| Officer Name | Items Withdrawn | Notes |
| | - |
| | - |
| | - |
List maintained by NSS Exodus, Warden,
"
/obj/item/weapon/paper_bin
name = "Paper Bin"
desc = "This contains many papers."
icon = 'paper.dmi'
icon_state = "paper_bin1"
var/amount = 30.0
item_state = "sheet-metal"
throwforce = 1
w_class = 3.0
throw_speed = 3
throw_range = 7
/obj/item/weapon/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'paper.dmi'
icon_state = "pen"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
m_amt = 10
var/text_size = 2
var/text_color = "#000000"
var/text_bold = 0
var/text_italic = 0
var/text_underline = 0
var/text_break = 0
/obj/item/weapon/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
text_color = "#00000F"
/obj/item/weapon/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
text_color = "#FF0000"
/obj/item/weapon/pen/feather
name = "feathery pen"
desc = "A gold pen disguised as a quill. How quaint."
icon_state = "featherpen"
/obj/item/weapon/banhammer
desc = "A banhammer"
name = "banhammer"
icon = 'items.dmi'
icon_state = "toyhammer"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
/obj/item/weapon/pen/sleepypen
desc = "It's a normal black ink pen with a sharp point."
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;biotech=1;syndicate=7"
/obj/item/weapon/pen/paralysis
desc = "It's a normal black ink pen with a sharp point."
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;biotech=1;syndicate=5"
/obj/item/weapon/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'items.dmi'
icon_state = "rack_parts"
flags = FPRINT | TABLEPASS| CONDUCT
m_amt = 3750
/obj/item/weapon/rubber_chicken
name = "rubber chicken"
desc = "A rubber chicken, isn't that hilarious?"
icon = 'items.dmi'
icon_state = "rubber_chicken"
item_state = "rubber_chicken"
w_class = 2.0
/obj/item/weapon/screwdriver
name = "screwdriver"
desc = "Used for screwing."
icon = 'items.dmi'
icon_state = "screwdriver"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 5.0
w_class = 1.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
g_amt = 0
m_amt = 75
/obj/item/weapon/shard
name = "shard"
icon = 'shards.dmi'
icon_state = "large"
desc = "Could probably be used as ... a throwing weapon?"
w_class = 1.0
force = 7.0
throwforce = 15.0
item_state = "shard-glass"
g_amt = 3750
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
desc = "used to comunicate it appears."
icon = 'radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 4.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
w_class = 2.0
throw_speed = 4
throw_range = 20
m_amt = 100
origin_tech = "magnets=1"
/obj/item/weapon/spellbook
name = "spell book"
desc = "The legendary book of spells of a wizard."
icon = 'library.dmi'
icon_state ="book"
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
var/uses = 5.0
var/temp = null
var/spell_type = "verb"
var/max_uses = 5
var/op = 1
/obj/item/weapon/spellbook/object_type_spells //used for giving out object spells as opposed to verb spells
spell_type = "object"
/obj/item/weapon/staff
name = "wizards staff"
desc = "Apparently a staff used by a wizard."
icon = 'wizard.dmi'
icon_state = "staff"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
/obj/item/weapon/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'weapons.dmi'
icon_state = "stick"
item_state = "stick"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
/obj/item/weapon/table_parts
name = "table parts"
desc = "Parts of a table. Poor table."
gender = PLURAL
icon = 'items.dmi'
icon_state = "table_parts"
m_amt = 3750
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/weapon/table_parts/reinforced
name = "reinforced table parts"
desc = "Hard table parts. Well...harder..."
icon = 'items.dmi'
icon_state = "reinf_tableparts"
m_amt = 7500
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/weapon/table_parts/wood
name = "wooden table parts"
desc = "Keep away from fire."
icon_state = "wood_tableparts"
flags = null
/obj/item/weapon/teleportation_scroll
name = "scroll of teleportation"
desc = "A scroll for moving around."
icon = 'wizard.dmi'
icon_state = "scroll"
var/uses = 4.0
flags = FPRINT | TABLEPASS
w_class = 2.0
item_state = "paper"
throw_speed = 4
throw_range = 20
origin_tech = "bluespace=4"
/obj/item/weapon/wire
desc = "This is just a simple piece of regular insulated wire."
