/mob/Logout() SStgui.on_logout(src) // Cleanup any TGUIs the user has open player_list -= src disconnect_time = world.realtime //VOREStation Addition: logging when we disappear. update_client_z(null) log_access_out(src) unset_machine() if(admin_datums[src.ckey]) message_admins("Staff logout: [key_name(src)]") // CHOMPEdit: Admin logout notice displays no matter what//Edit2: STAFF if(ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing. var/admins_number = GLOB.admins.len if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell. send2adminirc("[key_name(src)] logged out - no more admins online.") set_listening(NON_LISTENING_ATOM) //maybe remove this, even if it will cause a teensy bit more lag ..() return 1