// All mobs should have custom emote, really.. //m_type == 1 --> visual. //m_type == 2 --> audible /mob/proc/custom_emote(var/m_type=1,var/message = null) if(stat || !use_me && usr == src) usr << "You are unable to emote." return var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) if(m_type == 2 && muzzled) return var/input if(!message) input = sanitize(input(src,"Choose an emote to display.") as text|null) else input = message if(input) message = "[src] [input]" else return if (message) log_emote("[name]/[key] : [message]") //Hearing gasp and such every five seconds is not good emotes were not global for a reason. // Maybe some people are okay with that. for(var/mob/M in player_list) if (!M.client) continue //skip monkeys and leavers if (istype(M, /mob/new_player)) continue if(findtext(message," snores.")) //Because we have so many sleeping people. break if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) M.show_message(message, m_type) if (m_type & 1) var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null) for(var/I in see) if(isobj(I)) spawn(0) if(I) //It's possible that it could be deleted in the meantime. var/obj/O = I O.see_emote(src, message, 1) else if(ismob(I)) var/mob/M = I M.show_message(message, 1) else if (m_type & 2) var/list/hear = get_mobs_or_objects_in_view(world.view,src) for(var/I in hear) if(isobj(I)) spawn(0) if(I) //It's possible that it could be deleted in the meantime. var/obj/O = I O.see_emote(src, message, 2) else if(ismob(I)) var/mob/M = I M.show_message(message, 2) /mob/proc/emote_dead(var/message) if(client.prefs.muted & MUTE_DEADCHAT) src << "You cannot send deadchat emotes (muted)." return if(!(client.prefs.toggles & CHAT_DEAD)) src << "You have deadchat muted." return if(!src.client.holder) if(!config.dsay_allowed) src << "Deadchat is globally muted." return var/input if(!message) input = sanitize(input(src, "Choose an emote to display.") as text|null) else input = message if(input) log_emote("Ghost/[src.key] : [input]") say_dead_direct(input, src)