/obj/item/weapon/veilrender name = "veil render" desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city." icon = 'icons/obj/wizard.dmi' icon_state = "render" item_state = "render" flags = FPRINT | TABLEPASS force = 15 throwforce = 10 w_class = 3 var/charged = 1 /obj/effect/rend name = "Tear in the fabric of reality" desc = "You should run now" icon = 'icons/obj/biomass.dmi' icon_state = "rift" density = 1 unacidable = 1 anchored = 1.0 /obj/effect/rend/New() spawn(50) new /obj/machinery/singularity/narsie/wizard(get_turf(src)) del(src) return return /obj/item/weapon/veilrender/attack_self(mob/user as mob) if(charged == 1) new /obj/effect/rend(get_turf(usr)) charged = 0 visible_message("\red [src] hums with power as [usr] deals a blow to reality itself!") else user << "\red The unearthly energies that powered the blade are now dormant"