/obj/item/device/assembly/signaler
name = "Remote Signaling Device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
m_amt = 1000
g_amt = 200
w_amt = 100
origin_tech = "magnets=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = 1
small_icon_state_left = "signaller_left"
small_icon_state_right = "signaller_right"
var
code = 30
frequency = 100
delay = 0
airlock_wire = null
proc
send_signal()
activate()
if(cooldown > 0) return 0
cooldown = 2
spawn(10)
process_cooldown()
signal()
return 1
interact(mob/user as mob, flag1)
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------
\nGreen Wire: []
\nRed Wire: []
\nBlue Wire: []
\n", (src.wires & 4 ? text("Cut Wire", src) : text("Mend Wire", src)), (src.wires & 2 ? text("Cut Wire", src) : text("Mend Wire", src)), (src.wires & 1 ? text("Cut Wire", src) : text("Mend Wire", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "Engaged" : "Disengaged"]
var/dat = {"
Send Signal
Frequency/Code for signaler:
Frequency:
-
-
[src.frequency]
+
+
Code:
-
-
[src.code]
+
+
[t1]
"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
Topic(href, href_list)
..()
if(get_dist(src, usr) > 1)
usr << browse(null, "window=signal")
onclose(usr, "signal")
return
if (href_list["freq"])
src.frequency += text2num(href_list["freq"])
src.frequency = round(src.frequency)
src.frequency = min(100, src.frequency)
src.frequency = max(1, src.frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
proc/signal()//will have to do for now
for(var/obj/item/device/assembly/signaler/S in world)
if(!S) continue
if(S == src) continue
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
S.pulse(0)
return 1
return 0
pulse(var/radio = 0)
if(istype(src.loc, /obj/machinery/door/airlock) && src.airlock_wire && src.wires)
var/obj/machinery/door/airlock/A = src.loc
A.pulse(src.airlock_wire)
else if(holder)
holder.process_activation(src, 1, 0)
return 1