// All mobs should have custom emote, really.. mob/proc/custom_emote(var/m_type=1,var/message = null) if(!use_me && usr == src) usr << "You are unable to emote." return var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) if(m_type == 2 && muzzled) return var/input if(!message) input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN) else input = message if(input) message = "[src] [input]" else return if (message) log_emote("[name]/[key] : [message]") //Hearing gasp and such every five seconds is not good emotes were not global for a reason. // Maybe some people are okay with that. for(var/mob/M in world) if (!M.client) continue //skip monkeys and leavers if (istype(M, /mob/new_player)) continue if(findtext(message," snores.")) //Because we have so many sleeping people. break if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) M.show_message(message) if (m_type & 1) for (var/mob/O in viewers(src, null)) O.show_message(message, m_type) else if (m_type & 2) for (var/mob/O in hearers(src.loc, null)) O.show_message(message, m_type)