/************************************************************************/ /* # An explaination of the naming format for guns and ammo: # # a = Ammo, as in individual rounds of ammunition. # b = Box, intended to have ammo taken out one at a time by hand. # c = Clips, intended to reload magazines or guns quickly. # m = Magazine, intended to hold rounds of ammo. # s = Speedloaders, intended to reload guns quickly. # # Use this format, followed by the caliber. For example, a shotgun's caliber # variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g", # or a magazine with shotgun shells would be "m12g" instead. To avoid confusion # for developers and in-game admins spawning these items, stick to this format. # Likewise, when creating new rounds, the caliber variable should match whatever # the name says. # # This comment is copied in rounds.dm and magazines.dm as well. # # Also, to remove bullets from ammo boxes, use Alt-Click on the box. */ /************************************************************************/ /* * Foam */ /obj/item/ammo_magazine/ammo_box/foam name = "\improper Donk-Soft ammo box" desc = "Contains Donk-Soft foam darts. It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "foambox" caliber = "foam" ammo_type = /obj/item/ammo_casing/afoam_dart matter = list(MAT_PLASTIC = 1800) max_ammo = 30 multiple_sprites = null /obj/item/ammo_magazine/ammo_box/foam/riot name = "\improper Donk-Soft riot ammo box" desc = "Contains Donk-Soft riot darts. It's Donk or Don't! Ages 18 and up." icon_state = "foambox_riot" matter = list(MAT_STEEL = 5040, MAT_PLASTIC = 1800) /* * Cap */ /obj/item/ammo_magazine/ammo_box/cap name = "\improper AlliCo SNAP! Caps" desc = "A box of spare caps for capguns. Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "capbox" caliber = "caps" ammo_type = /obj/item/ammo_casing/cap matter = list(MAT_STEEL = 2040) max_ammo = 24 multiple_sprites = null