/obj/machinery name = "machinery" icon = 'stationobjs.dmi' var stat = 0 emagged = 0 use_power = 0 //0 = dont run the auto //1 = run auto, use idle //2 = run auto, use active idle_power_usage = 0 active_power_usage = 0 power_channel = EQUIP //EQUIP,ENVIRON or LIGHT list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames. uid manual = 0 global gl_uid = 1 /obj/machinery/autolathe name = "Autolathe" desc = "Produces items with metal and glass." icon_state = "autolathe" density = 1 var/m_amount = 0.0 var/g_amount = 0.0 var/operating = 0.0 var/opened = 0.0 //var/temp = null anchored = 1.0 var/list/L = list() var/list/LL = list() var/hacked = 0 var/disabled = 0 var/shocked = 0 var/list/wires = list() var/hack_wire var/disable_wire var/shock_wire use_power = 1 idle_power_usage = 10 active_power_usage = 100 /obj/machinery/camera name = "Security Camera" desc = "This is used to monitor rooms. Can see through walls." icon = 'monitors.dmi' icon_state = "camera" var/network = "SS13" layer = 5 var/c_tag = null var/c_tag_order = 999 var/status = 1.0 anchored = 1.0 var/invuln = null var/bugged = 0 var/hardened = 0 use_power = 2 idle_power_usage = 5 active_power_usage = 10 /obj/machinery/dispenser desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks." name = "Tank Storage Unit" icon = 'objects.dmi' icon_state = "dispenser" density = 1 var/o2tanks = 10.0 var/pltanks = 10.0 anchored = 1.0 use_power = 1 idle_power_usage = 5 active_power_usage = 10 /obj/machinery/dna_scanner name = "DNA Scanner/Implanter" desc = "Scans DNA." icon = 'Cryogenic2.dmi' icon_state = "scanner_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 use_power = 1 idle_power_usage = 50 active_power_usage = 300 /obj/machinery/dna_scannernew name = "DNA Modifier" desc = "Scans DNA better." icon = 'Cryogenic2.dmi' icon_state = "scanner_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 use_power = 1 idle_power_usage = 50 active_power_usage = 300 /obj/machinery/firealarm name = "Fire Alarm" desc = "Pull this in case of emergency. Thus keep pulling this forever." icon = 'monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 power_channel = ENVIRON /obj/machinery/partyalarm name = "Party Button" desc = "Cuban Pete is in the house!" icon = 'monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 /obj/machinery/igniter name = "igniter" desc = "Fun for igniting plasma." icon = 'stationobjs.dmi' icon_state = "igniter1" var/id = null var/on = 1.0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 4 /obj/machinery/injector name = "injector" desc = "Injects gas into a chamber." icon = 'stationobjs.dmi' icon_state = "injector" density = 1 anchored = 1.0 flags = ON_BORDER use_power = 1 idle_power_usage = 2 active_power_usage = 4 layer = TURF_LAYER /obj/machinery/mass_driver name = "mass driver" desc = "Shoots things into space." icon = 'stationobjs.dmi' icon_state = "mass_driver" var/power = 1.0 var/code = 1.0 var/id = 1.0 anchored = 1.0 var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess. use_power = 1 idle_power_usage = 2 active_power_usage = 50 /obj/machinery/meter name = "meter" desc = "It measures something." icon = 'meter.dmi' icon_state = "meterX" var/obj/machinery/atmospherics/pipe/target = null anchored = 1.0 var/frequency = 0 var/id use_power = 1 idle_power_usage = 2 active_power_usage = 4 /obj/machinery/restruct name = "DNA Physical Restructurization Accelerator" desc = "This looks complex." icon = 'Cryogenic2.dmi' icon_state = "restruct_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 use_power = 1 idle_power_usage = 10 active_power_usage = 600 /obj/machinery/scan_console name = "DNA Scanner Access Console" desc = "Scand DNA." icon = 'computer.dmi' icon_state = "scanner" density = 1 var/obj/item/weapon/card/data/scan = null var/func = "" var/data = "" var/special = "" var/status = null var/prog_p1 = null var/prog_p2 = null var/prog_p3 = null var/prog_p4 = null var/temp = null var/obj/machinery/dna_scanner/connected = null anchored = 1.0 use_power = 1 idle_power_usage = 10 active_power_usage = 400 /obj/machinery/door_control name = "Remote Door Control" desc = "This controls doors." icon = 'stationobjs.dmi' icon_state = "doorctrl0" desc = "A remote control switch for a door." var/id = null anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 4 /obj/machinery/driver_button name = "Mass Driver Button" desc = "FIRE AWAY!" icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a Mass Driver." var/id = null var/active = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 4 /obj/machinery/ignition_switch name = "Ignition Switch" desc = "Activates that igniter." icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a mounted igniter." var/id = null var/active = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 4 /obj/machinery/teleport name = "teleport" icon = 'stationobjs.dmi' density = 1 anchored = 1.0 var/lockeddown = 0 /obj/machinery/teleport/hub name = "hub" desc = "A hub of a teleporting machine." icon_state = "tele0" var/accurate = 0 use_power = 1 idle_power_usage = 10 active_power_usage = 2000 /obj/machinery/teleport/station name = "station" desc = "The station thingy of a teleport thingy." icon_state = "controller" var/active = 0 var/engaged = 0 use_power = 1 idle_power_usage = 10 active_power_usage = 2000 /* /obj/machinery/wire name = "wire" icon = 'power_cond_red.dmi' use_power = 1 idle_power_usage = 0 active_power_usage = 1 */ /obj/machinery/power name = null icon = 'power.dmi' anchored = 1.0 var/datum/powernet/powernet = null var/netnum = 0 var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf // if set to 0, requires a 0-X cable on this turf use_power = 0 idle_power_usage = 0 active_power_usage = 0 /obj/machinery/power/terminal name = "terminal" icon_state = "term" desc = "An underfloor wiring terminal for power equipment" level = 1 layer = TURF_LAYER var/obj/machinery/power/master = null anchored = 1 directwired = 0 // must have a cable on same turf connecting to terminal layer = 2.6 // a bit above wires /obj/machinery/power/generator name = "generator" desc = "A high efficiency thermoelectric generator." icon_state = "teg" anchored = 1 density = 1 var/obj/machinery/atmospherics/binary/circulator/circ1 var/obj/machinery/atmospherics/binary/circulator/circ2 var/lastgen = 0 var/lastgenlev = -1 /obj/machinery/power/generator_type2 name = "generator" desc = "A high efficiency thermoelectric generator." icon_state = "teg" anchored = 1 density = 1 var/obj/machinery/atmospherics/unary/generator_input/input1 var/obj/machinery/atmospherics/unary/generator_input/input2 var/lastgen = 0 var/lastgenlev = -1 /obj/machinery/power/monitor name = "Power Monitoring Computer" desc = "Used to monitor the power. Pretty useless." icon = 'computer.dmi' icon_state = "power" density = 1 anchored = 1 use_power = 2 idle_power_usage = 20 active_power_usage = 80 /obj/machinery/cell_charger name = "cell charger" desc = "A charging unit for power cells." icon = 'power.dmi' icon_state = "ccharger0" var/obj/item/weapon/cell/charging = null var/chargelevel = -1 anchored = 1 use_power = 1 idle_power_usage = 5 active_power_usage = 60 /obj/machinery/light_switch desc = "A light switch" name = null icon = 'power.dmi' icon_state = "light1" anchored = 1.0 var/on = 1 var/area/area = null var/otherarea = null // luminosity = 1 /obj/machinery/crema_switch desc = "Burn baby burn!" name = "crematorium igniter" icon = 'power.dmi' icon_state = "crema_switch" anchored = 1.0 req_access = list(access_crematorium) var/on = 0 var/area/area = null var/otherarea = null var/id = 1 /obj/machinery/hologram anchored = 1 use_power = 1 idle_power_usage = 5 active_power_usage = 100 var obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise. /obj/machinery/hologram/holopad name = "AI holopad" desc = "A floor-mounted device for projecting a holographic image. It will activate remotely." icon_state = "holopad0" var mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time. /obj/machinery/hologram/projector name = "Hologram Projector" desc = "Makes a hologram appear...somehow..." icon = 'stationobjs.dmi' icon_state = "hologram0" /obj/machinery/hologram/proj_ai name = "Hologram Projector Platform" desc = "Used for the fun of the diabolical AI." icon = 'stationobjs.dmi' icon_state = "hologram0" var temp = null lumens = 0.0 h_r = 245.0 h_g = 245.0 h_b = 245.0