#define MIDDLE_CLICK 0 #define ALT_CLICK 1 #define CTRL_CLICK 2 #define MAX_HARDSUIT_CLICK_MODE 2 /client var/hardsuit_click_mode = MIDDLE_CLICK /client/verb/toggle_hardsuit_mode() set name = "Toggle Hardsuit Activation Mode" set desc = "Switch between hardsuit activation modes." set category = "OOC" hardsuit_click_mode++ if(hardsuit_click_mode > MAX_HARDSUIT_CLICK_MODE) hardsuit_click_mode = 0 switch(hardsuit_click_mode) if(MIDDLE_CLICK) src << "Hardsuit activation mode set to middle-click." if(ALT_CLICK) src << "Hardsuit activation mode set to alt-click." if(CTRL_CLICK) src << "Hardsuit activation mode set to control-click." else // should never get here, but just in case: soft_assert(0, "Bad hardsuit click mode: [hardsuit_click_mode] - expected 0 to [MAX_HARDSUIT_CLICK_MODE]") src << "Somehow you bugged the system. Setting your hardsuit mode to middle-click." hardsuit_click_mode = MIDDLE_CLICK /mob/living/carbon/human/MiddleClickOn(atom/A) if(client && client.hardsuit_click_mode == MIDDLE_CLICK) if(HardsuitClickOn(A)) return ..() /mob/living/carbon/human/AltClickOn(atom/A) if(client && client.hardsuit_click_mode == ALT_CLICK) if(HardsuitClickOn(A)) return ..() /mob/living/carbon/human/CtrlClickOn(atom/A) if(client && client.hardsuit_click_mode == CTRL_CLICK) if(HardsuitClickOn(A)) return ..() /mob/living/carbon/human/proc/HardsuitClickOn(atom/A) if(back) var/obj/item/weapon/rig/rig = back if(istype(rig) && rig.selected_module) if(world.time <= next_move) return 1 next_move = world.time + 8 rig.selected_module.engage(A) return 1 return 0 #undef MIDDLE_CLICK #undef ALT_CLICK #undef CTRL_CLICK #undef MAX_HARDSUIT_CLICK_MODE