/obj/structure/micro_tunnel name = "mouse hole" desc = "A tiny little hole... where does it go?" icon = 'icons/obj/structures/micro_structures.dmi' icon_state = "mouse_hole" anchored = TRUE density = FALSE var/max_accepted_scale = 0.5 var/magic = FALSE //For events and stuff, if true, this tunnel will show up in the list regardless of whether it's in valid range, of if you're in a tunnel with this var, all tunnels of the same faction will show up redardless of range /obj/structure/micro_tunnel/Initialize() . = ..() if(name == initial(name)) var/area/our_area = get_area(src) name = "[our_area.name] [name]" if(pixel_x || pixel_y) return offset_tunnel() /obj/structure/micro_tunnel/Destroy() visible_message("\The [src] collapses!") for(var/mob/thing in src.contents) visible_message("\The [thing] tumbles out!") thing.forceMove(get_turf(src.loc)) thing.cancel_camera() return ..() /obj/structure/micro_tunnel/set_dir(new_dir) . = ..() offset_tunnel() /obj/structure/micro_tunnel/proc/offset_tunnel() pixel_x = 0 pixel_y = 0 switch(dir) if(1) pixel_y = 32 if(2) pixel_y = -32 if(4) pixel_x = 32 if(8) pixel_x = -32 /obj/structure/micro_tunnel/attack_hand(mob/user) if(!isliving(user)) return ..() if(user.loc == src) var/choice = tgui_alert(user,"It's dark and gloomy in here. What would you like to do?","Tunnel",list("Exit", "Move")) switch(choice) if("Exit") user.forceMove(get_turf(src.loc)) user.cancel_camera() user.visible_message("\The [user] climbs out of \the [src]!") return if("Move") var/list/destinations = list() var/turf/myturf = get_turf(src.loc) var/datum/planet/planet for(var/datum/planet/P in SSplanets.planets) if(myturf.z in P.expected_z_levels) planet = P else for(var/obj/structure/micro_tunnel/t in world) if(t == src) continue if(magic || t.magic) destinations |= t continue if(t.z == z) destinations |= t continue var/turf/targetturf = get_turf(t.loc) if(planet) if(targetturf.z in planet.expected_z_levels) destinations |= t continue else var/above = GetAbove(myturf) if(above && t.z == z + 1) destinations |= t continue var/below = GetBelow(myturf) if(below && t.z == z - 1) destinations |= t if(!destinations.len) to_chat(user, "There are no other tunnels connected to this one!") return choice = tgui_input_list(user, "Where would you like to go?", "Pick a tunnel", destinations) if(!choice) return to_chat(user,"You begin moving...") if(!do_after(user, 10 SECONDS, exclusive = TRUE)) return user.forceMove(choice) user.cancel_camera() var/obj/structure/micro_tunnel/da_oddawun = choice da_oddawun.tunnel_notify(user) return if(!can_enter(user)) user.visible_message("\The [user] reaches into \the [src]. . .","You reach into \the [src]. . .") if(!do_after(user, 3 SECONDS, exclusive = TRUE)) user.visible_message("\The [user] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return if(!src.contents.len) to_chat(user, "There was nothing inside.") user.visible_message("\The [user] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return var/grabbed = pick(src.contents) if(!grabbed) to_chat(user, "There was nothing inside.") user.visible_message("\The [user] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return if(ishuman(user)) var/mob/living/carbon/human/h = user var/mob/living/l = grabbed if(isliving(grabbed)) if(!l.attempt_to_scoop(h)) l.forceMove(get_turf(src.loc)) else var/atom/movable/whatever = grabbed whatever.forceMove(get_turf(src.loc)) user.visible_message("\The [user] pulls \the [grabbed] out of \the [src]! ! !") return