/obj/item/weapon/material/harpoon name = "harpoon" sharp = 1 edge = 0 desc = "Tharr she blows!" icon_state = "harpoon" item_state = "harpoon" force_divisor = 0.3 // 18 with hardness 60 (steel) attack_verb = list("jabbed","stabbed","ripped") /obj/item/weapon/material/knife/machete/hatchet name = "hatchet" desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood." icon = 'icons/obj/weapons.dmi' icon_state = "hatchet" force_divisor = 0.2 // 12 with hardness 60 (steel) thrown_force_divisor = 0.75 // 15 with weight 20 (steel) w_class = ITEMSIZE_SMALL sharp = 1 edge = 1 origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1) attack_verb = list("chopped", "torn", "cut") applies_material_colour = 0 /obj/item/weapon/material/knife/machete/hatchet/unathiknife name = "duelling knife" desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude." icon = 'icons/obj/weapons.dmi' icon_state = "unathiknife" attack_verb = list("ripped", "torn", "cut") can_cleave = FALSE var hits = 0 /obj/item/weapon/material/knife/machete/hatchet/unathiknife/attack(mob/M as mob, mob/user as mob) if(hits > 0) return var/obj/item/I = user.get_inactive_hand() if(istype(I, /obj/item/weapon/material/knife/machete/hatchet/unathiknife)) hits ++ var/obj/item/weapon/W = I W.attack(M, user) W.afterattack(M, user) ..() /obj/item/weapon/material/knife/machete/hatchet/unathiknife/afterattack(mob/M as mob, mob/user as mob) hits = initial(hits) ..() // These no longer inherit from hatchets. /obj/item/weapon/material/knife/tacknife name = "tactical knife" desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space." icon = 'icons/obj/weapons.dmi' icon_state = "tacknife" item_state = "knife" force_divisor = 0.25 //15 when hardness 60 (steel) attack_verb = list("stabbed", "chopped", "cut") applies_material_colour = 1 /obj/item/weapon/material/knife/tacknife/combatknife name = "combat knife" desc = "If only you had a boot to put it in." icon = 'icons/obj/weapons.dmi' icon_state = "tacknife" item_state = "knife" force_divisor = 0.34 // 20 with hardness 60 (steel) thrown_force_divisor = 1.75 // 20 with weight 20 (steel) attack_verb = list("sliced", "stabbed", "chopped", "cut") applies_material_colour = 1 /obj/item/weapon/material/minihoe // -- Numbers name = "mini hoe" desc = "It's used for removing weeds or scratching your back." icon = 'icons/obj/weapons.dmi' icon_state = "hoe" force_divisor = 0.25 // 5 with weight 20 (steel) thrown_force_divisor = 0.25 // as above dulled_divisor = 0.75 //Still metal on a long pole w_class = ITEMSIZE_SMALL attack_verb = list("slashed", "sliced", "cut", "clawed") /obj/item/weapon/material/snow/snowball name = "loose packed snowball" desc = "A fun snowball. Throw it at your friends!" icon = 'icons/obj/weapons.dmi' icon_state = "snowball" default_material = MAT_SNOW health = 1 fragile = 1 force_divisor = 0.01 thrown_force_divisor = 0.10 w_class = ITEMSIZE_SMALL attack_verb = list("mushed", "splatted", "splooshed", "splushed") // Words that totally exist. /obj/item/weapon/material/snow/snowball/attack_self(mob/user as mob) if(user.a_intent == I_HURT) visible_message("[user] has smashed the snowball in their hand!", "You smash the snowball in your hand.") var/atom/S = new /obj/item/stack/material/snow(user.loc) del(src) user.put_in_hands(S) else visible_message("[user] starts compacting the snowball.", "You start compacting the snowball.") if(do_after(user, 2 SECONDS)) var/atom/S = new /obj/item/weapon/material/snow/snowball/reinforced(user.loc) del(src) user.put_in_hands(S) /obj/item/weapon/material/snow/snowball/reinforced name = "snowball" desc = "A well-formed and fun snowball. It looks kind of dangerous." //icon_state = "reinf-snowball" force_divisor = 0.20 thrown_force_divisor = 0.25