author: "Will" delete-after: True changes: - qol: "Cortical borer target selection will instantly select single targets instead of always showing the target list" - qol: "Cortical borers use changeling chemical hud" - balance: "Cortical borer psychic attack range raised from 3 to 5" - balance: "Cortical borer chemicals updated,and made more clear to the player selecting them" - balance: "Cortical borers will only show on upgraded health analyzers, does not apply to bodyscanner" - balance: "Cortical borers are faster at entering vents" - balance: "Headwear no longer prevents borer infestation entirely, and instead significantly delays their entry" - balance: "Cortical borers can now spend a large sum of chemicals to jumpstart their host's heart like a defib, and slowly heal them." - balance: "Cortical borers have 80 chems max, lowered ability costs to compensate" - balance: "Cortical borers require 5 chems to torture a captured host" - balance: "Cortical borer brain damage chance lowered from 5 to 2 while the borer is in control" - balance: "Cortical borers have motion tracking like teshari" - balance: "Cortical borer paralyze replaced with knockout" - bugfix: "Cortical borers assigned by admins in the traitor panel no longer attempt to ghost invite when changing a player into a borer" - bugfix: "Cortical borer weakness mechanics respect modern reagent code" - bugfix: "Motion tracker properly unsubs the mob that holds it if qdeleted in hand" - bugfix: "Admin logging added to borer attacks and abilities" - refactor: "Many logic and delay code issues in cortical borers, moved spawn() to timers."