else if(isanimal(user)) var/mob/living/simple_mob/a = user var/mob/living/l = grabbed if(!a.has_hands || isliving(grabbed)) if(!l.attempt_to_scoop(a)) l.forceMove(get_turf(src.loc)) else var/atom/movable/whatever = grabbed whatever.forceMove(get_turf(src.loc)) user.visible_message("\The [user] pulls \the [grabbed] out of \the [src]! ! !") return if(tgui_alert(user,"Do you want to go into the tunnel?","Enter Tunnel",list("Yes", "No")) != "Yes") return user.visible_message("\The [user] begins climbing into \the [src]!") if(!do_after(user, 10 SECONDS, exclusive = TRUE)) to_chat(user, "You didn't go into \the [src]!") return enter_tunnel(user) /obj/structure/micro_tunnel/proc/can_enter(var/mob/living/user) if(user.mob_size <= MOB_TINY || user.get_effective_size(TRUE) <= max_accepted_scale) return TRUE return FALSE /obj/structure/micro_tunnel/attack_generic(mob/user, damage, attack_verb) attack_hand(user) return ..() /obj/structure/micro_tunnel/MouseDrop_T(mob/living/M, mob/living/user) . = ..() if(M != user) return if(!can_enter(user)) return var/mob/living/k = M k.visible_message("\The [k] begins climbing into \the [src]!") if(!do_after(k, 3 SECONDS, exclusive = TRUE)) to_chat(k, "You didn't go into \the [src]!") return enter_tunnel(k) /obj/structure/micro_tunnel/proc/enter_tunnel(mob/living/k) k.visible_message("\The [k] climbs into \the [src]!") k.forceMove(src) k.cancel_camera() to_chat(k,"You are inside of \the [src]. It's dark and gloomy inside of here. You can click upon the tunnel to exit, or travel to another tunnel if there are other tunnels linked to it.") tunnel_notify(k) /obj/structure/micro_tunnel/proc/tunnel_notify(var/mob/living/user) to_chat(user, "You arrive inside \the [src].") var/our_message = "You can see " var/found_stuff = FALSE for(var/thing in src.contents) if(thing == user) continue found_stuff = TRUE our_message = "[our_message] [thing], " if(isliving(thing)) var/mob/living/t = thing to_chat(t, "\The [user] enters \the [src]!") if(found_stuff) to_chat(user, "[our_message]inside of \the [src]!") if(prob(25)) visible_message("Something moves inside of \the [src]. . .") /obj/structure/micro_tunnel/magic magic = TRUE <<<<<<< HEAD ======= /obj var/micro_accepted_scale = 0.5 var/micro_target = FALSE /obj/Initialize(mapload) . = ..() if(micro_target) verbs += /obj/proc/micro_interact /obj/proc/micro_interact() set name = "Micro Interact" set desc = "Micros can enter, or move between objects with this! Non-micros can reach into objects to search for micros!" set category = "Object" set src in oview(1) if(!isliving(usr)) return var/list/contained_mobs = list() for(var/mob/living/issamob in src.contents) if(isliving(issamob)) contained_mobs |= issamob if(usr.loc == src) var/choice = tgui_alert(usr,"What would you like to do?","[src]",list("Exit", "Move", "Cancel")) switch(choice) if("Exit") usr.forceMove(get_turf(src.loc)) usr.cancel_camera() usr.visible_message("\The [usr] climbs out of \the [src]!") return if("Move") var/list/destinations = list() var/turf/myturf = get_turf(src.loc) for(var/obj/o in range(1,myturf)) if(!istype(o,/obj)) continue if(o == src) continue if(o.micro_target) destinations |= o if(!destinations.len) to_chat(usr, "There is nowhere to move to!") return else if(destinations.len == 1) choice = pick(destinations) else choice = tgui_input_list(usr, "Where would you like to go?", "Pick a destination", destinations) if(!choice) return to_chat(usr,"You begin moving...") if(!do_after(usr, 