/visible_weapons/assaultrifle name = "Assault Rifle (5.45mm)" item_cost = 75 path = /obj/item/weapon/gun/projectile/automatic/sts35 /datum/uplink_item/item/visible_weapons/combatshotgun name = "Combat Shotgun" item_cost = 75 path = /obj/item/weapon/gun/projectile/shotgun/pump/combat /datum/uplink_item/item/visible_weapons/leveraction name = "Lever Action Rifle" item_cost = 50 path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever /datum/uplink_item/item/visible_weapons/egun name = "Energy Gun" item_cost = 60 path = /obj/item/weapon/gun/energy/gun /datum/uplink_item/item/visible_weapons/lasercannon name = "Laser Cannon" item_cost = 60 path = /obj/item/weapon/gun/energy/lasercannon /datum/uplink_item/item/visible_weapons/lasercarbine name = "Laser Carbine" item_cost = 75 path = /obj/item/weapon/gun/energy/laser /datum/uplink_item/item/visible_weapons/ionrifle name = "Ion Rifle" item_cost = 40 path = /obj/item/weapon/gun/energy/ionrifle /datum/uplink_item/item/visible_weapons/ionpistol name = "Ion Pistol" item_cost = 25 path = /obj/item/weapon/gun/energy/ionrifle/pistol /datum/uplink_item/item/visible_weapons/xray name = "Xray Gun" item_cost = 85 path = /obj/item/weapon/gun/energy/xray