/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list) set category = null set name = "Drop Everything" if(!holder) return var/confirm = tgui_alert(src, "Make [M] drop everything?", "Message", list("Yes", "No")) if(confirm != "Yes") return for(var/obj/item/W in M) if(istype(W, /obj/item/implant/backup) || istype(W, /obj/item/nif)) //VOREStation Edit - There's basically no reason to remove either of these continue //VOREStation Edit M.drop_from_inventory(W) log_admin("[key_name(usr)] made [key_name(M)] drop everything!") message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1) feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_prison(mob/M as mob in mob_list) set category = "Admin.Game" //CHOMPEdit set name = "Prison" if(!holder) return if (ismob(M)) if(istype(M, /mob/living/silicon/ai)) tgui_alert_async(usr, "The AI can't be sent to prison you jerk!") return //strip their stuff before they teleport into a cell :downs: for(var/obj/item/W in M) M.drop_from_inventory(W) //teleport person to cell M.Paralyse(5) sleep(5) //so they black out before warping M.loc = pick(prisonwarp) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/prisoner = M prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(prisoner), slot_w_uniform) prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes) spawn(50) to_chat(M, span_red("You have been sent to the prison station!")) log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.") message_admins(span_blue("[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station."), 1) feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //Allows staff to determine who the newer players are. /client/proc/cmd_check_new_players() set category = "Admin.Investigate" //CHOMPEdit set name = "Check new Players" if(!holder) return var/age = tgui_alert(src, "Age check", "Show accounts yonger then _____ days", list("7","30","All")) if(!age) return if(age == "All") age = 9999999 else age = text2num(age) var/missing_ages = 0 var/msg = "" var/highlight_special_characters = 1 for(var/client/C in GLOB.clients) if(C.player_age == "Requires database") missing_ages = 1 continue if(C.player_age < age) msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old
" if(missing_ages) to_chat(src, "Some accounts did not have proper ages set in their clients. This function requires database to be present.") if(msg != "") src << browse(msg, "window=Player_age_check") else to_chat(src, "No matches for that age range found.") /client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list) set category = "Admin" //CHOMPEdit set name = "Subtle Message" if(!ismob(M)) return if (!holder) return var/msg = tgui_input_text(usr, "Message:", text("Subtle PM to [M.key]")) if (!msg) return if(!(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'. msg = sanitize(msg) if(usr) if (usr.client) if(usr.client.holder) to_chat(M, "You hear a voice in your head... [msg]") log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") msg = span_admin_pm_notice(" SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]") message_admins(msg) admin_ticket_log(M, msg) feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE set category = "Fun.Narrate" //CHOMPEdit set name = "Global Narrate" if (!holder) return var/msg = tgui_input_text(usr, "Message:", text("Enter the text you wish to appear to everyone:")) if (!msg) return if(!(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'. msg = sanitize(msg) if (!msg) // We check both before and after, just in case sanitization ended us up with empty message. return to_world("[msg]") log_admin("GlobalNarrate: [key_name(usr)] : [msg]") message_admins(span_blue(" GlobalNarrate: [key_name_admin(usr)] : [msg]
"), 1) feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE set category = "Fun.Narrate" //CHOMPEdit set name = "Direct Narrate" if(!holder) return if(!M) M = tgui_input_list(usr, "Direct narrate to who?", "Active Players", get_mob_with_client_list()) if(!M) return var/msg = tgui_input_text(usr, "Message:", text("Enter the text you wish to appear to your target:")) if(msg && !(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'. msg = sanitize(msg) if( !msg ) return to_chat(M, msg) log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]") msg = span_admin_pm_notice(" DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
