/datum/design/item/mechfab build_type = MECHFAB category = "Other" req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/ripley category = "Ripley" /datum/design/item/mechfab/ripley/chassis name = "Ripley Chassis" id = "ripley_chassis" build_path = /obj/item/mecha_parts/chassis/ripley time = 10 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/ripley/chassis/firefighter name = "Firefigher Chassis" id = "firefighter_chassis" build_path = /obj/item/mecha_parts/chassis/firefighter /datum/design/item/mechfab/ripley/torso name = "Ripley Torso" id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250) /datum/design/item/mechfab/ripley/left_arm name = "Ripley Left Arm" id = "ripley_left_arm" build_path = /obj/item/mecha_parts/part/ripley_left_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/ripley/right_arm name = "Ripley Right Arm" id = "ripley_right_arm" build_path = /obj/item/mecha_parts/part/ripley_right_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/ripley/left_leg name = "Ripley Left Leg" id = "ripley_left_leg" build_path = /obj/item/mecha_parts/part/ripley_left_leg time = 15 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/ripley/right_leg name = "Ripley Right Leg" id = "ripley_right_leg" build_path = /obj/item/mecha_parts/part/ripley_right_leg time = 15 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/odysseus category = "Odysseus" /datum/design/item/mechfab/odysseus/chassis name = "Odysseus Chassis" id = "odysseus_chassis" build_path = /obj/item/mecha_parts/chassis/odysseus time = 10 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/odysseus/torso name = "Odysseus Torso" id = "odysseus_torso" build_path = /obj/item/mecha_parts/part/odysseus_torso time = 18 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/odysseus/head name = "Odysseus Head" id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500) /datum/design/item/mechfab/odysseus/left_arm name = "Odysseus Left Arm" id = "odysseus_left_arm" build_path = /obj/item/mecha_parts/part/odysseus_left_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/mechfab/odysseus/right_arm name = "Odysseus Right Arm" id = "odysseus_right_arm" build_path = /obj/item/mecha_parts/part/odysseus_right_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/mechfab/odysseus/left_leg name = "Odysseus Left Leg" id = "odysseus_left_leg" build_path = /obj/item/mecha_parts/part/odysseus_left_leg time = 13 materials = list(DEFAULT_WALL_MATERIAL = 11250) /datum/design/item/mechfab/odysseus/right_leg name = "Odysseus Right Leg" id = "odysseus_right_leg" build_path = /obj/item/mecha_parts/part/odysseus_right_leg time = 13 materials = list(DEFAULT_WALL_MATERIAL = 11250) /datum/design/item/mechfab/gygax category = "Gygax" /datum/design/item/mechfab/gygax/chassis/serenity name = "Serenity Chassis" id = "serenity_chassis" build_path = /obj/item/mecha_parts/chassis/serenity materials = list(DEFAULT_WALL_MATERIAL = 18750, "phoron" = 4000) /datum/design/item/mechfab/gygax/chassis name = "Gygax Chassis" id = "gygax_chassis" build_path = /obj/item/mecha_parts/chassis/gygax time = 10 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/gygax/torso name = "Gygax Torso" id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000) /datum/design/item/mechfab/gygax/head name = "Gygax Head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500) /datum/design/item/mechfab/gygax/left_arm name = "Gygax Left Arm" id = "gygax_left_arm" build_path = /obj/item/mecha_parts/part/gygax_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/gygax/right_arm name = "Gygax Right Arm" id = "gygax_right_arm" build_path = /obj/item/mecha_parts/part/gygax_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/gygax/left_leg name = "Gygax Left Leg" id = "gygax_left_leg" build_path = /obj/item/mecha_parts/part/gygax_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250) /datum/design/item/mechfab/gygax/right_leg name = "Gygax Right Leg" id = "gygax_right_leg" build_path = /obj/item/mecha_parts/part/gygax_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250) /datum/design/item/mechfab/gygax/armour name = "Gygax Armour Plates" id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 materials = list(DEFAULT_WALL_MATERIAL = 37500, "diamond" = 7500) /datum/design/item/mechfab/durand category = "Durand" /datum/design/item/mechfab/durand/chassis name = "Durand Chassis" id = "durand_chassis" build_path = /obj/item/mecha_parts/chassis/durand time = 10 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/durand/torso name = "Durand Torso" id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500) /datum/design/item/mechfab/durand/head name = "Durand Head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250) /datum/design/item/mechfab/durand/left_arm name = "Durand Left Arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) /datum/design/item/mechfab/durand/right_arm name = "Durand Right Arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) /datum/design/item/mechfab/durand/left_leg name = "Durand Left Leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) /datum/design/item/mechfab/durand/right_leg name = "Durand Right Leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) /datum/design/item/mechfab/durand/armour