/* // This is going to get so incredibly bloated. // But this is where all of the "Loot" goes. Anything fun or useful that doesn't deserve its own file, pile in. */ /obj/random/tool name = "random tool" desc = "This is a random tool" icon_state = "tool" /obj/random/tool/item_to_spawn() return pick(/obj/item/tool/screwdriver, /obj/item/tool/wirecutters, /obj/item/weldingtool, /obj/item/weldingtool/largetank, /obj/item/tool/crowbar, /obj/item/tool/wrench, /obj/item/flashlight, /obj/item/multitool) /obj/random/tool/powermaint name = "random powertool" desc = "This is a random rare powertool for maintenance" icon_state = "tool_2" /obj/random/tool/powermaint/item_to_spawn() return pick(prob(320);/obj/random/tool, prob(1);/obj/item/tool/transforming/powerdrill, prob(1);/obj/item/tool/transforming/jawsoflife, prob(15);/obj/item/weldingtool/electric, prob(5);/obj/item/weldingtool/experimental) /obj/random/tool/power name = "random powertool" desc = "This is a random powertool" icon_state = "tool_2" /obj/random/tool/power/item_to_spawn() return pick(/obj/item/tool/transforming/powerdrill, /obj/item/tool/transforming/jawsoflife, /obj/item/weldingtool/electric, /obj/item/weldingtool/experimental) /obj/random/tool/alien name = "random alien tool" desc = "This is a random tool" icon_state = "tool_3" /obj/random/tool/alien/item_to_spawn() return pick(/obj/item/tool/screwdriver/alien, /obj/item/tool/wirecutters/alien, /obj/item/weldingtool/alien, /obj/item/tool/crowbar/alien, /obj/item/tool/wrench/alien, /obj/item/stack/cable_coil/alien, /obj/item/multitool/alien) /obj/random/technology_scanner name = "random scanner" desc = "This is a random technology scanner." icon_state = "tech" /obj/random/technology_scanner/item_to_spawn() return pick(prob(5);/obj/item/t_scanner, prob(2);/obj/item/radio, prob(5);/obj/item/analyzer) /obj/random/powercell name = "random powercell" desc = "This is a random powercell." icon = 'icons/obj/power_cells.dmi' icon_state = "random" /obj/random/powercell/item_to_spawn() return pick(prob(40);/obj/item/cell, prob(25);/obj/item/cell/device, prob(25);/obj/item/cell/high, prob(9);/obj/item/cell/super, prob(1);/obj/item/cell/hyper) /obj/random/powercell/device name = "random device powercell" desc = "This is a random device powercell." icon_state = "random_device" /obj/random/powercell/device/item_to_spawn() return pick(prob(80);/obj/item/cell/device, prob(10);/obj/item/cell/device/hyper, prob(10);/obj/item/cell/device/empproof) /obj/random/bomb_supply name = "bomb supply" desc = "This is a random bomb supply." icon_state = "tech" /obj/random/bomb_supply/item_to_spawn() return pick(/obj/item/assembly/igniter, /obj/item/assembly/prox_sensor, /obj/item/assembly/signaler, /obj/item/assembly/timer, /obj/item/multitool) /obj/random/toolbox name = "random toolbox" desc = "This is a random toolbox." icon_state = "toolbox" /obj/random/toolbox/item_to_spawn() return pick(prob(6);/obj/item/storage/toolbox/mechanical, prob(6);/obj/item/storage/toolbox/electrical, prob(2);/obj/item/storage/toolbox/emergency, prob(1);/obj/item/storage/toolbox/syndicate) /obj/random/smes_coil name = "random smes coil" desc = "This is a random smes coil." icon_state = "cell_2" /obj/random/smes_coil/item_to_spawn() return pick(prob(4);/obj/item/smes_coil, prob(1);/obj/item/smes_coil/super_capacity, prob(1);/obj/item/smes_coil/super_io) /obj/random/pacman name = "random portable generator" desc = "This is a random portable generator." icon_state = "cell_3" /obj/random/pacman/item_to_spawn() return pick(prob(6);/obj/machinery/power/port_gen/pacman, prob(3);/obj/machinery/power/port_gen/pacman/super, prob(1);/obj/machinery/power/port_gen/pacman/mrs) /obj/random/tech_supply name = "random tech supply" desc = "This is a random piece of technology supplies." icon = 'icons/obj/power_cells.dmi' icon_state = "random" spawn_nothing_percentage = 25 /obj/random/tech_supply/item_to_spawn() return pick(prob(3);/obj/random/powercell, prob(2);/obj/random/technology_scanner, prob(1);/obj/item/packageWrap, prob(2);/obj/random/bomb_supply, prob(1);/obj/item/extinguisher, prob(1);/obj/item/clothing/gloves/fyellow, prob(3);/obj/item/stack/cable_coil/random, prob(2);/obj/random/toolbox, prob(2);/obj/item/storage/belt/utility, prob(1);/obj/item/storage/belt/utility/full, prob(5);/obj/random/tool, prob(2);/obj/item/tape_roll, prob(2);/obj/item/taperoll/engineering, prob(1);/obj/item/taperoll/atmos, prob(1);/obj/item/flashlight/maglight) /obj/random/tech_supply/nofail name = "guaranteed random tech supply" spawn_nothing_percentage = 0 /obj/random/tech_supply/component name = "random tech component" desc = "This is a random machine component." icon_state = "random_device" /obj/random/tech_supply/component/item_to_spawn() return pick(prob(3);/obj/item/stock_parts/gear, prob(2);/obj/item/stock_parts/console_screen, prob(1);/obj/item/stock_parts/spring, prob(3);/obj/item/stock_parts/capacitor, prob(2);/obj/item/stock_parts/capacitor/adv, prob(1);/obj/item/stock_parts/capacitor/super, prob(3);/obj/item/stock_parts/manipulator, prob(2);/obj/item/stock_parts/manipulator/nano, prob(1);/obj/item/stock_parts/manipulator/pico, prob(3);/obj/item/stock_parts/matter_bin, prob(2);/obj/item/stock_parts/matter_bin/adv, prob(1);/obj/item/stock_parts/matter_bin/super, prob(3);/obj/item/stock_parts/scanning_module, prob(2);/obj/item/stock_parts/scanning_module/adv, prob(1);/obj/item/stock_parts/scanning_module/phasic) /obj/random/tech_supply/component/nofail