") message_admins(msg) admin_ticket_log(M, msg) feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_godmode(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Godmode" if(!holder) return M.status_flags ^= GODMODE to_chat(usr, span_blue("Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]")) log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]") var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]" message_admins(msg) admin_ticket_log(M, msg) feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0) if(automute) if(!CONFIG_GET(flag/automute_on)) // CHOMPEdit return else if(!usr || !usr.client) return if(!usr.client.holder) to_chat(usr, span_red("Error: cmd_admin_mute: You don't have permission to do this.")) return if(!M.client) to_chat(usr, span_red("Error: cmd_admin_mute: This mob doesn't have a client tied to it.")) if(M.client.holder) to_chat(usr, span_red("Error: cmd_admin_mute: You cannot mute an admin/mod.")) if(!M.client) return if(M.client.holder) return var/muteunmute var/mute_string switch(mute_type) if(MUTE_IC) mute_string = "IC (say and emote)" if(MUTE_OOC) mute_string = "OOC" if(MUTE_LOOC) mute_string = "LOOC" if(MUTE_PRAY) mute_string = "pray" if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY" if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY" if(MUTE_ALL) mute_string = "everything" else return if(automute) muteunmute = "auto-muted" M.client.prefs.muted |= mute_type log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]") message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1) to_chat(M, span_alert("You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.")) feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return if(M.client.prefs.muted & mute_type) muteunmute = "unmuted" M.client.prefs.muted &= ~mute_type else muteunmute = "muted" M.client.prefs.muted |= mute_type log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]") message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1) to_chat(M, "You have been [muteunmute] from [mute_string].") feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_add_random_ai_law() set category = "Fun.Silicon" //CHOMPEdit set name = "Add Random AI Law" if(!holder) return var/confirm = tgui_alert(src, "You sure?", "Confirm", list("Yes", "No")) if(confirm != "Yes") return log_admin("[key_name(src)] has added a random AI law.") message_admins("[key_name_admin(src)] has added a random AI law.", 1) var/show_log = tgui_alert(src, "Show ion message?", "Message", list("Yes", "No")) if(!show_log) return if(show_log == "Yes") command_announcement.Announce("Ion storm detected near \the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg') IonStorm(0) feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* Allow admins to set players to be able to respawn/bypass 30 min wait, without the admin having to edit variables directly Ccomp's first proc. */ /client/proc/get_ghosts(var/notify = 0,var/what = 2) // what = 1, return ghosts ass list. // what = 2, return mob list var/list/mobs = list() var/list/ghosts = list() var/list/sortmob = sortAtom(mob_list) // get the mob list. var/any=0 for(var/mob/observer/dead/M in sortmob) mobs.Add(M) //filter it where it's only ghosts any = 1 //if no ghosts show up, any will just be 0 if(!any) if(notify) to_chat(src, "There doesn't appear to be any ghosts for you to select.") return for(var/mob/M in mobs) var/name = M.name ghosts[name] = M //get the name of the mob for the popup list if(what==1) return ghosts else return mobs /client/proc/allow_character_respawn() set category = "Admin.Game" //CHOMPEdit set name = "Allow player to respawn" set desc = "Let a player bypass the wait to respawn or allow them to re-enter their corpse." if(!holder) return var/target = tgui_input_list(usr, "Select a ckey to allow to rejoin", "Allow Respawn Selector", GLOB.respawn_timers) if(!target) return if(GLOB.respawn_timers[target] == -1) // Their respawn timer is set to -1, which is 'not allowed to respawn' var/response = tgui_alert(src, "Are you sure you wish to allow this individual to respawn? They would normally not be able to.","Allow impossible respawn?",list("No","Yes")) if(response != "Yes") return GLOB.respawn_timers -= target var/found_client = FALSE for(var/client/C as anything in GLOB.clients) if(C.ckey == target) found_client = C to_chat(C, span_notice("You may now respawn. You should roleplay as if you learned nothing about the round during your time with the dead.")) if(isobserver(C.mob)) var/mob/observer/dead/G = C.mob G.can_reenter_corpse = 1 to_chat(C, span_notice("You can also re-enter your corpse, if you still have one!")) break if(!found_client) to_chat(src, span_notice("The associated client didn't appear to be connected, so they couldn't be