//wip wip wup /obj/structure/mirror name = "mirror" desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" layer = ABOVE_WINDOW_LAYER density = FALSE anchored = TRUE var/shattered = 0 var/glass = 1 var/datum/tgui_module/appearance_changer/mirror/M /obj/structure/mirror/Initialize(mapload, var/dir, var/building = 0) . = ..() M = new(src, null) if(building) glass = 0 icon_state = "mirror_frame" pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28) pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0 /obj/structure/mirror/Destroy() QDEL_NULL(M) . = ..() /obj/structure/mirror/attack_hand(mob/user) if(!glass) return if(shattered) return M.tgui_interact(user) /obj/structure/mirror/attack_ai(mob/user) if(!glass) return if(shattered) return if(!Adjacent(user)) return M.tgui_interact(user) /obj/structure/mirror/proc/shatter() if(!glass) return if(shattered) return shattered = 1 icon_state = "mirror_broke" playsound(src, "shatter", 70, 1) desc = "Oh no, seven years of bad luck!" /obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj) if(prob(Proj.get_structure_damage() * 2)) if(!shattered) shatter() else if(glass) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) ..() /obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob) if(I.has_tool_quality(TOOL_WRENCH)) if(!glass) playsound(src, I.usesound, 50, 1) if(do_after(user, 2 SECONDS * I.toolspeed, target = src)) to_chat(user, span_notice("You unfasten the frame.")) new /obj/item/frame/mirror( src.loc ) qdel(src) return if(I.has_tool_quality(TOOL_WRENCH)) if(shattered && glass) to_chat(user, span_notice("The broken glass falls out.")) icon_state = "mirror_frame" glass = !glass new /obj/item/material/shard( src.loc ) return if(!shattered && glass) playsound(src, I.usesound, 50, 1) to_chat(user, span_notice("You remove the glass.")) glass = !glass icon_state = "mirror_frame" new /obj/item/stack/material/glass( src.loc, 2 ) return if(istype(I, /obj/item/stack/material/glass)) if(!glass) var/obj/item/stack/material/glass/G = I if (G.get_amount() < 2) to_chat(user, span_warning("You need two sheets of glass to add them to the frame.")) return to_chat(user, span_notice("You start to add the glass to the frame.")) if(do_after(user, 2 SECONDS, target = src)) if (G.use(2)) shattered = 0 glass = 1 icon_state = "mirror" to_chat(user, span_notice("You add the glass to the frame.")) return if(shattered && glass) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return if(prob(I.force * 2)) visible_message(span_warning("[user] smashes [src] with [I]!")) if(glass) shatter() else visible_message(span_warning("[user] hits [src] with [I]!")) playsound(src, 'sound/effects/Glasshit.ogg', 70, 1) /obj/structure/mirror/attack_generic(var/mob/user, var/damage) user.do_attack_animation(src) if(shattered && glass) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return 0 if(damage) user.visible_message(span_danger("[user] smashes [src]!")) if(glass) shatter() else user.visible_message(span_danger("[user] hits [src] and bounces off!")) return 1 // The following mirror is ~special~. /obj/structure/mirror/raider name = "cracked mirror" desc = "Something seems strange about this old, dirty mirror. Your reflection doesn't look like you remember it." icon_state = "mirror_broke" shattered = 1 /obj/structure/mirror/raider/attack_hand(var/mob/living/carbon/human/user) if(istype(get_area(src),/area/syndicate_mothership)) if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species.name != SPECIES_VOX && is_alien_whitelisted(user.client, SPECIES_VOX)) var/choice = tgui_alert(user, "Do you wish to become a true Vox of the Shoal? This is not reversible.", "Become Vox?", list("No","Yes")) if(choice && choice == "Yes") var/mob/living/carbon/human/vox/vox = new(get_turf(src),SPECIES_VOX) vox.gender = user.gender raiders.equip(vox) if(user.mind) user.mind.transfer_to(vox) spawn(1) var/newname = sanitizeSafe(tgui_input_text(vox,"Enter a name, or leave blank for the default name.", "Name change","", MAX_NAME_LEN, encode = FALSE), MAX_NAME_LEN) if(!newname || newname == "") var/datum/language/L = GLOB.all_languages[vox.species.default_language] newname = L.get_random_name() vox.real_name = newname vox.name = vox.real_name raiders.update_access(vox) qdel(user) ..()