name = "wire"
icon = 'power.dmi'
icon_state = "item_wire"
var/amount = 1.0
var/laying = 0.0
var/old_lay = null
m_amt = 40
/obj/item/weapon/wrapping_paper
name = "wrapping paper"
desc = "You can use this to wrap items in."
icon = 'items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
/obj/item/weapon/cell
name = "power cell"
desc = "A rechargable electrochemical power cell."
icon = 'power.dmi'
icon_state = "cell"
item_state = "cell"
origin_tech = "powerstorage=1"
flags = FPRINT|TABLEPASS
force = 10.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
w_class = 3.0
pressure_resistance = 80
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
m_amt = 700
g_amt = 50
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list("metal"=750,"glass"=75)
var/construction_time=100
/obj/item/weapon/cell/crap
name = "\improper NanoTrasen Brand Rechargable AA Battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = "powerstorage=0"
maxcharge = 500
g_amt = 40
/obj/item/weapon/cell/crap/empty/New()
..()
charge = 0
/obj/item/weapon/cell/secborg
name = "\improper Security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
g_amt = 40
/obj/item/weapon/cell/secborg/empty/New()
..()
charge = 0
/obj/item/weapon/cell/high
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
icon_state = "hcell"
maxcharge = 10000
g_amt = 60
/obj/item/weapon/cell/high/empty/New()
..()
charge = 0
/obj/item/weapon/cell/super
name = "super-capacity power cell"
origin_tech = "powerstorage=5"
icon_state = "scell"
maxcharge = 20000
g_amt = 70
construction_cost = list("metal"=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New()
..()
charge = 0
/obj/item/weapon/cell/hyper
name = "hyper-capacity power cell"
origin_tech = "powerstorage=6"
icon_state = "hpcell"
maxcharge = 30000
g_amt = 80
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New()
..()
charge = 0
/obj/item/weapon/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
origin_tech = null
maxcharge = 30000
g_amt = 80
use()
return 1
/obj/item/weapon/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
origin_tech = "powerstorage=1"
icon = 'power.dmi' //'harvest.dmi'
icon_state = "cell" //"potato_battery"
charge = 100
maxcharge = 300
m_amt = 0
g_amt = 0
minor_fault = 1
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in world)
if (C.bugged && C.status)
cameras.Add(C)
if (length(cameras) == 0)
usr << "\red No bugged functioning cameras found."
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = input("Select the camera to observe.", null) as null|anything in friendly_cameras
if (!target)
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (usr.stat == 2) return
usr.client.eye = target
/obj/item/weapon/module
icon = 'module.dmi'
icon_state = "std_module"
w_class = 2.0
item_state = "electronic"
flags = FPRINT|TABLEPASS|CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
m_amt = 50
g_amt = 50
/obj/item/weapon/module/id_auth
name = "\improper ID authentication module"
icon_state = "id_mod"
desc = "A module allowing secure authorization of ID cards."
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
desc = "Charging circuits for power cells."
/obj/item/weapon/a_gift
name = "gift"
desc = "A gift, it appears."
icon = 'items.dmi'
icon_state = "gift"
item_state = "gift"
pressure_resistance = 70
/obj/item/weapon/camera_bug
name = "camera bug"
icon = 'device.dmi'
icon_state = "flash"
w_class = 1.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
/obj/item/weapon/kitchen
icon = 'kitchen.dmi'
/obj/item/weapon/kitchen/rollingpin
name = "rolling pin"
desc = "Used to flatten dough."
icon_state = "rolling_pin"
force = 8.0
throwforce = 10.0
throw_speed = 2
throw_range = 7
w_class = 3.0
/obj/item/weapon/kitchenknife
name = "kitchen knife"
icon = 'kitchen.dmi'
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = FPRINT | TABLEPASS | CONDUCT
force = 10.0
w_class = 3.0
throwforce = 6.0
throw_speed = 3
throw_range = 6
m_amt = 12000
origin_tech = "materials=1"
/obj/item/weapon/butch
name = "butcher's cleaver"
icon = 'kitchen.dmi'
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat."
flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0
w_class = 2.0
throwforce = 8.0
throw_speed = 3
throw_range = 6
m_amt = 12000
origin_tech = "materials=1"
/obj/item/weapon/tray
name = "tray"
icon = 'food.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
throwforce = 12.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS | CONDUCT
m_amt = 3000
/* // NOPE
var/food_total= 0
var/burger_amt = 0
var/cheese_amt = 0
var/fries_amt = 0
var/classyalcdrink_amt = 0
var/alcdrink_amt = 0
var/bottle_amt = 0
var/soda_amt = 0
var/carton_amt = 0
var/pie_amt = 0
var/meatbreadslice_amt = 0
var/salad_amt = 0
var/miscfood_amt = 0
*/
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10 // w_class = 1 -- takes up 1
// w_class = 2 -- takes up 3
// w_class = 3 -- takes up 5
/obj/item/weapon/kitchen/utensil
force = 5.0
w_class = 1.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
flags = FPRINT | TABLEPASS | CONDUCT
origin_tech = "materials=1"
/obj/item/weapon/kitchen/utensil/fork
name = "fork"
desc = "Pointy."
icon_state = "fork"
var/obj/item/weapon/reagent_containers/food/snacks/bite
/obj/item/weapon/kitchen/utensil/knife
name = "knife"
desc = "Can cut through any food."
icon_state = "knife"
force = 10.0
throwforce = 10.0
/obj/item/weapon/kitchen/utensil/spoon
name = "spoon"
desc = "SPOON!"
icon_state = "spoon"
/obj/item/weapon/scalpel
name = "scalpel"
desc = "Cut, cut, and once more cut."
icon = 'surgery.dmi'
icon_state = "scalpel"
flags = FPRINT | TABLEPASS | CONDUCT
force = 10.0
w_class = 1.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
m_amt = 10000
g_amt = 5000
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/retractor
name = "retractor"
desc = "Retracts stuff."
icon = 'surgery.dmi'
icon_state = "retractor"
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/hemostat
name = "hemostat"
desc = "You think you have seen this before."
icon = 'surgery.dmi'
icon_state = "hemostat"
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/cautery
name = "cautery"
desc = "This stops bleeding."
icon = 'surgery.dmi'
icon_state = "cautery"
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
icon = 'surgery.dmi'
icon_state = "drill"
hitsound = 'circsawhit.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0
w_class = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/circular_saw
name = "circular saw"
desc = "For heavy duty cutting."
icon = 'surgery.dmi'
icon_state = "saw3"
hitsound = 'circsawhit.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0
w_class = 1.0
throwforce = 9.0
throw_speed = 3
throw_range = 5
m_amt = 20000
g_amt = 10000
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'autopsy_scanner.dmi'
icon_state = ""
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/syntiflesh
name = "syntiflesh"
desc = "Meat that appears...strange..."
icon = 'food.dmi'
icon_state = "meat"
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "biotech=2"
/obj/item/weapon/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'weapons.dmi'
icon_state = "hatchet"
flags = FPRINT | TABLEPASS | CONDUCT
force = 12.0
w_class = 1.0
throwforce = 15.0
throw_speed = 4
throw_range = 4
m_amt = 15000
origin_tech = "materials=2;combat=1"
/obj/item/weapon/stamp
desc = "A rubber stamp for stamping important documents."
name = "rubber stamp"
icon = 'paper.dmi'
icon_state = "stamp-qm"
item_state = "stamp"
flags = FPRINT | TABLEPASS
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
m_amt = 60
color = "cargo"
/obj/item/weapon/stamp/captain
name = "captain's rubber stamp"
icon_state = "stamp-cap"
color = "captain"
/obj/item/weapon/stamp/hop
name = "head of personnel's rubber stamp"
icon_state = "stamp-hop"
color = "hop"
/obj/item/weapon/stamp/hos
name = "head of security's rubber stamp"
icon_state = "stamp-hos"
color = "hosred"
/obj/item/weapon/stamp/ce
name = "chief engineer's rubber stamp"
icon_state = "stamp-ce"
color = "chief"
/obj/item/weapon/stamp/rd
name = "research director's rubber stamp"
icon_state = "stamp-rd"
color = "director"
/obj/item/weapon/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
color = "medical"
/obj/item/weapon/stamp/denied
name = "DENIED rubber stamp"
icon_state = "stamp-qm"
color = "redcoat"
/obj/item/weapon/stamp/clown
name = "clown's rubber stamp"
icon_state = "stamp-clown"
color = "clown"
/obj/item/weapon/stamp/centcom
name = "central command rubber stamp"
icon_state = "stamp-cent"
color = "centcom"
/*
/obj/item/weapon/cigarpacket
name = "Pete's Cuban Cigars"
desc = "The most robust cigars on the planet."
