//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks //percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) //collapsed to percent_of_tick_used * tick_lag #define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) #define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage)) //time of day but automatically adjusts to the server going into the next day within the same round. //for when you need a reliable time number that doesn't depend on byond time. #define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) #define MIDNIGHT_ROLLOVER_CHECK ( rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : midnight_rollovers )