/atom var/light_power = 1 // intensity of the light var/light_range = 0 // range in tiles of the light var/light_color // RGB string representing the colour of the light var/datum/light_source/light var/list/light_sources /atom/proc/set_light(l_range, l_power, l_color) . = 0 //make it less costly if nothing's changed if(l_power != null && l_power != light_power) light_power = l_power . = 1 if(l_range != null && l_range != light_range) light_range = l_range . = 1 if(l_color != null && l_color != light_color) light_color = l_color . = 1 if(.) update_light() /atom/proc/copy_light(atom/A) set_light(A.light_range, A.light_power, A.light_color) /atom/proc/update_light() if(!light_power || !light_range) if(light) light.destroy() light = null else if(!istype(loc, /atom/movable)) . = src else . = loc if(light) light.update(.) else light = new /datum/light_source(src, .) /atom/New() . = ..() if(light_power && light_range) update_light() /atom/Destroy() if(light) light.destroy() light = null return ..() /atom/movable/Destroy() var/turf/T = loc if(opacity && istype(T)) T.reconsider_lights() return ..() /atom/Entered(atom/movable/obj, atom/prev_loc) . = ..() if(obj && prev_loc != src) for(var/datum/light_source/L in obj.light_sources) L.source_atom.update_light() /atom/proc/set_opacity(new_opacity) var/old_opacity = opacity opacity = new_opacity var/turf/T = loc if(old_opacity != new_opacity && istype(T)) T.reconsider_lights() /obj/item/equipped() . = ..() update_light() /obj/item/pickup() . = ..() update_light() /obj/item/dropped() . = ..() update_light()