notified, but they can now respawn if they reconnect.")) log_admin("[key_name(usr)] allowed [found_client ? key_name(found_client) : target] to bypass the respawn time limit") message_admins("Admin [key_name_admin(usr)] allowed [found_client ? key_name_admin(found_client) : target] to bypass the respawn time limit", 1) /client/proc/toggle_antagHUD_use() set category = "Server.Game" //CHOMPEdit set name = "Toggle antagHUD usage" set desc = "Toggles antagHUD usage for observers" if(!holder) return var/action="" if(CONFIG_GET(flag/antag_hud_allowed)) // CHOMPEdit for(var/mob/observer/dead/g in get_ghosts()) if(!g.client.holder) //Remove the verb from non-admin ghosts remove_verb(g, /mob/observer/dead/verb/toggle_antagHUD) if(g.antagHUD) g.antagHUD = 0 // Disable it on those that have it enabled g.has_enabled_antagHUD = 2 // We'll allow them to respawn to_chat(g, span_red("The Administrator has disabled AntagHUD ")) CONFIG_SET(flag/antag_hud_allowed, FALSE) // CHOMPEdit to_chat(src, span_red("AntagHUD usage has been disabled")) action = "disabled" else for(var/mob/observer/dead/g in get_ghosts()) if(!g.client.holder) // Add the verb back for all non-admin ghosts add_verb(g, /mob/observer/dead/verb/toggle_antagHUD) to_chat(g, span_blue("The Administrator has enabled AntagHUD ")) // Notify all observers they can now use AntagHUD CONFIG_SET(flag/antag_hud_allowed, TRUE) // CHOMPEdit action = "enabled" to_chat(src, span_blue("AntagHUD usage has been enabled")) log_admin("[key_name(usr)] has [action] antagHUD usage for observers") message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1) /client/proc/toggle_antagHUD_restrictions() set category = "Server.Game" //CHOMPEdit set name = "Toggle antagHUD Restrictions" set desc = "Restricts players that have used antagHUD from being able to join this round." if(!holder) return var/action="" if(CONFIG_GET(flag/antag_hud_restricted)) // CHOMPEdit for(var/mob/observer/dead/g in get_ghosts()) to_chat(g, span_blue("The administrator has lifted restrictions on joining the round if you use AntagHUD")) action = "lifted restrictions" CONFIG_SET(flag/antag_hud_restricted, FALSE) // CHOMPEdit to_chat(src, span_blue("AntagHUD restrictions have been lifted")) else for(var/mob/observer/dead/g in get_ghosts()) to_chat(g, span_red("The administrator has placed restrictions on joining the round if you use AntagHUD")) to_chat(g, span_red("Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions ")) g.antagHUD = 0 g.has_enabled_antagHUD = 0 action = "placed restrictions" CONFIG_SET(flag/antag_hud_restricted, TRUE) // CHOMPEdit to_chat(src, span_red("AntagHUD restrictions have been enabled")) log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD") message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1) /* If a guy was gibbed and you want to revive him, this is a good way to do so. Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one. Traitors and the like can also be revived with the previous role mostly intact. /N */ /client/proc/respawn_character() set category = "Fun.Event Kit" //CHOMPEdit set name = "Spawn Character" set desc = "(Re)Spawn a client's loaded character." if(!holder) return var/client/picked_client = tgui_input_list(src, "Please specify which client's character to spawn.", "Client", GLOB.clients) if(!picked_client) return respawn_character_proper(picked_client) /client/proc/respawn_character_proper(client/picked_client) if(!istype(picked_client)) return //I frontload all the questions so we don't have a half-done process while you're reading. var/location = tgui_alert(src, "Please specify where to spawn them.", "Location", list("Right Here", "Arrivals", "Cancel")) if(location == "Cancel" || !location) return var/announce = tgui_alert(src,"Announce as if they had just arrived?", "Announce", list("No", "Yes", "Cancel")) if(!announce || announce == "Cancel") return else if(announce == "Yes") //Too bad buttons can't just have 1/0 values and different display strings announce = 1 else announce = 0 var/inhabit = tgui_alert(src,"Put the person into the spawned mob?", "Inhabit", list("Yes", "No", "Cancel")) if(!inhabit || inhabit == "Cancel") return else if(inhabit == "Yes") inhabit = 1 else inhabit = 0 //Name matching is ugly but mind doesn't persist to look at. var/charjob var/records var/datum/data/record/record_found record_found = find_general_record("name",picked_client.prefs.real_name) //Found their record, they were spawned previously if(record_found) var/samejob = tgui_alert(src,"Found [picked_client.prefs.real_name] in