name = "guaranteed random tech component" spawn_nothing_percentage = 0 /obj/random/medical name = "Random Medicine" desc = "This is a random medical item." icon_state = "medical" /obj/random/medical/item_to_spawn() return pick(prob(21);/obj/random/medical/lite, prob(5);/obj/random/medical/pillbottle, prob(1);/obj/item/storage/pill_bottle/tramadol, prob(1);/obj/item/storage/pill_bottle/antitox, prob(1);/obj/item/storage/pill_bottle/carbon, prob(3);/obj/item/bodybag/cryobag, prob(5);/obj/item/reagent_containers/syringe/antitoxin, prob(3);/obj/item/reagent_containers/syringe/antiviral, prob(5);/obj/item/reagent_containers/syringe/inaprovaline, prob(1);/obj/item/reagent_containers/hypospray, prob(1);/obj/item/storage/box/freezer, prob(2);/obj/item/stack/nanopaste) /obj/random/medical/pillbottle name = "Random Pill Bottle" desc = "This is a random pill bottle." icon_state = "pillbottle" /obj/random/medical/pillbottle/item_to_spawn() return pick(prob(1);/obj/item/storage/pill_bottle/spaceacillin, prob(1);/obj/item/storage/pill_bottle/dermaline, prob(1);/obj/item/storage/pill_bottle/dexalin_plus, prob(1);/obj/item/storage/pill_bottle/bicaridine, prob(1);/obj/item/storage/pill_bottle/blood_regen) /obj/random/medical/lite name = "Random Medicine" desc = "This is a random simple medical item." icon_state = "medical" spawn_nothing_percentage = 25 /obj/random/medical/lite/item_to_spawn() return pick(prob(4);/obj/item/stack/medical/bruise_pack, prob(4);/obj/item/stack/medical/ointment, prob(2);/obj/item/stack/medical/advanced/bruise_pack, prob(2);/obj/item/stack/medical/advanced/ointment, prob(1);/obj/item/stack/medical/splint, prob(4);/obj/item/healthanalyzer, prob(1);/obj/item/bodybag, prob(3);/obj/item/reagent_containers/hypospray/autoinjector, prob(2);/obj/item/storage/pill_bottle/kelotane, prob(2);/obj/item/storage/pill_bottle/antitox) /obj/random/firstaid name = "Random First Aid Kit" desc = "This is a random first aid kit." icon_state = "medicalkit" /obj/random/firstaid/item_to_spawn() return pick(prob(10);/obj/item/storage/firstaid/regular, prob(8);/obj/item/storage/firstaid/toxin, prob(8);/obj/item/storage/firstaid/o2, prob(4);/obj/item/storage/firstaid/adv, //VOREStation Edit: 6 to 4 prob(8);/obj/item/storage/firstaid/fire, prob(1);/obj/item/denecrotizer/medical, //VOREStation Add, prob(1);/obj/item/storage/firstaid/combat, prob(2);/obj/item/storage/firstaid/experimental) //CHOMPadd /obj/random/contraband name = "Random Illegal Item" desc = "Hot Stuff." icon_state = "sus" spawn_nothing_percentage = 50 /obj/random/contraband/item_to_spawn() return pick(prob(6);/obj/item/storage/pill_bottle/paracetamol, //VOREStation Edit, prob(4);/obj/item/storage/pill_bottle/happy, prob(4);/obj/item/storage/pill_bottle/zoom, prob(4);/obj/item/material/butterfly, prob(6);/obj/item/material/butterflyblade, prob(6);/obj/item/material/butterflyhandle, prob(2);/obj/item/material/butterfly/switchblade, prob(2);/obj/item/clothing/accessory/knuckledusters, prob(1);/obj/item/material/knife/tacknife, prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc, prob(1);/obj/item/beartrap, prob(1);/obj/item/handcuffs, prob(1);/obj/item/handcuffs/legcuffs, prob(1);/obj/item/lockpick, prob(2);/obj/item/reagent_containers/syringe/drugs, prob(1);/obj/item/reagent_containers/syringe/steroid) /obj/random/contraband/nofail name = "Guaranteed Random Illegal Item" spawn_nothing_percentage = 0 /obj/random/cash name = "random currency" desc = "LOADSAMONEY!" icon = 'icons/obj/items.dmi' icon_state = "spacecash1" /obj/random/cash/item_to_spawn() return pick(prob(320);/obj/random/maintenance/clean, prob(12);/obj/item/spacecash/c1, prob(10);/obj/item/spacecash/c5, prob(8);/obj/item/spacecash/c10, prob(4);/obj/item/spacecash/c20, prob(1);/obj/item/spacecash/c50, prob(1);/obj/item/spacecash/c100) /obj/random/cash/big name = "random currency pile" desc = "DOSH!" icon = 'icons/obj/items.dmi' icon_state = "spacecash100" /obj/random/cash/big/item_to_spawn() return pick(prob(64);/obj/item/spacecash/c10, prob(32);/obj/item/spacecash/c20, prob(16);/obj/item/spacecash/c50, prob(8);/obj/item/spacecash/c100, prob(4);/obj/item/spacecash/c200, prob(2);/obj/item/spacecash/c500, prob(1);/obj/item/spacecash/c1000) /obj/random/cash/huge name = "random huge currency pile" desc = "LOOK AT MY WAD!" icon = 'icons/obj/items.dmi' icon_state = "spacecash1000" /obj/random/cash/huge/item_to_spawn() return pick(prob(15);/obj/item/spacecash/c200, prob(10);/obj/item/spacecash/c500, prob(5);/obj/item/spacecash/c1000) /obj/random/soap name = "Random Soap (All)" desc = "This is a random bar of soap. Includes special types." icon = 'icons/obj/soap.dmi' icon_state = "rainbow_soap" /obj/random/soap/item_to_spawn() return pick(/obj/item/soap, /obj/item/soap/nanotrasen, /obj/item/soap/deluxe, /obj/item/soap/syndie, /obj/item/soap/space_soap, /obj/item/soap/space_soap, /obj/item/soap/water_soap, /obj/item/soap/fire_soap, /obj/item/soap/rainbow_soap, /obj/item/soap/diamond_soap, /obj/item/soap/uranium_soap, /obj/item/soap/silver_soap, /obj/item/soap/brown_soap, /obj/item/soap/white_soap, /obj/item/soap/grey_soap, /obj/item/soap/pink_soap, /obj/item/soap/purple_soap, /obj/item/soap/blue_soap, /obj/item/soap/cyan_soap, /obj/item/soap/green_soap, /obj/item/soap/yellow_soap, /obj/item/soap/orange_soap, /obj/item/soap/red_soap, /obj/item/soap/golden_soap) /obj/random/soap_common