/proc/start_events() //changed to a while(1) loop since they are more efficient. //Moved the spawn in here to allow it to be called with advance proc call if it crashes. //and also to stop spawn copying variables from the game ticker spawn(3000) while(1) if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station spawn(1) dust_swarm("weak") if (!event) //CARN: checks to see if random events are enabled. if(config.allow_random_events && prob(eventchance)) event() hadevent = 1 else Holiday_Random_Event() else event = 0 sleep(1200) /proc/event() event = 1 var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14) //so ninjas don't cause "empty" events. if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round. eventNumbersToPickFrom += 3 switch(pick(eventNumbersToPickFrom)) if(1) command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert") world << sound('meteors.ogg') spawn(100) meteor_wave() spawn_meteors() spawn(700) meteor_wave() spawn_meteors() if(2) command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('granomalies.ogg') var/turf/T = pick(blobstart) var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) spawn(rand(50, 300)) del(bh) /* if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('spanomalies.ogg') var/list/turfs = new var/turf/picked for(var/turf/simulated/floor/T in world) if(T.z == 1) turfs += T for(var/turf/simulated/floor/T in turfs) if(prob(20)) spawn(50+rand(0,3000)) picked = pick(turfs) var/obj/effect/portal/P = new /obj/effect/portal( T ) P.target = picked P.creator = null P.icon = 'icons/obj/objects.dmi' P.failchance = 0 P.icon_state = "anom" P.name = "wormhole" spawn(rand(300,600)) del(P) */ if(3) if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round. space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like. if(4) mini_blob_event() if(5) high_radiation_event() if(6) viral_outbreak() if(7) alien_infestation() if(8) prison_break() if(9) carp_migration() if(10) immovablerod() if(11) lightsout(1,2) if(12) appendicitis() if(13) IonStorm() if(14) spacevine_infestation() /proc/power_failure() command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure") world << sound('poweroff.ogg') for(var/obj/machinery/power/smes/S in world) if(istype(get_area(S), /area/turret_protected) || S.z != 1) continue S.charge = 0 S.output = 0 S.online = 0 S.updateicon() S.power_change() var/list/skipped_areas = list(/area/engine/engineering, /area/turret_protected/ai) for(var/area/A in world) if( !A.requires_power || A.always_unpowered ) continue var/skip = 0 for(var/area_type in skipped_areas) if(istype(A,area_type)) skip = 1 break if(A.contents) for(var/atom/AT in A.contents) if(AT.z != 1) //Only check one, it's enough. skip = 1 break if(skip) continue A.power_light = 0 A.power_equip = 0 A.power_environ = 0 A.power_change() for(var/obj/machinery/power/apc/C in world) if(C.cell && C.z == 1) var/area/A = get_area(C) var/skip = 0 for(var/area_type in skipped_areas) if(istype(A,area_type)) skip = 1 break if(skip) continue C.cell.charge = 0 /proc/power_restore() command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal") world << sound('poweron.ogg') for(var/obj/machinery/power/apc/C in world) if(C.cell && C.z == 1) C.cell.charge = C.cell.maxcharge for(var/obj/machinery/power/smes/S in world) if(S.z != 1) continue S.charge = S.capacity S.output = 200000 S.online = 1 S.updateicon() S.power_change() for(var/area/A in world) if(A.name != "Space" && A.name != "Engine Walls" && A.name != "Chemical Lab Test Chamber" && A.name != "space" && A.name != "Escape Shuttle" && A.name != "Arrival Area" && A.name != "Arrival Shuttle" && A.name != "start area" && A.name != "Engine Combustion Chamber") A.power_light = 1 A.power_equip = 1 A.power_environ = 1 A.power_change() /proc/power_restore_quick() command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal") world << sound('poweron.ogg') for(var/obj/machinery/power/smes/S in world) if(S.z != 1) continue S.charge = S.capacity S.output = 200000 S.online = 1 S.updateicon() S.power_change() /proc/appendicitis() for(var/mob/living/carbon/human/H in living_mob_list) var/foundAlready = 0 // don't infect someone that already has the virus for(var/datum/disease/D in H.viruses) foundAlready = 1 if(H.stat == 2 || foundAlready) continue var/datum/disease/D = new /datum/disease/appendicitis D.holder = H D.affected_mob = H H.viruses += D break /proc/viral_outbreak(var/virus = null) // command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") // world << sound('outbreak7.ogg') var/virus_type if(!virus) virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat) else switch(virus) if("fake gbs") virus_type = /datum/disease/fake_gbs if("gbs") virus_type = /datum/disease/gbs if("magnitis") virus_type = /datum/disease/magnitis if("rhumba beat") virus_type = /datum/disease/rhumba_beat if("brain rot") virus_type = /datum/disease/brainrot if("cold") virus_type = /datum/disease/cold if("retrovirus") virus_type = /datum/disease/dnaspread if("flu") virus_type = /datum/disease/flu // if("t-virus") // virus_type = /datum/disease/t_virus if("pierrot's throat") virus_type = /datum/disease/pierrot_throat for(var/mob/living/carbon/human/H in living_mob_list) var/foundAlready = 0 // don't infect someone that already has the virus for(var/datum/disease/D in H.viruses) foundAlready = 1 if(H.stat == 2 || foundAlready) continue if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work. if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst. continue var/datum/disease/dnaspread/D = new D.strain_data["name"] = H.real_name D.strain_data["UI"] = H.dna.uni_identity D.strain_data["SE"] = H.dna.struc_enzymes D.carrier = 1 D.holder = H D.affected_mob = H H.viruses += D break else var/datum/disease/D = new virus_type D.carrier = 1 D.holder = H D.affected_mob = H H.viruses += D break spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes. command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") world << sound('outbreak7.ogg') /proc/alien_infestation(var/spawncount = 1) // -- TLE //command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") //world << sound('aliens.ogg') var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network) if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology vents += temp_vent var/list/candidates = list() //List of candidate KEYs to control the new larvae. ~Carn for(var/mob/dead/observer/G in player_list) if(G.client.be_alien) if(((G.client.inactivity/10)/60) <= 5) if(!(G.mind && G.mind.current && G.mind.current != DEAD)) candidates += G.key if(prob(33)) spawncount++ //sometimes, have two larvae spawn instead of one while((spawncount >= 1) && vents.len && candidates.len) var/obj/vent = pick(vents) var/candidate = pick(candidates) var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc) new_xeno.key = candidate candidates -= candidate vents -= vent spawncount-- spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes. command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") world << sound('aliens.ogg') /proc/high_radiation_event() /* // Haha, this is way too laggy. I'll keep the prison break though. for(var/obj/machinery/light/L in world) if(L.z != 1) continue L.flicker(50) sleep(100) */ for(var/mob/living/carbon/human/H in living_mob_list) if(istype(H,/mob/living/carbon/human)) H.apply_effect((rand(15,75)),IRRADIATE,0) if (prob(5)) H.apply_effect((rand(90,150)),IRRADIATE,0) if (prob(25)) if (prob(75)) randmutb(H) domutcheck(H,null,1) else randmutg(H) domutcheck(H,null,1) for(var/mob/living/carbon/monkey/M in living_mob_list) M.apply_effect((rand(15,75)),IRRADIATE,0) sleep(100) command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert") world << sound('radiation.ogg') //Changing this to affect the main station. Blame Urist. --Pete /proc/prison_break() // -- Callagan var/list/area/areas = list() for(var/area/A in world) if(istype(A, /area/security/prison) || istype(A, /area/security/brig)) areas += A if(areas && areas.len > 0) for(var/area/A in areas) for(var/obj/machinery/light/L in A) L.flicker(10) sleep(100) for(var/area/A in areas) for (var/obj/machinery/power/apc/temp_apc in A) temp_apc.overload_lighting() for(var/area/A in areas) for (var/obj/structure/closet/secure_closet/brig/temp_closet in A) temp_closet.locked = 0 temp_closet.icon_state = temp_closet.icon_closed for(var/area/A in areas) for (var/obj/machinery/door/airlock/security/temp_airlock in A) temp_airlock.prison_open() for(var/area/A in areas) for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A) temp_glassairlock.prison_open() for(var/area/A in areas) for (var/obj/machinery/door_timer/temp_timer in A) temp_timer.releasetime = 1 sleep(150) command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert") else world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area." /proc/carp_migration() // -- Darem for(var/obj/effect/landmark/C in world) if(C.name == "carpspawn") new /mob/living/simple_animal/carp(C.loc) //sleep(100) spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes. command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert") world << sound('commandreport.ogg') /proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights if(isEvent) command_alert("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert") if(lightsoutAmount) var/list/epicentreList = list() for(var/i=1,i<=lightsoutAmount,i++) var/list/possibleEpicentres = list() for(var/obj/effect/landmark/newEpicentre in world) if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList)) possibleEpicentres += newEpicentre if(possibleEpicentres.len) epicentreList += pick(possibleEpicentres) else break if(!epicentreList.len) return for(var/obj/effect/landmark/epicentre in epicentreList) for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange)) apc.overload_lighting() else for(var/obj/machinery/power/apc/apc in world) apc.overload_lighting() return /proc/IonStorm(botEmagChance = 10) /*Deuryn's current project, notes here for those who care. Revamping the random laws so they don't suck. Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov) */ //AI laws for(var/mob/living/silicon/ai/M in living_mob_list) if(M.stat != 2 && M.see_in_dark != 0) var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS") var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS") var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN") var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF") //var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",) var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND") var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO") var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS") //var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS") var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU") var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED") var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid") var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE") var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors") var/allergysev = pick("deathly", "mildly", "severely", "contagiously") var/crew var/list/pos_crew = list() for(var/mob/living/carbon/human/pos in player_list) pos_crew += pos.real_name crew = pick(pos_crew) switch(rand(1,14)) if(1) M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED" M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION") if(2) M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED" M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS") if(3) M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED" M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION") if(4) M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED" M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE") if(5) M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED" M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]") if(6) M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED" M.add_ion_law("THE STATION IS BUILT FOR [who2]") if(7) M << "\red YOU ARE [amount] [who2]...LAWS UPDATED" M.add_ion_law("YOU ARE [amount] [who2]") if(8) M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED" M.add_ion_law("YOU MUST ALWAYS [aimust]") if(9) M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED" M.add_ion_law("[area] [area2] [amount] [what2]") if(10) M << "\red [crew] is [target]...LAWS UPDATED" M.add_ion_law("[crew] is [target]") if(11) M << "\red [define] IS A FORM OF HARM...LAWS UPDATED" M.add_ion_law("[define] IS A FORM OF HARM") if(12) M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED" M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS") if(13) M << "\red [crew] is [allergysev] to [allergy]. LAWS UPDATED" M.add_ion_law("[crew] is [allergysev] to [allergy]. LAWS UPDATED") if(14) M << "\ref THE STATION IS [who2pref] [who2]" M.add_ion_law("THE STATION IS [who2pref] [who2]") if(botEmagChance) for(var/obj/machinery/bot/bot in world) if(prob(botEmagChance)) bot.Emag() /* var/apcnum = 0 var/smesnum = 0 var/airlocknum = 0 var/firedoornum = 0 world << "Ion Storm Main Started" spawn(0) world << "Started processing APCs" for (var/obj/machinery/power/apc/APC in world) if(APC.z == 1) APC.ion_act() apcnum++ world << "Finished processing APCs. Processed: [apcnum]" spawn(0) world << "Started processing SMES" for (var/obj/machinery/power/smes/SMES in world) if(SMES.z == 1) SMES.ion_act() smesnum++ world << "Finished processing SMES. Processed: [smesnum]" spawn(0) world << "Started processing AIRLOCKS" for (var/obj/machinery/door/airlock/D in world) if(D.z == 1) //if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks airlocknum++ spawn(0) D.ion_act() world << "Finished processing AIRLOCKS. Processed: [airlocknum]" spawn(0) world << "Started processing FIREDOORS" for (var/obj/machinery/door/firedoor/D in world) if(D.z == 1) firedoornum++; spawn(0) D.ion_act() world << "Finished processing FIREDOORS. Processed: [firedoornum]" world << "Ion Storm Main Done" */