data core. They were [record_found.fields["real_rank"]] this round. Assign same job? They will not be re-added to the manifest/records, either way.","Previously spawned",list("Yes","Assistant","No")) if(!samejob) return if(samejob == "Yes") charjob = record_found.fields["real_rank"] else if(samejob == JOB_ALT_VISITOR) //VOREStation Edit - Visitor not Assistant charjob = JOB_ALT_VISITOR //VOREStation Edit - Visitor not Assistant else records = tgui_alert(src,"No data core entry detected. Would you like add them to the manifest, and sec/med/HR records?","Records",list("No", "Yes", "Cancel")) if(!records || records == "Cancel") return if(records == "Yes") records = 1 else records = 0 //Well you're not reloading their job or they never had one. if(!charjob) var/pickjob = tgui_input_list(src,"Pick a job to assign them (or none).","Job Select", joblist + "-No Job-", "-No Job-") if(!pickjob) return if(pickjob != "-No Job-") charjob = pickjob //If you've picked a job by now, you can equip them. var/equipment if(charjob) equipment = tgui_alert(src,"Spawn them with equipment?", "Equipment", list("Yes", "No", "Cancel")) if(!equipment || equipment == "Cancel") return else if(equipment == "Yes") equipment = 1 else equipment = 0 //For logging later var/admin = key_name_admin(src) var/player_key = picked_client.key //VOREStation Add - Needed for persistence var/picked_ckey = picked_client.ckey var/picked_slot = picked_client.prefs.default_slot //VOREStation Add End var/mob/living/carbon/human/new_character var/spawnloc var/showy //Where did you want to spawn them? switch(location) if("Right Here") //Spawn them on your turf spawnloc = get_turf(src.mob) showy = tgui_input_list(src,"Showy entrance?", "Showy", list("No", "Telesparks", "Drop Pod", "Fall", "Cancel")) if(showy == "Cancel") return if(showy == "Drop Pod") showy = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel")) // reusing var if(!showy || showy == "Cancel") return if("Arrivals") //Spawn them at a latejoin spawnpoint spawnloc = pick(latejoin) else //I have no idea how you're here to_chat(src, "Invalid spawn location choice.") return //Did we actually get a loc to spawn them? if(!spawnloc) to_chat(src, "Couldn't get valid spawn location.") return new_character = new(spawnloc) if(showy == "Telesparks") anim(spawnloc,new_character,'icons/mob/mob.dmi',,"phasein",,new_character.dir) playsound(spawnloc, "sparks", 50, 1) var/datum/effect/effect/system/spark_spread/spk = new(new_character) spk.set_up(5, 0, new_character) spk.attach(new_character) spk.start() //We were able to spawn them, right? if(!new_character) to_chat(src, "Something went wrong and spawning failed.") return //Write the appearance and whatnot out to the character picked_client.prefs.copy_to(new_character) if(new_character.dna) new_character.dna.ResetUIFrom(new_character) new_character.sync_organ_dna() if(inhabit) new_character.key = player_key //Were they any particular special role? If so, copy. if(new_character.mind) var/datum/antagonist/antag_data = get_antag_data(new_character.mind.special_role) if(antag_data) antag_data.add_antagonist(new_character.mind) antag_data.place_mob(new_character) //VOREStation Add - Required for persistence if(new_character.mind) new_character.mind.loaded_from_ckey = picked_ckey new_character.mind.loaded_from_slot = picked_slot //VOREStation Add End for(var/lang in picked_client.prefs.alternate_languages) var/datum/language/chosen_language = GLOB.all_languages[lang] if(chosen_language) if(is_lang_whitelisted(src,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs))) new_character.add_language(lang) //If desired, apply equipment. if(equipment) if(charjob) job_master.EquipRank(new_character, charjob, 1, announce) if(new_character.mind) new_character.mind.assigned_role = charjob new_character.mind.role_alt_title = job_master.GetPlayerAltTitle(new_character, charjob) equip_custom_items(new_character) //CHOMPEdit readded to enable custom_item.txt //If desired, add records. if(records) data_core.manifest_inject(new_character) //A redraw for good measure new_character.regenerate_icons() new_character.update_transform() //VOREStation Edit //If we're announcing their arrival if(announce) AnnounceArrival(new_character, new_character.mind.assigned_role, "Common", new_character.z) log_admin("[admin] has spawned [player_key]'s character [new_character.real_name].") message_admins("[admin] has spawned [player_key]'s character [new_character.real_name].", 1) feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! // Drop pods