name = "Random Soap (Common)" desc = "This is a random bar of soap. Only has the basic types; no NT, deluxe, or syndisoap." icon = 'icons/obj/soap.dmi' icon_state = "rainbow_soap" /obj/random/soap_common/item_to_spawn() return pick(/obj/item/soap, /obj/item/soap/space_soap, /obj/item/soap/space_soap, /obj/item/soap/water_soap, /obj/item/soap/fire_soap, /obj/item/soap/rainbow_soap, /obj/item/soap/diamond_soap, /obj/item/soap/uranium_soap, /obj/item/soap/silver_soap, /obj/item/soap/brown_soap, /obj/item/soap/white_soap, /obj/item/soap/grey_soap, /obj/item/soap/pink_soap, /obj/item/soap/purple_soap, /obj/item/soap/blue_soap, /obj/item/soap/cyan_soap, /obj/item/soap/green_soap, /obj/item/soap/yellow_soap, /obj/item/soap/orange_soap, /obj/item/soap/red_soap, /obj/item/soap/golden_soap) /obj/random/drinkbottle name = "random drink" desc = "This is a random drink." icon = 'icons/obj/drinks.dmi' icon_state = "whiskeybottle1" /obj/random/drinkbottle/item_to_spawn() return pick(/obj/item/reagent_containers/food/drinks/bottle/whiskey, /obj/item/reagent_containers/food/drinks/bottle/gin, /obj/item/reagent_containers/food/drinks/bottle/specialwhiskey, /obj/item/reagent_containers/food/drinks/bottle/vodka, /obj/item/reagent_containers/food/drinks/bottle/tequila, /obj/item/reagent_containers/food/drinks/bottle/absinthe, /obj/item/reagent_containers/food/drinks/bottle/wine, /obj/item/reagent_containers/food/drinks/bottle/cognac, /obj/item/reagent_containers/food/drinks/bottle/rum, /obj/item/reagent_containers/food/drinks/bottle/patron, /obj/item/reagent_containers/food/drinks/bottle/vermouth, /obj/item/reagent_containers/food/drinks/bottle/goldschlager, /obj/item/reagent_containers/food/drinks/bottle/kahlua, /obj/item/reagent_containers/food/drinks/bottle/melonliquor, /obj/item/reagent_containers/food/drinks/bottle/bluecuracao, /obj/item/reagent_containers/food/drinks/bottle/grenadine, /obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/reagent_containers/food/drinks/bottle/champagne, /obj/item/reagent_containers/food/drinks/bottle/peppermintschnapps, /obj/item/reagent_containers/food/drinks/bottle/peachschnapps, /obj/item/reagent_containers/food/drinks/bottle/lemonadeschnapps, /obj/item/reagent_containers/food/drinks/bottle/jager, /obj/item/reagent_containers/food/drinks/bottle/small/cider, /obj/item/reagent_containers/food/drinks/bottle/small/litebeer, /obj/item/reagent_containers/food/drinks/bottle/small/beer, /obj/item/reagent_containers/food/drinks/bottle/small/beer/silverdragon, /obj/item/reagent_containers/food/drinks/bottle/small/beer/meteor) /obj/random/drinksoft name = "random soft drink" desc = "This is a random (once) carbonated beverage drinks can." icon = 'icons/obj/drinks.dmi' icon_state = "cola" /obj/random/drinksoft/item_to_spawn() return pick(/obj/item/reagent_containers/food/drinks/cans/cola, /obj/item/reagent_containers/food/drinks/cans/waterbottle, /obj/item/reagent_containers/food/drinks/cans/space_mountain_wind, /obj/item/reagent_containers/food/drinks/cans/thirteenloko, /obj/item/reagent_containers/food/drinks/cans/dr_gibb, /obj/item/reagent_containers/food/drinks/cans/dr_gibb_diet, /obj/item/reagent_containers/food/drinks/cans/starkist, /obj/item/reagent_containers/food/drinks/cans/space_up, /obj/item/reagent_containers/food/drinks/cans/lemon_lime, /obj/item/reagent_containers/food/drinks/cans/iced_tea, /obj/item/reagent_containers/food/drinks/cans/grape_juice, /obj/item/reagent_containers/food/drinks/cans/tonic, /obj/item/reagent_containers/food/drinks/cans/sodawater, /obj/item/reagent_containers/food/drinks/cans/gingerale, /obj/item/reagent_containers/food/drinks/cans/root_beer) /obj/random/snack name = "random snack" desc = "This is a random snackfood. Probably still safe to eat?" icon = 'icons/obj/food_snacks.dmi' icon_state = "tastybread" /obj/random/snack/item_to_spawn() return pick(/obj/item/reagent_containers/food/snacks/candy, /obj/item/reagent_containers/food/snacks/candy/proteinbar, /obj/item/reagent_containers/food/snacks/candy/gummy, /obj/item/reagent_containers/food/snacks/candy/donor, /obj/item/reagent_containers/food/snacks/candy_corn, /obj/item/reagent_containers/food/snacks/chips, /obj/item/reagent_containers/food/snacks/chips/bbq, /obj/item/reagent_containers/food/snacks/cookiesnack, /obj/item/reagent_containers/food/snacks/fruitbar, /obj/item/reagent_containers/food/snacks/chocolatebar, /obj/item/reagent_containers/food/snacks/chocolatepiece, /obj/item/reagent_containers/food/snacks/chocolatepiece/white, /obj/item/reagent_containers/food/snacks/chocolatepiece/truffle, /obj/item/reagent_containers/food/snacks/chocolateegg, /obj/item/reagent_containers/food/snacks/donut/plain, /obj/item/reagent_containers/food/snacks/donut/plain/jelly, /obj/item/reagent_containers/food/snacks/donut/pink, /obj/item/reagent_containers/food/snacks/donut/pink/jelly, /obj/item/reagent_containers/food/snacks/donut/purple, /obj/item/reagent_containers/food/snacks/donut/purple/jelly, /obj/item/reagent_containers/food/snacks/donut/green, /obj/item/reagent_containers/food/snacks/donut/green/jelly, /obj/item/reagent_containers/food/snacks/donut/beige, /obj/item/reagent_containers/food/snacks/donut/beige/jelly, /obj/item/reagent_containers/food/snacks/donut/choc, /obj/item/reagent_containers/food/snacks/donut/choc/jelly, /obj/item/reagent_containers/food/snacks/donut/blue, /obj/item/reagent_containers/food/snacks/donut/blue/jelly, /obj/item/reagent_containers/food/snacks/donut/yellow, /obj/item/reagent_containers/food/snacks/donut/yellow/jelly, /obj/item/reagent_containers/food/snacks/donut/olive, /obj/item/reagent_containers/food/snacks/donut/olive/jelly, /obj/item/reagent_containers/food/snacks/donut/homer, /obj/item/reagent_containers/food/snacks/donut/homer/jelly, /obj/item/reagent_containers/food/snacks/donut/choc_sprinkles, /obj/item/reagent_containers/food/snacks/donut/choc_sprinkles/jelly, /obj/item/reagent_containers/food/snacks/tuna, /obj/item/reagent_containers/food/snacks/pistachios, /obj/item/reagent_containers/food/snacks/semki, /obj/item/reagent_containers/food/snacks/cb01, /obj/item/reagent_containers/food/snacks/cb02, /obj/item/reagent_containers/food/snacks/cb03, /obj/item/reagent_containers/food/snacks/cb04, /obj/item/reagent_containers/food/snacks/cb05, /obj/item/reagent_containers/food/snacks/cb06, /obj/item/reagent_containers/food/snacks/cb07, /obj/item/reagent_containers/food/snacks/cb08, /obj/item/reagent_containers/food/snacks/cb09, /obj/item/reagent_containers/food/snacks/cb10, /obj/item/reagent_containers/food/snacks/tofu, /obj/item/reagent_containers/food/snacks/donkpocket, /obj/item/reagent_containers/food/snacks/muffin, /obj/item/reagent_containers/food/snacks/soylentgreen, /obj/item/reagent_containers/food/snacks/soylenviridians, /obj/item/reagent_containers/food/snacks/popcorn, /obj/item/reagent_containers/food/snacks/sosjerky, /obj/item/reagent_containers/food/snacks/no_raisin, /obj/item/reagent_containers/food/snacks/packaged/spacetwinkie, /obj/item/reagent_containers/food/snacks/cheesiehonkers, /obj/item/reagent_containers/food/snacks/poppypretzel, /obj/item/reagent_containers/food/snacks/baguette, /obj/item/reagent_containers/food/snacks/carrotfries, /obj/item/reagent_containers/food/snacks/candiedapple, /obj/item/storage/box/admints, /obj/item/reagent_containers/food/snacks/tastybread, /obj/item/reagent_containers/food/snacks/liquidfood, /obj/item/reagent_containers/food/snacks/liquidprotein, /obj/item/reagent_containers/food/snacks/liquidvitamin, /obj/item/reagent_containers/food/snacks/skrellsnacks, /obj/item/reagent_containers/food/snacks/unajerky, /obj/item/reagent_containers/food/snacks/croissant, /obj/item/reagent_containers/food/snacks/sugarcookie, /obj/item/reagent_containers/food/drinks/dry_ramen) /obj/random/meat name = "random meat" desc = "This is a random slab of meat." icon = 'icons/obj/food.dmi' icon_state = "meat" /obj/random/meat/item_to_spawn() return pick(prob(60);/obj/item/reagent_containers/food/snacks/meat, prob(20);/obj/item/reagent_containers/food/snacks/xenomeat/spidermeat, prob(10);/obj/item/reagent_containers/food/snacks/carpmeat, prob(5);/obj/item/reagent_containers/food/snacks/bearmeat, prob(1);/obj/item/reagent_containers/food/snacks/meat/syntiflesh, prob(1);/obj/item/reagent_containers/food/snacks/meat/human, prob(1);/obj/item/reagent_containers/food/snacks/meat/monkey, prob(1);/obj/item/reagent_containers/food/snacks/meat/corgi, prob(1);/obj/item/reagent_containers/food/snacks/xenomeat) /obj/random/pizzabox name = "random pizza box" desc = "This is a random pizza box." icon = 'icons/obj/food.dmi' icon_state = "pizzabox1" /obj/random/pizzabox/item_to_spawn() return pick(/obj/item/pizzabox/margherita, /obj/item/pizzabox/mushroom, /obj/item/pizzabox/meat, /obj/item/pizzabox/vegetable, /obj/item/pizzabox/pineapple) /obj/random/pizzabox/supplypack drop_get_turf = FALSE /obj/random/material //Random materials for building stuff name = "random material" desc = "This is a random material." icon_state = "material" /obj/random/material/item_to_spawn() return pick(/obj/item/stack/material/steel{amount = 10}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/glass/reinforced{amount = 10}, /obj/item/stack/material/plastic{amount = 10}, /obj/item/stack/material/wood{amount = 10}, /obj/item/stack/material/wood/sif{amount = 10}, /obj/item/stack/material/cardboard{amount = 10}, /obj/item/stack/rods{amount = 10}, /obj/item/stack/material/sandstone{amount = 10}, /obj/item/stack/material/marble{amount = 10}, /obj/item/stack/material/plasteel{amount = 10}) /obj/random/material/refined //Random materials for building stuff name = "random refined material" desc = "This is a random refined metal." icon_state = "material_2" /obj/random/material/refined/item_to_spawn() return pick(/obj/item/stack/material/steel{amount = 10}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/glass/reinforced{amount = 5}, /obj/item/stack/material/glass/phoronglass{amount = 5}, /obj/item/stack/material/glass/phoronrglass{amount = 5}, /obj/item/stack/material/plasteel{amount = 5}, /obj/item/stack/material/durasteel{amount = 5}, /obj/item/stack/material/gold{amount = 5}, /obj/item/stack/material/iron{amount = 10}, /obj/item/stack/material/copper{amount = 10}, /obj/item/stack/material/aluminium{amount = 10}, /obj/item/stack/material/lead{amount = 10}, /obj/item/stack/material/diamond{amount = 3}, /obj/item/stack/material/deuterium{amount = 5}, /obj/item/stack/material/uranium{amount = 5}, /obj/item/stack/material/phoron{amount = 5}, /obj/item/stack/material/silver{amount = 5}, /obj/item/stack/material/platinum{amount = 5}, /obj/item/stack/material/mhydrogen{amount = 3}, /obj/item/stack/material/osmium{amount = 3}, /obj/item/stack/material/titanium{amount = 5}, /obj/item/stack/material/tritium{amount = 3}, /obj/item/stack/material/verdantium{amount = 2}) /obj/random/material/precious //Precious metals, go figure name = "random precious metal" desc = "This is a small stack of a random precious metal." icon_state = "material_3" /obj/random/material/precious/item_to_spawn() return pick(/obj/item/stack/material/gold{amount = 5}, /obj/item/stack/material/copper{amount = 5}, /obj/item/stack/material/silver{amount = 5}, /obj/item/stack/material/platinum{amount = 5}, /obj/item/stack/material/osmium{amount = 5}) /obj/random/tank name = "random tank" desc = "This is a tank." icon = 'icons/obj/tank.dmi' icon_state = "canister" /obj/random/tank/item_to_spawn() return pick(prob(5);/obj/item/tank/oxygen, prob(4);/obj/item/tank/oxygen/yellow, prob(4);/obj/item/tank/oxygen/red, prob(3);/obj/item/tank/air, prob(4);/obj/item/tank/emergency/oxygen, prob(3);/obj/item/tank/emergency/oxygen/engi, prob(2);/obj/item/tank/emergency/oxygen/double, prob(1);/obj/item/suit_cooling_unit) /obj/random/cigarettes name = "random cigarettes" desc = "This is a cigarette." icon = 'icons/obj/cigarettes.dmi' icon_state = "cigpacket" /obj/random/cigarettes/item_to_spawn() return pick(prob(5);/obj/item/storage/fancy/cigarettes, prob(4);/obj/item/storage/fancy/cigarettes/dromedaryco, prob(3);/obj/item/storage/fancy/cigarettes/killthroat, prob(3);/obj/item/storage/fancy/cigarettes/luckystars, prob(3);/obj/item/storage/fancy/cigarettes/jerichos, prob(3);/obj/item/storage/fancy/cigarettes/menthols, prob(3);/obj/item/storage/fancy/cigarettes/carcinomas, prob(3);/obj/item/storage/fancy/cigarettes/professionals, prob(1);/obj/item/storage/fancy/cigar, prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar, prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba, prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/havana) /obj/random/coin name = "random coin" desc = "This is a coin spawn." icon = 'icons/misc/mark.dmi' icon_state = "rup" /obj/random/coin/item_to_spawn() return pick(prob(7);/obj/item/coin/copper, prob(5);/obj/item/coin/silver, prob(5);/obj/item/coin/steel, prob(3);/obj/item/coin/iron, prob(4);/obj/item/coin/gold, prob(3);/obj/item/coin/titanium, prob(3);/obj/item/coin/phoron, prob(1);/obj/item/coin/uranium, prob(2);/obj/item/coin/platinum, prob(2);/obj/item/coin/lead, prob(1);/obj/item/coin/diamond) //VOREStation Add Start /obj/random/coin/sometimes spawn_nothing_percentage = 66 //VOREStation Add End /obj/random/action_figure name = "random action figure" desc = "This is a random action figure." icon = 'icons/obj/toy.dmi' icon_state = "assistant" /obj/random/action_figure/item_to_spawn() return pick(/obj/item/toy/figure/cmo, /obj/item/toy/figure/assistant, /obj/item/toy/figure/atmos, /obj/item/toy/figure/bartender, /obj/item/toy/figure/borg, /obj/item/toy/figure/gardener, /obj/item/toy/figure/captain, /obj/item/toy/figure/cargotech, /obj/item/toy/figure/ce, /obj/item/toy/figure/chaplain, /obj/item/toy/figure/chef, /obj/item/toy/figure/chemist, /obj/item/toy/figure/clown, /obj/item/toy/figure/corgi, /obj/item/toy/figure/detective, /obj/item/toy/figure/dsquad, /obj/item/toy/figure/engineer, /obj/item/toy/figure/geneticist, /obj/item/toy/figure/hop, /obj/item/toy/figure/hos, /obj/item/toy/figure/qm, /obj/item/toy/figure/janitor, /obj/item/toy/figure/agent, /obj/item/toy/figure/librarian, /obj/item/toy/figure/md, /obj/item/toy/figure/mime, /obj/item/toy/figure/miner, /obj/item/toy/figure/ninja, /obj/item/toy/figure/wizard, /obj/item/toy/figure/rd, /obj/item/toy/figure/roboticist, /obj/item/toy/figure/scientist, /obj/item/toy/figure/syndie, /obj/item/toy/figure/secofficer, /obj/item/toy/figure/warden, /obj/item/toy/figure/psychologist, /obj/item/toy/figure/paramedic, /obj/item/toy/figure/ert, //chompstation Add start /obj/item/toy/figure/station, /obj/item/toy/sif) //chompstation Add end /obj/random/plushie name = "random plushie" desc = "This is a random plushie." icon = 'icons/obj/toy.dmi' icon_state = "nymphplushie" /obj/random/plushie/item_to_spawn() return pick(/obj/item/toy/plushie/nymph, /obj/item/toy/plushie/mouse, /obj/item/toy/plushie/kitten, /obj/item/toy/plushie/lizard, /obj/item/toy/plushie/black_cat, /obj/item/toy/plushie/black_fox, /obj/item/toy/plushie/blue_fox, /obj/random/carp_plushie, /obj/item/toy/plushie/coffee_fox, /obj/item/toy/plushie/corgi, /obj/item/toy/plushie/crimson_fox, /obj/item/toy/plushie/deer, /obj/item/toy/plushie/girly_corgi, /obj/item/toy/plushie/grey_cat, /obj/item/toy/plushie/marble_fox, /obj/item/toy/plushie/octopus, /obj/item/toy/plushie/orange_cat, /obj/item/toy/plushie/orange_fox, /obj/item/toy/plushie/pink_fox, /obj/item/toy/plushie/purple_fox, /obj/item/toy/plushie/red_fox, /obj/item/toy/plushie/robo_corgi, /obj/item/toy/plushie/siamese_cat, /obj/item/toy/plushie/spider, /obj/item/toy/plushie/tabby_cat, /obj/item/toy/plushie/tuxedo_cat, /obj/item/toy/plushie/white_cat, /obj/item/toy/plushie/lizardplushie, /obj/item/toy/plushie/lizardplushie/kobold, // /obj/item/toy/plushie/lizardplushie/resh, //CHOMPedit /obj/item/toy/plushie/slimeplushie, /obj/item/toy/plushie/box, /obj/item/toy/plushie/borgplushie, /obj/item/toy/plushie/borgplushie/medihound, /obj/item/toy/plushie/borgplushie/scrubpuppy, /obj/item/toy/plushie/foxbear, /obj/item/toy/plushie/nukeplushie, /obj/item/toy/plushie/otter, /obj/item/toy/plushie/vox, /obj/item/toy/plushie/shark, /obj/item/toy/plushie/tinytin, /obj/item/toy/plushie/tinytin_sec, pick(list(/obj/item/toy/plushie/borgplushie/drake/sec, /obj/item/toy/plushie/borgplushie/drake/med, /obj/item/toy/plushie/borgplushie/drake/sci, /obj/item/toy/plushie/borgplushie/drake/jani, /obj/item/toy/plushie/borgplushie/drake/eng, /obj/item/toy/plushie/borgplushie/drake/mine, /obj/item/toy/plushie/borgplushie/drake/trauma)), //VOREStation Add End //YawnWider Add Start /obj/item/toy/plushie/teshari/_yw, /obj/item/toy/plushie/teshari/w_yw, /obj/item/toy/plushie/teshari/b_yw, /obj/item/toy/plushie/teshari/y_yw, //YawnWider Add End //CHOMPStation Add Start /obj/item/toy/plushie/dragon, /obj/item/toy/plushie/dragon/green, /obj/item/toy/plushie/dragon/purple, /obj/item/toy/plushie/dragon/white_east, /obj/item/toy/plushie/dragon/red_east, /obj/item/toy/plushie/dragon/green_east, /obj/item/toy/plushie/dragon/gold_east, /obj/item/toy/plushie/teppi, /obj/item/toy/plushie/teppi/alt) //CHOMPStation Add End /obj/random/plushielarge name = "random large plushie" desc = "This is a randomn large plushie." icon = 'icons/obj/toy.dmi' icon_state = "droneplushie" /obj/random/plushielarge/item_to_spawn() return pick(/obj/structure/plushie/ian, /obj/structure/plushie/drone, /obj/structure/plushie/carp, /obj/structure/plushie/beepsky) /obj/random/toy name = "random toy" desc = "This is a random toy." icon = 'icons/obj/toy.dmi' icon_state = "ship" /obj/random/toy/item_to_spawn() return pick(/obj/item/toy/bosunwhistle, /obj/item/toy/plushie/therapy, /obj/item/toy/plushie/therapy/purple, /obj/item/toy/plushie/therapy/blue, /obj/item/toy/plushie/therapy/yellow, /obj/item/toy/plushie/therapy/orange, /obj/item/toy/plushie/therapy/green, /obj/item/toy/cultsword, /obj/item/toy/katana, /obj/item/toy/snappop, /obj/item/toy/sword, /obj/item/toy/balloon, /obj/item/gun/projectile/revolver/toy/crossbow, /obj/item/toy/blink, /obj/item/reagent_containers/spray/waterflower, /obj/item/toy/eight_ball, /obj/item/toy/eight_ball/conch, /obj/item/toy/mecha/ripley, /obj/item/toy/mecha/fireripley, /obj/item/toy/mecha/deathripley, /obj/item/toy/mecha/gygax, /obj/item/toy/mecha/durand, /obj/item/toy/mecha/honk, /obj/item/toy/mecha/marauder, /obj/item/toy/mecha/seraph, /obj/item/toy/mecha/mauler, /obj/item/toy/mecha/odysseus, /obj/item/toy/mecha/phazon, /obj/item/toy/monster_bait) /obj/random/mouseremains name = "random mouseremains" desc = "For use with mouse spawners." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "mousetrap" /obj/random/mouseremains/item_to_spawn() return pick(/obj/item/assembly/mousetrap, /obj/item/assembly/mousetrap/armed, /obj/effect/decal/cleanable/bug_remains, /obj/effect/decal/cleanable/ash, /obj/item/trash/cigbutt, /obj/item/trash/cigbutt/cigarbutt, /obj/effect/decal/remains/mouse) /obj/random/janusmodule name = "random janus circuit" desc = "A random (possibly broken) Janus module." icon_state = "tech_2" /obj/random/janusmodule/item_to_spawn() return pick(subtypesof(/obj/item/circuitboard/mecha/imperion)) /obj/random/curseditem name = "random cursed item" desc = "For use in dungeons." icon = 'icons/obj/storage.dmi' icon_state = "red" /obj/random/curseditem/item_to_spawn() var/possible_object_paths = list(/obj/item/paper/carbon/cursedform) possible_object_paths |= subtypesof(/obj/item/clothing/head/psy_crown) return pick(possible_object_paths) //Random MRE stuff /obj/random/mre name = "random MRE" desc = "This is a random single MRE." icon = 'icons/obj/food.dmi' icon_state = "mre" drop_get_turf = FALSE /obj/random/mre/item_to_spawn() return pick(/obj/item/storage/mre, /obj/item/storage/mre/menu2, /obj/item/storage/mre/menu3, /obj/item/storage/mre/menu4, /obj/item/storage/mre/menu5, /obj/item/storage/mre/menu6, /obj/item/storage/mre/menu7, /obj/item/storage/mre/menu8, /obj/item/storage/mre/menu9, /obj/item/storage/mre/menu10) /obj/random/mre/main name = "random MRE main course" desc = "This is a random main course for MREs." icon_state = "pouch" drop_get_turf = FALSE /obj/random/mre/main/item_to_spawn() return pick(/obj/item/storage/mrebag, /obj/item/storage/mrebag/menu2, /obj/item/storage/mrebag/menu3, /obj/item/storage/mrebag/menu4, /obj/item/storage/mrebag/menu5, /obj/item/storage/mrebag/menu6, /obj/item/storage/mrebag/menu7, /obj/item/storage/mrebag/menu8) /obj/random/mre/side name = "random MRE side dish" desc = "This is a random side dish for MREs." icon_state = "pouch" drop_get_turf = FALSE /obj/random/mre/side/item_to_spawn() return pick(/obj/item/reagent_containers/food/snacks/tossedsalad, /obj/item/reagent_containers/food/snacks/boiledrice, /obj/item/reagent_containers/food/snacks/poppypretzel, /obj/item/reagent_containers/food/snacks/twobread, /obj/item/reagent_containers/food/snacks/jelliedtoast) /obj/random/mre/dessert name = "random MRE dessert" desc = "This is a random dessert for MREs." icon_state = "pouch" drop_get_turf = FALSE /obj/random/mre/dessert/item_to_spawn() return