#define WEATHER_CLEAR "clear" #define WEATHER_OVERCAST "overcast" #define WEATHER_LIGHT_SNOW "light snow" #define WEATHER_SNOW "snow" #define WEATHER_BLIZZARD "blizzard" #define WEATHER_RAIN "rain" #define WEATHER_STORM "storm" #define WEATHER_HAIL "hail" #define WEATHER_WINDY "windy" #define WEATHER_HOT "hot" #define WEATHER_FOG "fog" #define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on. #define WEATHER_EMBERFALL "emberfall" // More adminbuse, from TG. Harmless. #define WEATHER_ASH_STORM "ash storm" // Ripped from TG, like the above. Less harmless. #define WEATHER_ASH_STORM_SAFE "light ash storm" //Safe version of the ash storm. Dimmer. #define WEATHER_FALLOUT "fallout" // Modified emberfall, actually harmful. Admin only. #define WEATHER_FALLOUT_TEMP "short-term fallout" // Nuclear fallout that actually ends. Firework-only #define WEATHER_CONFETTI "confetti" // Firework-only #define MOON_PHASE_NEW_MOON "new moon" #define MOON_PHASE_WAXING_CRESCENT "waxing crescent" #define MOON_PHASE_FIRST_QUARTER "first quarter" #define MOON_PHASE_WAXING_GIBBOUS "waxing gibbous" #define MOON_PHASE_FULL_MOON "full moon" // ware-shantaks sold seperately. #define MOON_PHASE_WANING_GIBBOUS "waning gibbous" #define MOON_PHASE_LAST_QUARTER "last quarter" #define MOON_PHASE_WANING_CRESCENT "waning crescent" #define PLANET_PROCESS_SUN 0x1 #define PLANET_PROCESS_TEMP 0x2 #define PLANET_TIME_MODIFIER 1 // If you want planet time to go faster than realtime, increase this number.