var/datum/controller/vote/vote = new() var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting. #define VOTE_RESTART "restart" #define VOTE_GAMEMODE "gamemode" #define VOTE_CREW_TRANSFER "crew_transfer" #define VOTE_ADD_ANTAGONIST "add_antagonist" #define VOTE_CUSTOM "custom" /datum/controller/vote var/initiator = null // Key of the one who started the vote or "the server" var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() var/list/current_votes = list() var/list/additional_text = list() /datum/controller/vote/New() if(vote != src) if(istype(vote)) del(vote) vote = src /datum/controller/vote/proc/process() //called by master_controller if(mode) // No more change mode votes after the game has started. if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) world << "Voting aborted due to game start." src.reset() return // Calculate how much time is remaining by comparing current time, to time of vote start, // plus vote duration time_remaining = round((started_time + config.vote_period - world.time)/10) if(time_remaining < 0) result() reset() /datum/controller/vote/proc/autotransfer() initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) log_debug("The server has called a crew transfer vote") /datum/controller/vote/proc/autogamemode() initiate_vote(VOTE_GAMEMODE, "the server", 1) log_debug("The server has called a gamemode vote") /datum/controller/vote/proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.Cut() voted.Cut() current_votes.Cut() additional_text.Cut() /datum/controller/vote/proc/get_result() // Get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote var/non_voters = (clients.len - total_votes) if(non_voters > 0) if(mode == VOTE_RESTART) choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == VOTE_GAMEMODE) if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == VOTE_CREW_TRANSFER) var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) world << "Crew Transfer Factor: [factor]" greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) . = list() // Get all options with that many votes and return them in a list if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option /datum/controller/vote/proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) for(var/key in current_votes) if(choices[current_votes[key]] == .) round_voters += key // Keep track of who voted for the winning round. if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" else text += "The vote has ended." else text += "Vote Result: Inconclusive - No Votes!" if(mode == VOTE_ADD_ANTAGONIST) antag_add_failed = 1 log_vote(text) world << "[text]" /datum/controller/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if(VOTE_RESTART) if(. == "Restart Round") restart = 1 if(VOTE_GAMEMODE) if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if(VOTE_CREW_TRANSFER) if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(VOTE_ADD_ANTAGONIST) if(isnull(.) || . == "None") antag_add_failed = 1 else additional_antag_types |= antag_names_to_ids[.] if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. if(!round_progressing) round_progressing = 1 world << "The round will start soon." if(restart) world << "World restarting due to vote..." feedback_set_details("end_error", "restart vote") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) log_game("Rebooting due to restart vote") world.Reboot() /datum/controller/vote/proc/submit_vote(var/ckey, var/newVote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(newVote && newVote >= 1 && newVote <= choices.len) choices[choices[newVote]]++ current_votes[ckey] = newVote else current_votes[ckey] = null /datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0) if(!mode) if(started_time != null && !(check_rights(R_ADMIN) || automatic)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if(VOTE_RESTART) choices.Add("Restart Round", "Continue Playing") if(VOTE_GAMEMODE) if(ticker.current_state >= GAME_STATE_SETTING_UP) return 0 choices.Add(config.votable_modes) for(var/F in choices) var/datum/game_mode/M = gamemode_cache[F] if(!M) continue gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works additional_text.Add("[M.required_players]") gamemode_names["secret"] = "Secret" if(VOTE_CREW_TRANSFER) if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals if(get_security_level() == "red" || get_security_level() == "delta") initiator_key << "The current alert status is too high to call for a crew transfer!" return 0 if(ticker.current_state <= GAME_STATE_SETTING_UP) initiator_key << "The crew transfer button has been disabled!" return 0 question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") if(VOTE_ADD_ANTAGONIST) if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) return 0 for(var/antag_type in all_antag_types) var/datum/antagonist/antag = all_antag_types[antag_type] if(!(antag.id in additional_antag_types) && antag.is_votable()) choices.Add(antag.role_text) choices.Add("None") if(VOTE_CUSTOM) question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) if(!question) return 0 for(var/i = 1 to 10) var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) if(!option || mode || !usr.client) break choices.Add(option) else return 0 mode = vote_type initiator = initiator_key started_time = world.time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == VOTE_CUSTOM) text += "\n[question]" log_vote(text) world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) if(mode == VOTE_GAMEMODE && round_progressing) round_progressing = 0 world << "Round start has been delayed." time_remaining = round(config.vote_period / 10) return 1 return 0 /datum/controller/vote/proc/interface(var/client/C) if(!istype(C)) return var/admin = 0 if(C.holder) if(C.holder.rights & R_ADMIN) admin = 1 . = "Voting Panel" if(mode) if(question) . += "

Vote: '[question]'

" else . += "

Vote: [capitalize(mode)]

" . += "Time Left: [time_remaining] s
" . += "" if(mode == VOTE_GAMEMODE) .+= "" for(var/i = 1 to choices.len) var/votes = choices[choices[i]] if(!votes) votes = 0 . += "" var/thisVote = (current_votes[C.ckey] == i) if(mode == VOTE_GAMEMODE) . += "" else . += "" if (additional_text.len >= i) . += additional_text[i] . += "" . += "" . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" if(admin) . += "(Cancel Vote) " else . += "

Start a vote:



" . += "Close" /datum/controller/vote/Topic(href, href_list[]) if(!usr || !usr.client) return switch(href_list["vote"]) if("close") usr << browse(null, "window=vote") return if("cancel") if(usr.client.holder) reset() if("toggle_restart") if(usr.client.holder) config.allow_vote_restart = !config.allow_vote_restart if("toggle_gamemode") if(usr.client.holder) config.allow_vote_mode = !config.allow_vote_mode if(VOTE_RESTART) if(config.allow_vote_restart || usr.client.holder) initiate_vote(VOTE_RESTART, usr.key) if(VOTE_GAMEMODE) if(config.allow_vote_mode || usr.client.holder) initiate_vote(VOTE_GAMEMODE, usr.key) if(VOTE_CREW_TRANSFER) if(config.allow_vote_restart || usr.client.holder) initiate_vote(VOTE_CREW_TRANSFER, usr.key) if(VOTE_ADD_ANTAGONIST) if(config.allow_extra_antags || usr.client.holder) initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) if(VOTE_CUSTOM) if(usr.client.holder) initiate_vote(VOTE_CUSTOM, usr.key) if("unvote") submit_vote(usr.ckey, null) else var/t = round(text2num(href_list["vote"])) if(t) // It starts from 1, so there's no problem submit_vote(usr.ckey, t) usr.client.vote() /client/verb/vote() set category = "OOC" set name = "Vote" if(vote) src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]")