name = "Durand Armour Plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 materials = list(DEFAULT_WALL_MATERIAL = 37500, "uranium" = 7500) /datum/design/item/mechfab/janus category = "Janus" req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2) /datum/design/item/mechfab/janus/chassis name = "Janus Chassis" id = "janus_chassis" build_path = /obj/item/mecha_parts/chassis/janus time = 100 materials = list(MAT_DURASTEEL = 19000, MAT_MORPHIUM = 10500, MAT_PLASTEEL = 5500, MAT_LEAD = 2500) req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 3) /datum/design/item/mechfab/janus/torso name = "Imperion Torso" id = "janus_torso" build_path = /obj/item/mecha_parts/part/janus_torso time = 300 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_DURASTEEL = 8000, MAT_MORPHIUM = 10000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000) /datum/design/item/mechfab/janus/head name = "Imperion Head" id = "janus_head" build_path = /obj/item/mecha_parts/part/janus_head time = 200 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 6000, MAT_GOLD = 5000) /datum/design/item/mechfab/janus/left_arm name = "Prototype Gygax Left Arm" id = "janus_left_arm" build_path = /obj/item/mecha_parts/part/janus_left_arm time = 200 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/right_arm name = "Prototype Gygax Right Arm" id = "janus_right_arm" build_path = /obj/item/mecha_parts/part/janus_right_arm time = 200 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/left_leg name = "Prototype Durand Left Leg" id = "janus_left_leg" build_path = /obj/item/mecha_parts/part/janus_left_leg time = 200 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/right_leg name = "Prototype Durand Right Leg" id = "janus_right_leg" build_path = /obj/item/mecha_parts/part/janus_right_leg time = 200 materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/phase_coil name = "Janus Phase Coil" id = "janus_coil" build_path = /obj/item/prop/alien/phasecoil time = 600 materials = list(MAT_SUPERMATTER = 2000, MAT_PLASTEEL = 60000, MAT_URANIUM = 3250, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000, MAT_DIAMOND = 10000, MAT_LEAD = 15000) /datum/design/item/mecha build_type = MECHFAB category = "Exosuit Equipment" time = 10 materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/mecha/AssembleDesignDesc() if(!desc) desc = "Allows for the construction of \a '[item_name]' exosuit module." /datum/design/item/mecha/tracking name = "Exosuit Tracking Beacon" id = "mech_tracker" time = 5 materials = list(DEFAULT_WALL_MATERIAL = 375) build_path = /obj/item/mecha_parts/mecha_tracking /datum/design/item/mecha/hydraulic_clamp name = "Hydraulic Clamp" id = "hydraulic_clamp" build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp /datum/design/item/mecha/drill name = "Drill" id = "mech_drill" build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill /datum/design/item/mecha/extinguisher name = "Extinguisher" id = "extinguisher" build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher /datum/design/item/mecha/cable_layer name = "Cable Layer" id = "mech_cable_layer" build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer materials = list(DEFAULT_WALL_MATERIAL = 7500, "plastic" = 1000) /datum/design/item/mecha/flaregun name = "Flare Launcher" id = "mecha_flare_gun" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare materials = list(DEFAULT_WALL_MATERIAL = 9375) /datum/design/item/mecha/sleeper name = "Sleeper" id = "mech_sleeper" build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500) /datum/design/item/mecha/syringe_gun name = "Syringe Gun" id = "mech_syringe_gun" build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun time = 20 materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500) /datum/design/item/mecha/passenger name = "Passenger Compartment" id = "mech_passenger" build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750) /datum/design/item/mecha/taser name = "PBT \"Pacifier\" Mounted Taser" id = "mech_taser" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser /datum/design/item/mecha/rigged_taser name = "Jury-Rigged Taser" id = "mech_taser-r" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser/rigged /datum/design/item/mecha/shocker name = "Exosuit Electrifier" desc = "A device to electrify the external portions of a mecha in order to increase its defensive capabilities." id = "mech_shocker" req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1) build_path = /obj/item/mecha_parts/mecha_equipment/shocker materials = list(DEFAULT_WALL_MATERIAL = 3500, "gold" = 750, "glass" = 1000) /datum/design/item/mecha/lmg name = "Ultra AC 2" id = "mech_lmg" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg /datum/design/item/mecha/rigged_lmg name = "Jury-Rigged Machinegun" id = "mech_lmg-r" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged /datum/design/item/mecha/weapon req_tech = list(TECH_COMBAT = 3) materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000) // *** Weapon modules /datum/design/item/mecha/weapon/scattershot name = "LBX AC 10 \"Scattershot\"" id = "mech_scattershot" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500) /datum/design/item/mecha/weapon/rigged_scattershot