icon = 'cigarettes.dmi'
icon_state = "cigarpacket"
item_state = "cigarpacket"
w_class = 1
throwforce = 2
var/cigarcount = 6
flags = TABLEPASS
slot_flags = SLOT_BELT*/
/obj/item/weapon/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon = 'weapons.dmi'
icon_state = "mousetrap"
item_state = "mousetrap"
w_class = 1
force = null
throwforce = null
var/armed = 0
origin_tech = "combat=1"
/obj/item/weapon/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
/obj/item/weapon/dice/d4 // -- SkyMarshal
name = "d4"
desc = "A dice with four sides."
sides = 4
icon_state = "d20"
item_state = "dice"
/obj/item/weapon/dice // -- TLE
name = "d6"
desc = "A dice with six sides."
var/sides = 6
icon = 'dice.dmi'
icon_state = "d66"
/obj/item/weapon/dice/New()
icon_state = "[name][rand(sides)]"
/obj/item/weapon/dice/d20 // -- TLE
name = "d20"
desc = "A dice with twenty sides."
sides = 20
icon_state = "d2020"
/obj/item/weapon/dice/d8 // -- SkyMarshal
name = "d8"
desc = "A dice with eight sides."
sides = 8
icon_state = "d20"
item_state = "dice"
/obj/item/weapon/dice/d12 // -- SkyMarshal
name = "d12"
desc = "A dice with twelve sides."
sides = 12
icon_state = "d20"
item_state = "dice"
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
icon = 'power.dmi'
icon_state = "wire1"
var/obj/machinery/machine
/obj/item/weapon/plastique
name = "plastic explosives"
desc = "Used to put holes in specific areas without too much extra hole. Does not work on people."
gender = PLURAL
icon = 'assemblies.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = FPRINT | TABLEPASS | USEDELAY
w_class = 2.0
origin_tech = "syndicate=2"
var/timer = 10
var/atom/target = null
///////////////////////////////////////Stock Parts /////////////////////////////////
/obj/item/weapon/stock_parts
name = "stock part"
desc = "What?"
gender = PLURAL
icon = 'stock_parts.dmi'
w_class = 2.0
var/rating = 1
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
//Rank 1
/obj/item/weapon/stock_parts/console_screen
name = "console screen"
desc = "Used in the construction of computers and other devices with a interactive console."
icon_state = "screen"
origin_tech = "materials=1"
g_amt = 200
/obj/item/weapon/stock_parts/capacitor
name = "capacitor"
desc = "A basic capacitor used in the construction of a variety of devices."
icon_state = "capacitor"
origin_tech = "powerstorage=1"
m_amt = 50
g_amt = 50
/obj/item/weapon/stock_parts/scanning_module
name = "scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = "magnets=1"
m_amt = 50
g_amt = 20
/obj/item/weapon/stock_parts/manipulator
name = "micro-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "micro_mani"
origin_tech = "materials=1;programming=1"
m_amt = 30
/obj/item/weapon/stock_parts/micro_laser
name = "micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "micro_laser"
origin_tech = "magnets=1"
m_amt = 10
g_amt = 20
/obj/item/weapon/stock_parts/matter_bin
name = "matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "matter_bin"
origin_tech = "materials=1"
m_amt = 80
//Rank 2
/obj/item/weapon/stock_parts/capacitor/adv
name = "advanced capacitor"
desc = "An advanced capacitor used in the construction of a variety of devices."
origin_tech = "powerstorage=3"
rating = 2
m_amt = 50
g_amt = 50
/obj/item/weapon/stock_parts/scanning_module/adv
name = "advanced scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = "magnets=3"
rating = 2
m_amt = 50
g_amt = 20
/obj/item/weapon/stock_parts/manipulator/nano
name = "nano-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "micro_mani"
origin_tech = "materials=3,programming=2"
rating = 2
m_amt = 30
/obj/item/weapon/stock_parts/micro_laser/high
name = "high-power micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "micro_laser"
origin_tech = "magnets=3"
rating = 2
m_amt = 10
g_amt = 20
/obj/item/weapon/stock_parts/matter_bin/adv
name = "advanced matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "matter_bin"
origin_tech = "materials=3"
rating = 2
m_amt = 80
//Rating 3
/obj/item/weapon/stock_parts/capacitor/super
name = "super capacitor"
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
origin_tech = "powerstorage=5;materials=4"
rating = 3
m_amt = 50
g_amt = 50
/obj/item/weapon/stock_parts/scanning_module/phasic
name = "phasic scanning module"
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
origin_tech = "magnets=5"
rating = 3
m_amt = 50
g_amt = 20
/obj/item/weapon/stock_parts/manipulator/pico
name = "pico-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
origin_tech = "materials=5,programming=2"
rating = 3
m_amt = 30
/obj/item/weapon/stock_parts/micro_laser/ultra
name = "ultra-high-power micro-laser"
desc = "A tiny laser used in certain devices."
