/obj/effect/blob/factory name = "porous blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_factory" health = 100 brute_resist = 1 fire_resist = 2 var/list/spores = list() var/max_spores = 4 update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) del(src) return return run_action() if(spores.len >= max_spores) return 0 new/obj/effect/critter/blob(src.loc, src) return 1