pick(/obj/item/reagent_containers/food/snacks/candy, /obj/item/reagent_containers/food/snacks/candy/proteinbar, /obj/item/reagent_containers/food/snacks/donut/plain, /obj/item/reagent_containers/food/snacks/donut/plain/jelly, /obj/item/reagent_containers/food/snacks/chocolatebar, /obj/item/reagent_containers/food/snacks/cookie) /obj/random/mre/dessert/vegan name = "random vegan MRE dessert" desc = "This is a random vegan dessert for MREs." /obj/random/mre/dessert/vegan/item_to_spawn() return pick(/obj/item/reagent_containers/food/snacks/candy, /obj/item/reagent_containers/food/snacks/chocolatebar, /obj/item/reagent_containers/food/snacks/donut/plain/jelly, /obj/item/reagent_containers/food/snacks/plumphelmetbiscuit) /obj/random/mre/drink name = "random MRE drink" desc = "This is a random drink for MREs." icon_state = "packet" drop_get_turf = FALSE /obj/random/mre/drink/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/coffee, /obj/item/reagent_containers/food/condiment/small/packet/tea, /obj/item/reagent_containers/food/condiment/small/packet/cocoa, /obj/item/reagent_containers/food/condiment/small/packet/grape, /obj/item/reagent_containers/food/condiment/small/packet/orange, /obj/item/reagent_containers/food/condiment/small/packet/watermelon, /obj/item/reagent_containers/food/condiment/small/packet/apple) /obj/random/mre/spread name = "random MRE spread" desc = "This is a random spread packet for MREs." icon_state = "packet" drop_get_turf = FALSE /obj/random/mre/spread/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/jelly, /obj/item/reagent_containers/food/condiment/small/packet/honey) /obj/random/mre/spread/vegan name = "random vegan MRE spread" desc = "This is a random vegan spread packet for MREs" /obj/random/mre/spread/vegan/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/jelly) /obj/random/mre/sauce name = "random MRE sauce" desc = "This is a random sauce packet for MREs." icon_state = "packet" drop_get_turf = FALSE /obj/random/mre/sauce/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt, /obj/item/reagent_containers/food/condiment/small/packet/pepper, /obj/item/reagent_containers/food/condiment/small/packet/sugar, /obj/item/reagent_containers/food/condiment/small/packet/capsaicin, /obj/item/reagent_containers/food/condiment/small/packet/ketchup, /obj/item/reagent_containers/food/condiment/small/packet/mayo, /obj/item/reagent_containers/food/condiment/small/packet/soy) /obj/random/mre/sauce/vegan/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt, /obj/item/reagent_containers/food/condiment/small/packet/pepper, /obj/item/reagent_containers/food/condiment/small/packet/sugar, /obj/item/reagent_containers/food/condiment/small/packet/soy) /obj/random/mre/sauce/sugarfree/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt, /obj/item/reagent_containers/food/condiment/small/packet/pepper, /obj/item/reagent_containers/food/condiment/small/packet/capsaicin, /obj/item/reagent_containers/food/condiment/small/packet/ketchup, /obj/item/reagent_containers/food/condiment/small/packet/mayo, /obj/item/reagent_containers/food/condiment/small/packet/soy) /obj/random/mre/sauce/crayon/item_to_spawn() return pick(/obj/item/reagent_containers/food/condiment/small/packet/crayon/generic, /obj/item/reagent_containers/food/condiment/small/packet/crayon/red, /obj/item/reagent_containers/food/condiment/small/packet/crayon/orange, /obj/item/reagent_containers/food/condiment/small/packet/crayon/yellow, /obj/item/reagent_containers/food/condiment/small/packet/crayon/green, /obj/item/reagent_containers/food/condiment/small/packet/crayon/blue, /obj/item/reagent_containers/food/condiment/small/packet/crayon/purple, /obj/item/reagent_containers/food/condiment/small/packet/crayon/grey, /obj/item/reagent_containers/food/condiment/small/packet/crayon/brown) /obj/random/thermalponcho name = "random thermal poncho" desc = "This is a thermal poncho spawn." icon = 'icons/inventory/accessory/item.dmi' icon_state = "classicponcho" /obj/random/thermalponcho/item_to_spawn() return pick(prob(5);/obj/item/clothing/accessory/poncho/thermal, prob(3);/obj/item/clothing/accessory/poncho/thermal/red, prob(3);/obj/item/clothing/accessory/poncho/thermal/green, prob(3);/obj/item/clothing/accessory/poncho/thermal/purple, prob(3);/obj/item/clothing/accessory/poncho/thermal/blue) /obj/random/pouch name = "Random Storage Pouch" desc = "This is a random storage pouch." icon = 'icons/inventory/pockets/item.dmi' icon_state = "random" /obj/random/pouch/item_to_spawn() return pick( prob(10);/obj/item/storage/pouch, // medium prob(3);/obj/item/storage/pouch/large, prob(8);/obj/item/storage/pouch/small, prob(5);/obj/item/storage/pouch/ammo, prob(5);/obj/item/storage/pouch/eng_tool, prob(5);/obj/item/storage/pouch/eng_supply, prob(5);/obj/item/storage/pouch/eng_parts, prob(5);/obj/item/storage/pouch/medical, prob(5);/obj/item/storage/pouch/flares/full_flare, prob(5);/obj/item/storage/pouch/flares/full_glow, prob(5);/obj/item/storage/pouch/holster, prob(5);/obj/item/storage/pouch/baton/full, prob(1);/obj/item/storage/pouch/holding ) /obj/random/flashlight name = "Random Flashlight" desc = "This is a random storage pouch." icon = 'icons/obj/lighting.dmi' icon_state = "random_flashlight" /obj/random/flashlight/item_to_spawn() return