origin_tech = "magnets=5"
rating = 3
m_amt = 10
g_amt = 20
/obj/item/weapon/stock_parts/matter_bin/super
name = "super matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
origin_tech = "materials=5"
rating = 3
m_amt = 80
// Subspace stock parts
/obj/item/weapon/stock_parts/subspace/ansible
name = "subspace ansible"
icon_state = "subspace_ansible"
desc = "A compact module capable of sensing extradimensional activity."
origin_tech = "programming=3;magnets=5;materials=4;bluespace=2"
m_amt = 30
g_amt = 10
/obj/item/weapon/stock_parts/subspace/filter
name = "hyperwave filter"
icon_state = "hyperwave_filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
origin_tech = "programming=4;magnets=2"
m_amt = 30
g_amt = 10
/obj/item/weapon/stock_parts/subspace/amplifier
name = "subspace amplifier"
icon_state = "subspace_amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
m_amt = 30
g_amt = 10
/obj/item/weapon/stock_parts/subspace/treatment
name = "subspace treatment disk"
icon_state = "treatment_disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
origin_tech = "programming=3;magnets=2;materials=5;bluespace=2"
m_amt = 30
g_amt = 10
/obj/item/weapon/stock_parts/subspace/analyzer
name = "subspace wavelength analyzer"
icon_state = "wavelength_analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
m_amt = 30
g_amt = 10
/obj/item/weapon/stock_parts/subspace/crystal
name = "ansible crystal"
icon_state = "ansible_crystal"
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
origin_tech = "magnets=4;materials=4;bluespace=2"
g_amt = 50
/obj/item/weapon/stock_parts/subspace/transmitter
name = "subspace transmitter"
icon_state = "subspace_transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
origin_tech = "magnets=5;materials=5;bluespace=3"
m_amt = 50
/obj/item/weapon/ectoplasm
name = "ectoplasm"
desc = "spooky"
gender = PLURAL
icon = 'wizard.dmi'
icon_state = "ectoplasm"
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
name = "research"
icon = 'stock_parts.dmi'
icon_state = "capacitor"
desc = "A debug item for research."
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"
/obj/item/weapon/appendix
name = "appendix"
desc = "An appendix which looks perfectly healthy."
icon = 'food.dmi'
icon_state = "appendix"
/obj/item/weapon/appendixinflamed
name = "inflamed appendix"
desc = "An appendix which appears to be inflamed."
icon = 'food.dmi'
icon_state = "appendixinflamed"
/obj/item/weapon/megaphone
name = "megaphone"
desc = "A device used to project your voice. Loudly."
icon = 'items.dmi'
icon_state = "megaphone"
var/cooldown = 0
/obj/item/weapon/flavor
name = "bland flavoring packet"
desc = "A sachet of flavoring, designed to be used with \"LiquidFood\" rations. The flavor is indeterminable."
icon = 'food_ingredients.dmi'
var/descriptor = "disturbingly beige" //Description shown to onlookers.
color = "beige" //Color the icon should take on when this is applied. Also shown when it is mixed in.
var/newDesc = "It posesses a strange and unidentifiable taste. You try not to think to hard about it." //What gets pegged onto the description.
/obj/item/weapon/flavor/red
name = "cherry flavoring packet"
desc = "A sachet of cherry flavoring, designed to be used with \"LiquidFood\" rations."
icon_state = "flavor-red"
descriptor = "garrishly red"
color = "red"
newDesc = "It has a faintly cherry taste, but still is hard to stomach. Reminds you of cough syrup."
/obj/item/weapon/flavor/blue
name = "berry flavoring packet"
desc = "A sachet of berry flavoring, designed to be used with \"LiquidFood\" rations."
icon_state = "flavor-blue"
descriptor = "molted blue"
color = "blue"
newDesc = "It has a faint bitter berry taste, but still is hard to stomach. Strangely crunchy."