var/global/datum/controller/game_controller/master_controller //Set in world.New() var/global/datum/failsafe/Failsafe var/global/controllernum = "no" var/global/controller_iteration = 0 datum/controller/game_controller var/processing = 1 var/global/air_master_ready = 0 var/global/tension_master_ready = 0 var/global/sun_ready = 0 var/global/mobs_ready = 0 var/global/diseases_ready = 0 var/global/machines_ready = 0 var/global/objects_ready = 0 var/global/networks_ready = 0 var/global/powernets_ready = 0 var/global/ticker_ready = 0 proc setup() setup_objects() process() setup() if(master_controller && (master_controller != src)) del(src) return //There can be only one master. if(!air_master) air_master = new /datum/controller/air_system() air_master.setup() if(!job_master) job_master = new /datum/controller/occupations() if(job_master.SetupOccupations()) world << "\red \b Job setup complete" job_master.LoadJobs("config/jobs.txt") if(!tension_master) tension_master = new /datum/tension() world.tick_lag = config.Ticklag createRandomZlevel() setup_objects() setupgenetics() for(var/i = 0, i < max_secret_rooms, i++) make_mining_asteroid_secret() syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round. syndicate_code_response = generate_code_phrase() emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle() if(!ticker) ticker = new /datum/controller/gameticker() setupfactions() spawn ticker.pregame() setup_objects() world << "\red \b Initializing objects" sleep(-1) for(var/obj/object in world) object.initialize() world << "\red \b Initializing pipe networks" sleep(-1) for(var/obj/machinery/atmospherics/machine in world) machine.build_network() world << "\red \b Initializing atmos machinery." sleep(-1) for(var/obj/machinery/atmospherics/unary/vent_pump/T in world) T.broadcast_status() for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world) T.broadcast_status() world << "\red \b Initializations complete." process() if(!Failsafe) Failsafe = new /datum/failsafe spawn(0) Failsafe.spin() if(!processing) return 0 controllernum = "yes" spawn (100) controllernum = "no" controller_iteration++ var/start_time = world.timeofday air_master_ready = 0 tension_master_ready = 0 sun_ready = 0 mobs_ready = 0 diseases_ready = 0 machines_ready = 0 objects_ready = 0 networks_ready = 0 powernets_ready = 0 ticker_ready = 0 spawn(0) air_master.process() air_master_ready = 1 spawn(0) tension_master.process() tension_master_ready = 1 sleep(1) spawn(0) sun.calc_position() sun_ready = 1 sleep(-1) spawn(0) for(var/mob/M in world) M.Life() mobs_ready = 1 sleep(-1) spawn(0) for(var/datum/disease/D in active_diseases) D.process() diseases_ready = 1 spawn(0) for(var/obj/machinery/machine in machines) if(machine) machine.process() if(machine && machine.use_power) machine.auto_use_power() machines_ready = 1 sleep(-1) sleep(1) spawn(0) for(var/obj/object in processing_objects) object.process() objects_ready = 1 spawn(0) for(var/datum/pipe_network/network in pipe_networks) network.process() networks_ready = 1 spawn(0) for(var/datum/powernet/P in powernets) P.reset() powernets_ready = 1 sleep(-1) spawn(0) ticker.process() ticker_ready = 1 sleep(world.timeofday+12-start_time) while(!air_master_ready || !tension_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready) sleep(1) spawn process() return 1 /datum/failsafe // This thing pretty much just keeps poking the master controller var/spinning = 1 var/current_iteration = 0 /datum/failsafe/proc/spin() if(!master_controller) // Well fuck. How did this happen? sleep(50) if(!master_controller) master_controller = new /datum/controller/game_controller() spawn(-1) master_controller.setup() else while(spinning) current_iteration = controller_iteration sleep(600) // Wait 15 seconds if(current_iteration == controller_iteration) // Mm. The master controller hasn't ticked yet. for (var/mob/M in world) if (M.client && M.client.holder) M << " Warning. The Master Controller has not fired in the last 60 seconds. Restart recommended. Automatic restart in 60 seconds." sleep(600) if(current_iteration == controller_iteration) for (var/mob/M in world) if (M.client && M.client.holder) M << " Warning. The Master Controller has not fired in the last 2 minutes. Automatic restart beginning." master_controller.process() sleep(150) else for (var/mob/M in world) if (M.client && M.client.holder) M << " The Master Controller has fired. Automatic restart aborted."