and fall if(showy == "Polite") var/turf/T = get_turf(new_character) new /obj/structure/drop_pod/polite(T, new_character) to_chat(new_character, "Please wait for your arrival.") else if(showy == "Destructive") var/turf/T = get_turf(new_character) new /obj/structure/drop_pod(T, new_character) to_chat(new_character, "Please wait for your arrival.") else if(showy == "Fall") spawn(1) var/initial_x = new_character.pixel_x var/initial_y = new_character.pixel_y new_character.plane = 1 new_character.pixel_x = rand(-150, 150) new_character.pixel_y = 500 // When you think that pixel_z is height but you are wrong new_character.density = FALSE new_character.opacity = FALSE animate(new_character, pixel_y = initial_y, pixel_x = initial_x , time = 7) spawn(7) new_character.end_fall() to_chat(new_character, "You have been fully spawned. Enjoy the game.") return new_character /client/proc/cmd_admin_add_freeform_ai_law() set category = "Fun.Silicon" //CHOMPEdit set name = "Add Custom AI law" if(!holder) return var/input = sanitize(tgui_input_text(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "")) if(!input) return for(var/mob/living/silicon/ai/M in mob_list) if (M.stat == 2) to_chat(usr, "Upload failed. No signal is being detected from the AI.") else if (M.see_in_dark == 0) to_chat(usr, "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.") else M.add_ion_law(input) for(var/mob/living/silicon/ai/O in mob_list) to_chat(O,input + span_red("... LAWS UPDATED!")) O.show_laws() log_admin("Admin [key_name(usr)] has added a new AI law - [input]") message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1) var/show_log = tgui_alert(src, "Show ion message?", "Message", list("Yes", "No")) if(show_log == "Yes") command_announcement.Announce("Ion storm detected near the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg') feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list) set category = "Admin.Game" //CHOMPEdit set name = "Rejuvenate" if(!holder) return if(!mob) return if(!istype(M)) tgui_alert_async(usr, "Cannot revive a ghost") return if(CONFIG_GET(flag/allow_admin_rev)) // CHOMPEdit M.revive() log_admin("[key_name(usr)] healed / revived [key_name(M)]") var/msg = span_danger("Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!") message_admins(msg) admin_ticket_log(M, msg) else tgui_alert_async(usr, "Admin revive disabled") feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_create_centcom_report() set category = "Debug.Game" //CHOMPEdit set name = "Create Command Report" if(!holder) return var/input = sanitize(tgui_input_text(usr, "Please enter anything you want. Anything. Serious.", "What?", "", multiline = TRUE, prevent_enter = TRUE), extra = 0) var/customname = sanitizeSafe(tgui_input_text(usr, "Pick a title for the report.", "Title")) if(!input) return if(!customname) customname = "[using_map.company_name] Update" //New message handling post_comm_message(customname, replacetext(input, "\n", "
")) switch(tgui_alert(usr, "Should this be announced to the general population?","Show world?",list("Yes","No"))) if("Yes") command_announcement.Announce(input, customname, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1); if("No") to_world(span_red("New [using_map.company_name] Update available at all communication consoles.")) world << sound('sound/AI/commandreport.ogg') log_admin("[key_name(src)] has created a command report: [input]") message_admins("[key_name_admin(src)] has created a command report", 1) feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_delete(atom/O as obj|mob|turf in _validate_atom(O)) // I don't understand precisely how this fixes the string matching against a substring, but it does - Ater set category = "Admin.Game" //CHOMPEdit set name = "Delete" if (!holder) return admin_delete(O) /client/proc/cmd_admin_list_open_jobs() set category = "Admin.Investigate" //CHOMPEdit set name = "List free slots" if (!holder) return if(job_master) for(var/datum/job/job in job_master.occupations) to_chat(src, "[job.title]: [job.total_positions]") feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world) set category = "Special Verbs" set name = "Explosion" if(!check_rights(R_DEBUG|R_FUN)) return //VOREStation Edit var/devastation = tgui_input_number(usr, "Range of total devastation. -1 to none", text("Input"), min_value=-1) if(devastation == null) return var/heavy = tgui_input_number(usr, "Range of heavy impact. -1 to none", text("Input"), min_value=-1) if(heavy == null) return var/light = tgui_input_number(usr, "Range of light impact. -1 to