/mob/living/var/obj/aiming_overlay/aiming /mob/living/var/list/aimed = list() /mob/verb/toggle_gun_mode() set name = "Toggle Gun Mode" set desc = "Begin or stop aiming." set category = "IC.Game" if(isliving(src)) var/mob/living/M = src if(!M.aiming) M.aiming = new(src) M.aiming.toggle_active() else to_chat(src, span_warning("This verb may only be used by living mobs, sorry.")) return /mob/living/proc/stop_aiming(var/obj/item/thing, var/no_message = 0) if(!aiming) aiming = new(src) if(thing && aiming.aiming_with != thing) return aiming.cancel_aiming(no_message) /mob/living/death(gibbed,deathmessage="seizes up and falls limp...") if(..()) stop_aiming(no_message=1) /mob/living/update_canmove() ..() if(lying) stop_aiming(no_message=1) /mob/living/Weaken(amount) stop_aiming(no_message=1) ..() /turf/Enter(var/mob/living/mover) . = ..() if(istype(mover)) if(mover.aiming && mover.aiming.aiming_at) mover.aiming.update_aiming() if(mover.aimed.len) mover.trigger_aiming(TARGET_CAN_MOVE) /mob/living/forceMove(var/atom/destination) . = ..() if(aiming && aiming.aiming_at) aiming.update_aiming() if(aimed.len) trigger_aiming(TARGET_CAN_MOVE) /mob/living/proc/set_m_intent(var/intent) if (intent != I_WALK && intent != I_RUN) return 0 m_intent = intent if(hud_used) if (hud_used.move_intent) hud_used.move_intent.icon_state = intent == I_WALK ? "walking" : "running"