/* Surgery Tools * Contains: * Retractor * Hemostat * Cautery * Surgical Drill * Scalpel * Circular Saw */ /obj/item/weapon/surgical name = "Surgical tool" desc = "This shouldn't be here, ahelp it." icon = 'icons/obj/surgery.dmi' w_class = ITEMSIZE_SMALL flags = CONDUCT var/helpforce = 0 //For help intent things /obj/item/weapon/surgical/attack(mob/M, mob/user) if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery return 0 ..() /* * Retractor */ /obj/item/weapon/surgical/retractor name = "retractor" desc = "Retracts stuff." icon_state = "retractor" matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) /* * Hemostat */ /obj/item/weapon/surgical/hemostat name = "hemostat" desc = "You think you have seen this before." icon_state = "hemostat" matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") /* * Cautery */ /obj/item/weapon/surgical/cautery name = "cautery" desc = "This stops bleeding." icon_state = "cautery" matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("burnt") /* * Surgical Drill */ /obj/item/weapon/surgical/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) force = 15.0 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] viewers(user) << pick("\The [user] is pressing \the [src] to [TU.his] temple and activating it! It looks like [TU.hes] trying to commit suicide.", "\The [user] is pressing \the [src] to [TU.his] chest and activating it! It looks like [TU.hes] trying to commit suicide.") return (BRUTELOSS) /* * Scalpel */ /obj/item/weapon/surgical/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon_state = "scalpel" force = 10.0 sharp = 1 edge = 1 w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS throwforce = 5.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] viewers(user) << pick("\The [user] is slitting [TU.his] wrists with the [src.name]! It looks like [TU.hes] trying to commit suicide.", \ "\The [user] is slitting [TU.his] throat with the [src.name]! It looks like [TU.hes] trying to commit suicide.", \ "\The [user] is slitting [TU.his] stomach open with the [src.name]! It looks like [TU.hes] trying to commit seppuku.") return (BRUTELOSS) /* * Researchable Scalpels */ /obj/item/weapon/surgical/scalpel/laser1 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1_on" damtype = "fire" /obj/item/weapon/surgical/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2_on" damtype = "fire" force = 12.0 /obj/item/weapon/surgical/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3_on" damtype = "fire" force = 15.0 /obj/item/weapon/surgical/scalpel/manager name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager_on" force = 7.5 /* * Circular Saw */ /obj/item/weapon/surgical/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon_state = "saw3" hitsound = 'sound/weapons/circsawhit.ogg' force = 15.0 w_class = ITEMSIZE_NORMAL throwforce = 9.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(DEFAULT_WALL_MATERIAL = 20000,"glass" = 10000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = 1 edge = 1 //misc, formerly from code/defines/weapons.dm /obj/item/weapon/surgical/bonegel name = "bone gel" desc = "For fixing bones." icon_state = "bone-gel" force = 0 throwforce = 1.0 /obj/item/weapon/surgical/FixOVein name = "FixOVein" desc = "Like bone gel. For veins." icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3) var/usage_amount = 10 /obj/item/weapon/surgical/bonesetter name = "bone setter" desc = "Put them in their place." icon_state = "bone_setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") /obj/item/weapon/surgical/bone_clamp name = "bone clamp" desc = "The best way to get a bone fixed fast." icon_state = "bone_clamp" force = 8 throwforce = 9 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") // Cyborg Tools /obj/item/weapon/surgical/retractor/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/hemostat/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/cautery/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/surgicaldrill/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/scalpel/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/circular_saw/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/bonegel/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/FixOVein/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/bonesetter/cyborg toolspeed = 0.5 // Alien Tools /obj/item/weapon/surgical/retractor/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/hemostat/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/cautery/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/surgicaldrill/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/scalpel/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/circular_saw/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/FixOVein/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/bone_clamp/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.75