10 SECONDS, exclusive = TRUE)) return var/obj/our_choice = choice var/list/new_contained_mobs = list() for(var/mob/living/issamob in src.contents) if(isliving(issamob)) contained_mobs |= issamob usr.forceMove(our_choice) usr.cancel_camera() to_chat(usr,"You are inside of \the [our_choice]. You can click upon the thing you are in to exit, or travel to a nearby thing if there are other tunnels linked to it.") var/our_message = "You can see " var/found_stuff = FALSE for(var/thing in new_contained_mobs) if(thing == usr) continue found_stuff = TRUE our_message = "[our_message] [thing], " if(isliving(thing)) var/mob/living/t = thing to_chat(t, "\The [usr] enters \the [src]!") if(found_stuff) to_chat(usr, "[our_message]inside of \the [src]!") if(prob(25)) our_choice.visible_message("Something moves inside of \the [our_choice]. . .") return if("Cancel") return if(!(usr.mob_size <= MOB_TINY || usr.get_effective_size(TRUE) <= micro_accepted_scale)) usr.visible_message("\The [usr] reaches into \the [src]. . .","You reach into \the [src]. . .") if(!do_after(usr, 3 SECONDS, exclusive = TRUE)) usr.visible_message("\The [usr] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return if(!contained_mobs.len) to_chat(usr, "There was nothing inside.") usr.visible_message("\The [usr] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return var/grabbed = pick(contained_mobs) if(!grabbed) to_chat(usr, "There was nothing inside.") usr.visible_message("\The [usr] pulls their hand out of \the [src].","You pull your hand out of \the [src]") return if(ishuman(usr)) var/mob/living/carbon/human/h = usr var/mob/living/l = grabbed if(isliving(grabbed)) l.attempt_to_scoop(h) if(!l.attempt_to_scoop(h)) l.forceMove(get_turf(src.loc)) else var/atom/movable/whatever = grabbed whatever.forceMove(get_turf(src.loc)) usr.visible_message("\The [usr] pulls \the [grabbed] out of \the [src]! ! !") return else if(isanimal(usr)) var/mob/living/simple_mob/a = usr var/mob/living/l = grabbed if(!a.has_hands || isliving(grabbed)) if(!l.attempt_to_scoop(a)) l.forceMove(get_turf(src.loc)) else var/atom/movable/whatever = grabbed whatever.forceMove(get_turf(src.loc)) usr.visible_message("\The [usr] pulls \the [grabbed] out of \the [src]! ! !") return usr.visible_message("\The [usr] begins climbing into \the [src]!") if(!do_after(usr, 10 SECONDS, exclusive = TRUE)) to_chat(usr, "You didn't go into \the [src]!") return usr.visible_message("\The [usr] climbs into \the [src]!") usr.forceMove(src) usr.cancel_camera() to_chat(usr,"You are inside of \the [src]. You can click upon the tunnel to exit, or travel to another tunnel if there are other tunnels linked to it.") var/our_message = "You can see " var/found_stuff = FALSE for(var/thing in contained_mobs) if(thing == usr) continue found_stuff = TRUE our_message = "[our_message] [thing], " if(isliving(thing)) var/mob/living/t = thing to_chat(t, "\The [usr] enters \the [src]!") if(found_stuff) to_chat(usr, "[our_message]inside of \the [src]!") if(prob(25)) visible_message("Something moves inside of \the [src]. . .") /obj/effect/mouse_hole_spawner name = "mouse hole spawner" icon = 'icons/obj/landmark_vr.dmi' icon_state = "blue-x" invisibility = 101 var/chance_to_spawn = 25 /obj/effect/mouse_hole_spawner/Initialize() . = ..() if(prob(chance_to_spawn)) var/obj/structure/micro_tunnel/tunnel = new (get_turf(src.loc)) tunnel.set_dir(dir) qdel(src) >>>>>>> d8fddf3331... Merge pull request #13606 from Very-Soft/micro_structures