/obj/structure/fitness icon = 'icons/obj/stationobjs.dmi' anchored = TRUE var/fitness_being_used = 0 var/weightloss_power = 1 /obj/structure/fitness/punchingbag name = "punching bag" desc = "A punching bag." icon_state = "punchingbag" density = TRUE var/list/hit_message = list("hit", "punch", "kick", "robust") /obj/structure/fitness/punchingbag/attack_hand(var/mob/living/carbon/human/user) if(!istype(user)) ..() return if(user.nutrition < 70) //CHOMPEdit Set minimum nutrition to be the same as in fitness_machines_vr.dm to_chat(user, span_warning("You need more energy to use the punching bag. Go eat something.")) else if(user.weight < 70) // CHOMPAdd Begin Add weight loss to old fitness equipment to_chat(user, span_notice("You're too skinny to risk losing any more weight!")) // CHOMPAdd End else if(user.a_intent == I_HURT) user.setClickCooldown(user.get_attack_speed()) flick("[icon_state]_hit", src) playsound(src, 'sound/effects/woodhit.ogg', 25, 1, -1) user.do_attack_animation(src) user.adjust_nutrition(-10) //CHOMPEdit Set nutrition drain to be the same as in fitness_machines_vr.dm user.weight -= 0.25 * weightloss_power * (0.01 * user.weight_loss) to_chat(user, span_warning("You [pick(hit_message)] \the [src].")) /obj/structure/fitness/weightlifter name = "weightlifting machine" desc = "A machine used to lift weights." icon_state = "weightlifter" blocks_emissive = EMISSIVE_BLOCK_UNIQUE var/weight = 1 var/list/qualifiers = list("with ease", "without any trouble", "with great effort") /obj/structure/fitness/weightlifter/attackby(obj/item/W as obj, mob/user as mob) if(W.has_tool_quality(TOOL_WRENCH)) playsound(src, 'sound/items/Deconstruct.ogg', 75, 1) weight = ((weight) % qualifiers.len) + 1 to_chat(user, "You set the machine's weight level to [weight].") /obj/structure/fitness/weightlifter/attack_hand(var/mob/living/carbon/human/user) if(!istype(user)) return if(user.loc != src.loc) to_chat(user, span_warning("You must be on the weight machine to use it.")) return if(user.nutrition < 70) //CHOMPEdit Set minimum nutrition to be the same as in fitness_machines_vr.dm to_chat(user, span_warning("You need more energy to lift weights. Go eat something.")) return if(user.weight < 70) //CHOMPAdd Begin Add weight loss to old fitness equipment to_chat(user, span_notice("You're too skinny to risk losing any more weight!")) return //CHOMPAdd End if(fitness_being_used) to_chat(user, span_warning("The weight machine is already in use by somebody else.")) return else fitness_being_used = 1 playsound(src, 'sound/effects/weightlifter.ogg', 50, 1) user.set_dir(SOUTH) flick("[icon_state]_[weight]", src) if(do_after(user, 3 SECONDS + (weight * 10), target = src)) //CHOMPEdit Set timer to be similar to the machines in fitness_machines_vr.dm playsound(src, 'sound/effects/weightdrop.ogg', 25, 1) user.adjust_nutrition(weight * -10) var/weightloss_enhanced = weightloss_power * (weight * 0.5) user.weight -= 0.25 * weightloss_enhanced * (0.01 * user.weight_loss) to_chat(user, span_notice("You lift the weights [qualifiers[weight]].")) fitness_being_used = 0 else to_chat(user, span_notice("Against your previous judgement, perhaps working out is not for you.")) fitness_being_used = 0