/obj/effect/blob/shield name = "strong blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_idle" desc = "Some blob creature thingy" density = 1 opacity = 0 anchored = 1 health = 100 brute_resist = 1 fire_resist = 2 update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) del(src) return return CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(istype(mover) && mover.checkpass(PASSBLOB)) return 1 return 0