pick( prob(8);/obj/item/flashlight, prob(6);/obj/item/flashlight/color, prob(6);/obj/item/flashlight/color/green, prob(6);/obj/item/flashlight/color/purple, prob(6);/obj/item/flashlight/color/red, prob(6);/obj/item/flashlight/color/orange, prob(6);/obj/item/flashlight/color/yellow, prob(2);/obj/item/flashlight/maglight ) /obj/random/mug name = "Random Mug" desc = "This is a random coffee mug." icon = 'icons/obj/drinks_mugs.dmi' icon_state = "coffeecup_spawner" /obj/random/mug/item_to_spawn() return pick(/obj/item/reagent_containers/food/drinks/glass2/coffeemug, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/sol, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/fleet, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/fivearrows, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/psc, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/alma, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/almp, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/nt, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/metal/wulf, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/gilthari, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/zeng, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/wt, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/aether, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/bishop, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/oculum, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/one, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/puni, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/heart, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/pawn, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/diona, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/britcup, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/flame, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/blue, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/black, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/green, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/green/dark, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/rainbow, /obj/item/reagent_containers/food/drinks/glass2/coffeemug/metal) //CHOMPedit: deleted talon mug /obj/random/donkpocketbox name = "Random Donk-pocket Box" desc = "This is a random Donk-pocket Box." icon = 'icons/obj/boxes.dmi' icon_state = "donkpocket_spawner" /obj/random/donkpocketbox/item_to_spawn() return pick(/obj/item/storage/box/donkpockets, /obj/item/storage/box/donkpockets/spicy, /obj/item/storage/box/donkpockets/teriyaki, /obj/item/storage/box/donkpockets/pizza, /obj/item/storage/box/donkpockets/honk, /obj/item/storage/box/donkpockets/gondola, /obj/item/storage/box/donkpockets/berry) /obj/random/bluespace name = "Random Bluespace Item" desc = "This is a random Bluespace item." icon_state = "bluespace" /obj/random/bluespace/item_to_spawn() return pick( prob(20);/obj/item/gun/energy/sizegun, prob(20);/obj/item/slow_sizegun, prob(20);/obj/item/clothing/accessory/collar/shock/bluespace, prob(4);/obj/item/reagent_containers/glass/beaker/bluespace, prob(4);/obj/item/bodysnatcher, prob(10);/obj/item/clothing/under/hyperfiber, prob(10);/obj/item/clothing/under/hyperfiber/bluespace, prob(20);/obj/item/implant/sizecontrol, prob(2);/obj/item/storage/bag/ore/holding, prob(2);/obj/item/storage/bag/sheetsnatcher/holding, prob(2);/obj/item/storage/backpack/holding, prob(2);/obj/item/storage/backpack/holding/duffle, prob(2);/obj/item/storage/bag/trash/holding, prob(2);/obj/item/storage/pouch/holding, prob(2);/obj/item/storage/belt/medical/holding, prob(2);/obj/item/storage/belt/utility/holding, prob(2);/obj/item/perfect_tele, prob(8);/obj/item/capture_crystal/random, prob(10);/obj/item/bluespace_harpoon, prob(10);/obj/item/bluespace_crystal, prob(1);/obj/item/clothing/glasses/graviton, prob(10);/obj/item/cracker, prob(1);/obj/item/cracker/shrinking, prob(1);/obj/item/cracker/growing, prob(1);/obj/item/cracker/invisibility, prob(1);/obj/item/cracker/drugged, prob(1);/obj/item/cracker/knockover, prob(1);/obj/item/cracker/vore, prob(1);/obj/item/cracker/money ) /obj/random/translator name = "Random language translator" desc = "This is a random single language translator." icon = 'icons/obj/device.dmi' icon_state = "translator_small" /obj/random/translator/item_to_spawn() return pick(/obj/item/universal_translator/limited, /obj/item/universal_translator/limited/sol, /obj/item/universal_translator/limited/terminus, /obj/item/universal_translator/limited/tradeband, /obj/item/universal_translator/limited/gutterband, /obj/item/universal_translator/limited/skrellian, /obj/item/universal_translator/limited/unathi, /obj/item/universal_translator/limited/siik, /obj/item/universal_translator/limited/schechi, /obj/item/universal_translator/limited/vedaqh, /obj/item/universal_translator/limited/birdsong, /obj/item/universal_translator/limited/sagaru, /obj/item/universal_translator/limited/canilunzt, /obj/item/universal_translator/limited/ecureuilian, /obj/item/universal_translator/limited/daemon, /obj/item/universal_translator/limited/enochian, /obj/item/universal_translator/limited/vespinae, /obj/item/universal_translator/limited/dragon, /obj/item/universal_translator/limited/spacer, /obj/item/universal_translator/limited/tavan, /obj/item/universal_translator/limited/echosong, /obj/item/universal_translator/limited/akhani, /obj/item/universal_translator/limited/alai)