none", text("Input"), min_value=-1) if(light == null) return var/flash = tgui_input_number(usr, "Range of flash. -1 to none", text("Input"), min_value=-1) if(flash == null) return if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1)) if ((devastation > 20) || (heavy > 20) || (light > 20)) if (tgui_alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) != "Yes") return explosion(O, devastation, heavy, light, flash) log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1) feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world) set category = "Special Verbs" set name = "EM Pulse" if(!check_rights(R_DEBUG|R_FUN)) return //VOREStation Edit var/heavy = tgui_input_number(usr, "Range of heavy pulse.", text("Input")) if(heavy == null) return var/med = tgui_input_number(usr, "Range of medium pulse.", text("Input")) if(med == null) return var/light = tgui_input_number(usr, "Range of light pulse.", text("Input")) if(light == null) return var/long = tgui_input_number(usr, "Range of long pulse.", text("Input")) if(long == null) return if (heavy || med || light || long) empulse(O, heavy, med, light, long) log_admin("[key_name(usr)] created an EM Pulse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])", 1) feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_gib(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Gib" if(!check_rights(R_ADMIN|R_FUN)) return //VOREStation Edit var/confirm = tgui_alert(src, "You sure?", "Confirm", list("Yes", "No")) if(confirm != "Yes") return //Due to the delay here its easy for something to have happened to the mob if(!M) return log_admin("[key_name(usr)] has gibbed [key_name(M)]") message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1) if(istype(M, /mob/observer/dead)) gibs(M.loc) return M.gib() feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_gib_self() set name = "Gibself" set category = "Fun.Do Not" //CHOMPEdit if(!holder) return var/confirm = tgui_alert(src, "You sure?", "Confirm", list("Yes", "No")) if(!confirm) return if(confirm == "Yes") if (istype(mob, /mob/observer/dead)) // so they don't spam gibs everywhere return else mob.gib() log_admin("[key_name(usr)] used gibself.") message_admins(span_blue("[key_name_admin(usr)] used gibself."), 1) feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* /client/proc/cmd_manual_ban() set name = "Manual Ban" set category = "Special Verbs" if(!authenticated || !holder) to_chat(src, "Only administrators may use this command.") return var/mob/M = null switch(tgui_alert(usr, "How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel")) if("Key List") var/list/keys = list() for(var/mob/M in player_list) keys += M.client var/selection = tgui_input_list(usr, "Please, select a player!", "Admin Jumping", keys) if(!selection) return M = selection:mob if ((M.client && M.client.holder && (M.client.holder.level >= holder.level))) tgui_alert_async(usr, "You cannot perform this action. You must be of a higher administrative rank!") return switch(tgui_alert(usr, "Temporary Ban?","Temporary Ban",list("Yes","No"))) if("Yes") var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num if(!mins) return if(mins >= 525600) mins = 525599 var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return if(M) AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins) to_chat(M, "You have been banned by [usr.client.ckey].\nReason: [reason].") to_chat(M, "This is a temporary ban, it will be removed in [mins] minutes.") to_chat(M, "To try to resolve this matter head to http://ss13.donglabs.com/forum/") log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]") del(M.client) qdel(M) else if("No") var/reason = input(usr,"Reason?","reason","Griefer") as text if(!reason) return AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0) to_chat(M, "You have been banned by [usr.client.ckey].\nReason: [reason].") to_chat(M, "This is a permanent ban.") to_chat(M, "To try to resolve this matter head to http://ss13.donglabs.com/forum/") log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") message_admins("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]") del(M.client) qdel(M) */ /client/proc/update_world() // If I see anyone granting powers to specific keys like the code that was here, // I will both remove their SVN access and permanently ban them from my servers. return /client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list) set category = "Admin.Investigate" //CHOMPEdit set name = "Check Contents" set popup_menu = FALSE //VOREStation Edit - Declutter. if(!holder) return var/list/L = M.get_contents() for(var/t in L) to_chat(usr, "[t]") feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* This proc is DEFERRED. Does not do anything. /client/proc/cmd_admin_remove_phoron() set category = "Debug" set name = "Stabilize Atmos." if(!holder) to_chat(src, "Only administrators may use this command.") return feedback_add_details("admin_verb","STATM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! // DEFERRED spawn(0) for(var/turf/T in view()) T.poison = 0 T.oldpoison = 0 T.tmppoison = 0 T.oxygen = 755985 T.oldoxy = 755985 T.tmpoxy = 755985 T.co2 = 14.8176 T.oldco2 = 14.8176 T.tmpco2 = 14.8176 T.n2 = 2.844e+006 T.on2 = 2.844e+006 T.tn2 = 2.844e+006 T.tsl_gas = 0 T.osl_gas = 0 T.sl_gas = 0 T.temp = 293.15 T.otemp = 293.15 T.ttemp = 293.15 */ /client/proc/toggle_view_range() set category = "Admin.Game" //CHOMPEdit set name = "Change View Range" set desc = "switches between 1x and custom views" if(!holder) return var/view = src.view if(view == world.view) view = tgui_input_list(usr, "Select view range:", "FUCK YE", list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)) else view = world.view mob.set_viewsize(view) log_admin("[key_name(usr)] changed their view range to [view].") message_admins("[key_name_admin(usr)] changed their view range to [view].", 1) //CHOMPEdit - Uncommented this. feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_call_shuttle() set category = "Admin.Events" //CHOMPEdit set name = "Call Shuttle" if ((!( ticker ) || !emergency_shuttle.location())) return if(!check_rights(R_ADMIN)) return //VOREStation Edit var/confirm = tgui_alert(src, "You sure?", "Confirm", list("Yes", "No")) if(confirm != "Yes") return var/choice if(ticker.mode.auto_recall_shuttle) choice = tgui_input_list(usr, "The shuttle will just return if you call it. Call anyway?", "Shuttle Call", list("Confirm", "Cancel")) if(choice == "Confirm") emergency_shuttle.auto_recall = 1 //enable auto-recall else return choice = tgui_input_list(usr, "Is this an emergency evacuation or a crew transfer?", "Shuttle Call", list("Emergency", "Crew Transfer")) if (choice == "Emergency") emergency_shuttle.call_evac() else emergency_shuttle.call_transfer() feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-called the emergency shuttle.") message_admins(span_blue("[key_name_admin(usr)] admin-called the emergency shuttle."), 1) return /client/proc/admin_cancel_shuttle() set category = "Admin.Events" //CHOMPEdit set name = "Cancel Shuttle" if(!check_rights(R_ADMIN|R_FUN)) return // CHOMPstation edit: Lets anyone cancel the shuttle. if(tgui_alert(src, "You sure?", "Confirm", list("Yes", "No")) != "Yes") return if(!ticker || !emergency_shuttle.can_recall()) return emergency_shuttle.recall() feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-recalled the emergency shuttle.") message_admins(span_blue("[key_name_admin(usr)] admin-recalled the emergency shuttle."), 1) return /client/proc/admin_deny_shuttle() set category = "Admin.Events" //CHOMPEdit set name = "Toggle Deny Shuttle" if (!ticker) return if(!check_rights(R_ADMIN)) return //VOREStation Edit emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle log_admin("[key_name(src)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.") message_admins("[key_name_admin(usr)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.") /client/proc/cmd_admin_attack_log(mob/M as mob in mob_list) set category = "Special Verbs" set name = "Attack Log" to_chat(usr, span_red("Attack Log for [mob]")) for(var/t in M.attack_log) to_chat(usr,t) feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/everyone_random() set category = "Fun.Do Not" //CHOMPEdit set name = "Make Everyone Random" set desc = "Make everyone have a random appearance. You can only use this before rounds!" if(!check_rights(R_FUN)) return if (ticker && ticker.mode) to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!") return if(ticker.random_players) ticker.random_players = 0 message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1) to_chat(usr, "Disabled.") return var/notifyplayers = tgui_alert(src, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel")) if(!notifyplayers || notifyplayers == "Cancel") return log_admin("Admin [key_name(src)] has forced the players to have random appearances.") message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1) if(notifyplayers == "Yes") to_world(span_blue("Admin [usr.key] has forced the players to have completely random identities!")) to_chat(usr, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.") ticker.random_players = 1 feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_random_events() set category = "Server.Game" //CHOMPEdit set name = "Toggle random events on/off" set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off" if(!check_rights(R_SERVER)) return //VOREStation Edit if(!CONFIG_GET(flag/allow_random_events)) // CHOMPEdit CONFIG_SET(flag/allow_random_events, TRUE) // CHOMPEdit to_chat(usr, "Random events enabled") message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1) else CONFIG_SET(flag/allow_random_events, FALSE) // CHOMPEdit to_chat(usr, "Random events disabled") message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1) feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/despawn_player(var/mob/M in living_mob_list) set name = "Cryo Player" set category = "Admin.Game" //CHOMPEdit set desc = "Removes a player from the round as if they'd cryo'd." set popup_menu = FALSE if(!check_rights(R_ADMIN|R_EVENT)) return if(!M) return var/confirm = tgui_alert(usr, "Are you sure you want to cryo [M]?","Confirmation",list("No","Yes")) if(confirm != "Yes") return var/list/human_cryopods = list() var/list/robot_cryopods = list() for(var/obj/machinery/cryopod/CP in machines) if(!CP.control_computer) continue //Broken pod w/o computer, move on. var/listname = "[CP.name] ([CP.x],[CP.y],[CP.z])" if(istype(CP,/obj/machinery/cryopod/robot)) robot_cryopods[listname] = CP else human_cryopods[listname] = CP //Gotta log this up here before they get ghostized and lose their key or anything. log_and_message_admins("[key_name(src)] admin cryo'd [key_name(M)].") feedback_add_details("admin_verb","ACRYO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(ishuman(M)) var/choice = tgui_input_list(usr,"Select a cryopod to use","Cryopod Choice", human_cryopods) var/obj/machinery/cryopod/CP = human_cryopods[choice] if(!CP) return M.ghostize() CP.despawn_occupant(M) return else if(issilicon(M)) if(isAI(M)) var/mob/living/silicon/ai/ai = M empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(ai.loc) global_announcer.autosay("[ai] has been moved to intelligence storage.", "Artificial Intelligence Oversight") ai.clear_client() return else var/choice = tgui_input_list(usr,"Select a cryopod to use","Cryopod Choice", robot_cryopods) var/obj/machinery/cryopod/robot/CP = robot_cryopods[choice] if(!CP) return M.ghostize() CP.despawn_occupant(M) return else if(isliving(M)) M.ghostize() qdel(M) //Bye /client/proc/cmd_admin_droppod_spawn(var/object as text) set name = "Drop Pod Atom" set desc = "Spawn a new atom/movable in a drop pod where you are." set category = "Fun.Drop Pod" //CHOMPEdit if(!check_rights(R_SPAWN)) return var/list/types = typesof(/atom/movable) var/list/matches = new() for(var/path in types) if(findtext("[path]", object)) matches += path if(!matches.len) return var/chosen if(matches.len==1) chosen = matches[1] else chosen = tgui_input_list(usr, "Select a movable type:", "Spawn in Drop Pod", matches) if(!chosen) return var/podtype = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel")) if(!podtype || podtype == "Cancel") return var/autoopen = tgui_alert(src,"Should the pod open automatically?", "Drop Pod", list("Yes", "No", "Cancel")) if(!autoopen || autoopen == "Cancel") return switch(podtype) if("Destructive") var/atom/movable/AM = new chosen(usr.loc) new /obj/structure/drop_pod(get_turf(usr), AM, autoopen == "Yes" ? TRUE : FALSE) if("Polite") var/atom/movable/AM = new chosen(usr.loc) new /obj/structure/drop_pod/polite(get_turf(usr), AM, autoopen == "Yes" ? TRUE : FALSE) feedback_add_details("admin_verb","DPA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_droppod_deploy() set name = "Drop Pod Deploy" set desc = "Drop an existing mob where you are in a drop pod." set category = "Fun.Drop Pod" //CHOMPEdit if(!check_rights(R_SPAWN)) return var/mob/living/L = tgui_input_list(usr, "Select the mob to drop:", "Mob Picker", living_mob_list) if(!L) return var/podtype = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel")) if(!podtype || podtype == "Cancel") return var/autoopen = tgui_alert(src,"Should the pod open automatically?", "Drop Pod", list("Yes", "No", "Cancel")) if(!autoopen || autoopen == "Cancel") return if(!L || QDELETED(L)) return switch(podtype) if("Destructive") new /obj/structure/drop_pod(get_turf(usr), L, autoopen == "Yes" ? TRUE : FALSE) if("Polite") new /obj/structure/drop_pod/polite(get_turf(usr), L, autoopen == "Yes" ? TRUE : FALSE) feedback_add_details("admin_verb","DPD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!