/obj/item/weapon/fuel_assembly icon = 'icons/rust.dmi' icon_state = "fuel_assembly" name = "Fuel Rod Assembly" var/list/rod_quantities var/percent_depleted = 1 layer = 3.1 // New() rod_quantities = new/list //these can be abstracted away for now /* /obj/item/weapon/fuel_rod /obj/item/weapon/control_rod */