/obj/machinery/computer/shuttle_control name = "shuttle control console" desc = "Used to control a linked shuttle." icon_keyboard = "atmos_key" icon_screen = "shuttle" circuit = null var/shuttle_tag // Used to coordinate data in shuttle controller. var/hacked = 0 // Has been emagged, no access restrictions. var/ui_template = "shuttle_control_console.tmpl" /obj/machinery/computer/shuttle_control/attack_hand(user as mob) if(..(user)) return //src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it. if(!allowed(user)) to_chat(user, "Access Denied.") return 1 ui_interact(user) /obj/machinery/computer/shuttle_control/proc/get_ui_data(var/datum/shuttle/autodock/shuttle) var/shuttle_state switch(shuttle.moving_status) if(SHUTTLE_IDLE) shuttle_state = "idle" if(SHUTTLE_WARMUP) shuttle_state = "warmup" if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit" var/shuttle_status switch (shuttle.process_state) if(IDLE_STATE) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if (shuttle.in_use) shuttle_status = "Busy." else if(cannot_depart) shuttle_status = cannot_depart else shuttle_status = "Standing-by at \the [shuttle.get_location_name()]." if(WAIT_LAUNCH, FORCE_LAUNCH) shuttle_status = "Shuttle has received command and will depart shortly." if(WAIT_ARRIVE) shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]." if(WAIT_FINISH) shuttle_status = "Arriving at destination now." return list( "shuttle_status" = shuttle_status, "shuttle_state" = shuttle_state, "has_docking" = shuttle.shuttle_docking_controller ? 1 : 0, "docking_status" = shuttle.shuttle_docking_controller?.get_docking_status(), "docking_override" = shuttle.shuttle_docking_controller?.override_enabled, "can_launch" = shuttle.can_launch(), "can_cancel" = shuttle.can_cancel(), "can_force" = shuttle.can_force(), "docking_codes" = shuttle.docking_codes ) // This is a subset of the actual checks; contains those that give messages to the user. // This enables us to give nice error messages as well as not even bother proceeding if we can't. /obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if(cannot_depart) to_chat(user, "[cannot_depart]") if(shuttle.debug_logging) log_shuttle("Shuttle [shuttle] cannot depart [shuttle.current_location] because: [cannot_depart].") return FALSE if(!shuttle.next_location.is_valid(shuttle)) to_chat(user, "Destination zone is invalid or obstructed.") if(shuttle.debug_logging) log_shuttle("Shuttle [shuttle] destination [shuttle.next_location] is invalid.") return FALSE return TRUE /obj/machinery/computer/shuttle_control/Topic(href, href_list) if((. = ..())) return usr.set_machine(src) src.add_fingerprint(usr) var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag] if(!shuttle) to_chat(usr, "Unable to establish link with the shuttle.") return handle_topic_href(shuttle, href_list, usr) /obj/machinery/computer/shuttle_control/proc/handle_topic_href(var/datum/shuttle/autodock/shuttle, var/list/href_list, var/user) if(!istype(shuttle)) return TOPIC_NOACTION if(href_list["move"]) if(can_move(shuttle, user)) shuttle.launch(src) return TOPIC_REFRESH return TOPIC_HANDLED if(href_list["force"]) if(can_move(shuttle, user)) shuttle.force_launch(src) return TOPIC_REFRESH return TOPIC_HANDLED if(href_list["cancel"]) shuttle.cancel_launch(src) return TOPIC_REFRESH if(href_list["set_codes"]) var/newcode = input("Input new docking codes", "Docking codes", shuttle.docking_codes) as text|null if (newcode && CanInteract(usr, global.default_state)) shuttle.set_docking_codes(uppertext(newcode)) return TOPIC_REFRESH // We delegate populating data to another proc to make it easier for overriding types to add their data. /obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag] if (!istype(shuttle)) to_chat(user, "Unable to establish link with the shuttle.") return var/list/data = get_ui_data(shuttle) ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, ui_template, "[shuttle_tag] Shuttle Control", 470, 360) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) // Call to set the linked shuttle tag; override to add behaviour to shuttle tag changes /obj/machinery/computer/shuttle_control/proc/set_shuttle_tag(var/new_shuttle_tag) if(shuttle_tag == new_shuttle_tag) return FALSE shuttle_tag = new_shuttle_tag return TRUE /obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user) if (!hacked) req_access = list() req_one_access = list() hacked = 1 to_chat(user, "You short out the console's ID checking system. It's now available to everyone!") return 1 /obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj) visible_message("\The [Proj] ricochets off \the [src]!") /obj/machinery/computer/shuttle_control/ex_act() return /obj/machinery/computer/shuttle_control/emp_act() return GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/weapon/paper/dockingcodes) /hook/roundstart/proc/populate_dockingcodes() for(var/paper in GLOB.papers_dockingcode) var/obj/item/weapon/paper/dockingcodes/dcp = paper dcp.populate_info() return TRUE /obj/item/weapon/paper/dockingcodes name = "Docking Codes" var/codes_from_z = null //So you can put codes from the station other places to give to antags or whatever /obj/item/weapon/paper/dockingcodes/proc/populate_info() var/dockingcodes = null var/z_to_check = codes_from_z ? codes_from_z : z if(using_map.use_overmap) var/obj/effect/overmap/visitable/location = get_overmap_sector(z_to_check) if(location && location.docking_codes) dockingcodes = location.docking_codes if(!dockingcodes) info = "