name = "Jury-Rigged Shrapnel Cannon" id = "mech_scattershot-r" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "plastic" = 2000, "silver" = 2000) /datum/design/item/mecha/weapon/laser name = "CH-PS \"Immolator\" Laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000) /datum/design/item/mecha/weapon/laser_rigged name = "Jury-Rigged Welder-Laser" desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." id = "mech_laser_rigged" req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/design/item/mecha/weapon/laser_heavy name = "CH-LC \"Solaris\" Laser Cannon" id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000) /datum/design/item/mecha/weapon/rigged_laser_heavy name = "Jury-Rigged Emitter Cannon" id = "mech_laser_heavy-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 4000, "diamond" = 1500, "osmium" = 4000, "plastic" = 2000) /datum/design/item/mecha/weapon/laser_xray name = "CH-XS \"Penetrator\" Laser" id = "mech_laser_xray" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray materials = list(DEFAULT_WALL_MATERIAL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000) /datum/design/item/mecha/weapon/rigged_laser_xray name = "Jury-Rigged Xray Rifle" id = "mech_laser_xray-r" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged materials = list(DEFAULT_WALL_MATERIAL = 8500, "glass" = 2500, "phoron" = 1000, "silver" = 1250, "gold" = 2000, "plastic" = 2000) /datum/design/item/mecha/weapon/phase name = "NT-PE \"Scorpio\" Phase-Emitter" id = "mech_phase" req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, "plastic" = 3000) /datum/design/item/mecha/weapon/ion name = "MK-IV Ion Heavy Cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion materials = list(DEFAULT_WALL_MATERIAL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000) /datum/design/item/mecha/weapon/rigged_ion name = "Jury-Rigged Ion Cannon" id = "mech_ion-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged materials = list(DEFAULT_WALL_MATERIAL = 13000, "uranium" = 1000, "silver" = 1000, "osmium" = 3000, "plastic" = 2000) /datum/design/item/mecha/weapon/grenade_launcher name = "SGL-6 Grenade Launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade materials = list(DEFAULT_WALL_MATERIAL = 7000, "gold" = 2000, "plastic" = 3000) /datum/design/item/mecha/weapon/rigged_grenade_launcher name = "Jury-Rigged Pneumatic Flashlauncher" id = "mech_grenade_launcher-rig" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 2000, "plastic" = 2000) /datum/design/item/mecha/weapon/clusterbang_launcher name = "SOP-6 Grenade Launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited /datum/design/item/mecha/weapon/conc_grenade_launcher name = "SGL-9 Grenade Launcher" id = "mech_grenade_launcher_conc" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion materials = list(DEFAULT_WALL_MATERIAL = 9000, "gold" = 1000, "osmium" = 1000, "plastic" = 3000) /datum/design/item/mecha/weapon/frag_grenade_launcher name = "HEP-MI 6 Grenade Launcher" id = "mech_grenade_launcher_frag" req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2500, "uranium" = 3000, "osmium" = 3000, "plastic" = 3000) /datum/design/item/mecha/weapon/flamer name = "CR-3 Mark 8 Flamethrower" desc = "A weapon that violates the CCWC at two hundred gallons per minute." id = "mech_flamer_full" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer /datum/design/item/mecha/weapon/flamer_rigged name = "AA-CR-1 Mark 4 Flamethrower" desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute." id = "mech_flamer_rigged" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2) materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged /datum/design/item/mecha/weapon/flame_mg name = "DR-AC 3 Incendiary Rotary MG" desc = "A weapon that violates the CCWC at sixty rounds a minute." id = "mech_lmg_flamer" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1) materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary // *** Nonweapon modules /datum/design/item/mecha/wormhole_gen name = "Wormhole Generator" desc = "An exosuit module that can generate small quasi-stable wormholes." id = "mech_wormhole_gen" req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator /datum/design/item/mecha/teleporter name = "Teleporter" desc = "An exosuit module that allows teleportation to any position in view." id = "mech_teleporter" req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) build_path = /obj/item/mecha_parts/mecha_equipment/teleporter /datum/design/item/mecha/rcd name = "RCD" desc = "An exosuit-mounted rapid construction device." id = "mech_rcd" time = 120 materials = list(DEFAULT_WALL_MATERIAL = 20000, "plastic" = 10000, "phoron" = 18750, "silver" = 15000, "gold" = 15000) req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4) build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd /datum/design/item/mecha/gravcatapult name = "Gravitational Catapult" desc = "An exosuit-mounted gravitational catapult." id = "mech_gravcatapult" req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3) build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult /datum/design/item/mecha/repair_droid name = "Repair Droid" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid /datum/design/item/mecha/shield_drone name = "Shield Drone" desc = "Manual shield drone. Deploys a large, familiar, and rectangular shield in one direction at a time." id = "mech_shield_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield /datum/design/item/mecha/crisis_drone name = "Crisis Drone" desc = "Deploys a small medical drone capable of patching small wounds in order to stabilize nearby patients." id = "mech_med_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_BIO = 5, TECH_DATA = 4, TECH_ARCANE = 1) materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone /datum/design/item/mecha/rad_drone name = "Hazmat Drone" desc = "Deploys a small hazmat drone capable of purging minor radiation damage in order to stabilize nearby patients." id = "mech_rad_droid" req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 6, TECH_DATA = 4, TECH_ARCANE = 1) materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone/rad /datum/design/item/mecha/medanalyzer name = "Mounted Body Scanner" desc = "An advanced mech-mounted device that is not quite as powerful as a stationary body scanner, though still suitably powerful." id = "mech_med_analyzer" req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 5, TECH_DATA = 4) materials = list(MAT_PLASTEEL = 4500, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/medanalyzer /datum/design/item/mecha/jetpack name = "Ion Jetpack" desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight." id = "mech_jetpack" req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter. build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 300, "glass" = 600) /datum/design/item/mecha/phoron_generator desc = "Phoron Reactor" id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750) /datum/design/item/mecha/energy_relay name = "Energy Relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor name = "CCW Armor Booster" desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) materials = list(DEFAULT_WALL_MATERIAL = 11250, "silver" = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor name = "Ranged Armor Booster" desc = "Exosuit projectile armor booster." id = "mech_proj_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster /datum/design/item/mecha/diamond_drill name = "Diamond Drill" desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "diamond" = 4875) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/ground_drill name = "Surface Bore" desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill." id = "mech_ground_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1) materials = list(DEFAULT_WALL_MATERIAL = 7000, "silver" = 3000, "phoron" = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore /datum/design/item/mecha/orescanner name = "Ore Scanner" desc = "A hefty device used to scan for subterranean veins of ore." id = "mech_ore_scanner" req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner /datum/design/item/mecha/advorescanner name = "Advanced Ore Scanner" desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore." id = "mech_ore_scanner_adv" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2) materials = list(DEFAULT_WALL_MATERIAL = 5000, "osmium" = 3000, "silver" = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced /datum/design/item/mecha/powerwrench name = "hydraulic wrench" desc = "A large, hydraulic wrench." id = "mech_wrench" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 5000, "plastic" = 2000, "glass" = 1250) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool /datum/design/item/mecha/powercrowbar name = "hydraulic prybar" desc = "A large, hydraulic prybar." id = "mech_crowbar" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar /datum/design/item/mecha/generator_nuclear name = "Nuclear Reactor" desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750) build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/mecha/speedboost_ripley name = "Ripley Leg Actuator Overdrive" desc = "System enhancements and overdrives to make a mech's legs move faster." id = "mech_speedboost_ripley" req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 1000, "gold" = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/speedboost /datum/design/item/synthetic_flash name = "Synthetic Flash" id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB materials = list(DEFAULT_WALL_MATERIAL = 562, "glass" = 562) build_path = /obj/item/device/flash/synthetic category = "Misc" /* * Non-Mech Vehicles */ /datum/design/item/mechfab/vehicle build_type = MECHFAB category = "Vehicle" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6) /datum/design/item/mechfab/vehicle/spacebike_chassis name = "Spacebike Chassis" desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_spacebike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) materials = list(DEFAULT_WALL_MATERIAL = 12000, "silver" = 3000, "phoron" = 3000, "osmium" = 1000) build_path = /obj/item/weapon/vehicle_assembly/spacebike /datum/design/item/mechfab/vehicle/quadbike_chassis name = "Quadbike Chassis" desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_quadbike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000) build_path = /obj/item/weapon/vehicle_assembly/quadbike