//////////////////////////////////////////////////////////////////////////////// /// (Mixing)Glass. //////////////////////////////////////////////////////////////////////////////// /obj/item/weapon/reagent_containers/glass name = " " var/base_name = " " desc = " " icon = 'icons/obj/chemical.dmi' icon_state = "null" item_state = "null" amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60) volume = 60 flags = OPENCONTAINER var/label_text = "" var/list/can_be_placed_into = list( /obj/machinery/chem_master/, /obj/machinery/chem_dispenser/, /obj/machinery/reagentgrinder, /obj/structure/table, /obj/structure/closet, /obj/structure/sink, /obj/item/weapon/storage, /obj/machinery/atmospherics/unary/cryo_cell, /obj/machinery/dna_scannernew, /obj/item/weapon/grenade/chem_grenade, /obj/machinery/bot/medbot, /obj/machinery/computer/pandemic, /obj/item/weapon/storage/secure/safe, /obj/machinery/iv_drip, /obj/machinery/disease2/incubator, /obj/machinery/disposal, /obj/machinery/apiary, /mob/living/simple_animal/cow, /mob/living/simple_animal/hostile/retaliate/goat, /obj/machinery/computer/centrifuge, /obj/machinery/sleeper, /obj/machinery/smartfridge/, /obj/machinery/biogenerator, /obj/machinery/constructable_frame ) New() ..() base_name = name examine(mob/user) if(!..(user, 2)) return if(reagents && reagents.reagent_list.len) user << "\blue It contains [src.reagents.total_volume] units of liquid." else user << "\blue It is empty." if (!is_open_container()) user << "\blue Airtight lid seals it completely." attack_self() ..() if (is_open_container()) usr << "You put the lid on \the [src]." flags ^= OPENCONTAINER else usr << "You take the lid off \the [src]." flags |= OPENCONTAINER update_icon() afterattack(obj/target, mob/user , flag) if (!is_open_container() || !flag) return for(var/type in src.can_be_placed_into) if(istype(target, type)) return if(ismob(target) && target.reagents && reagents.total_volume) user << "\blue You splash the solution onto [target]." var/mob/living/M = target var/list/injected = list() for(var/datum/reagent/R in src.reagents.reagent_list) injected += R.name var/contained = english_list(injected) M.attack_log += text("\[[time_stamp()]\] Has been splashed with [src.name] by [user.name] ([user.ckey]). Reagents: [contained]") user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to splash [M.name] ([M.key]). Reagents: [contained]") msg_admin_attack("[user.name] ([user.ckey]) splashed [M.name] ([M.key]) with [src.name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") for(var/mob/O in viewers(world.view, user)) O.show_message(text("\red [] has been splashed with something by []!", target, user), 1) src.reagents.reaction(target, TOUCH) spawn(5) src.reagents.clear_reagents() return else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us. target.add_fingerprint(user) if(!target.reagents.total_volume && target.reagents) user << "\red [target] is empty." return if(reagents.total_volume >= reagents.maximum_volume) user << "\red [src] is full." return var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this) user << "\blue You fill [src] with [trans] units of the contents of [target]." else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it. if(!reagents.total_volume) user << "\red [src] is empty." return if(target.reagents.total_volume >= target.reagents.maximum_volume) user << "\red [target] is full." return var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this) user << "\blue You transfer [trans] units of the solution to [target]." else if(istype(target, /obj/machinery/bunsen_burner)) return else if(istype(target, /obj/machinery/smartfridge)) return else if(istype(target, /obj/machinery/radiocarbon_spectrometer)) return else if(reagents.total_volume) user << "\blue You splash the solution onto [target]." src.reagents.reaction(target, TOUCH) spawn(5) src.reagents.clear_reagents() return attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen)) var/tmp_label = sanitize(copytext(input(user, "Enter a label for [src.name]","Label",src.label_text), 1, MAX_NAME_LEN)) if(length(tmp_label) > 10) user << "\red The label can be at most 10 characters long." else user << "\blue You set the label to \"[tmp_label]\"." src.label_text = tmp_label src.update_name_label() proc/update_name_label() if(src.label_text == "") src.name = src.base_name else src.name = "[src.base_name] ([src.label_text])" /obj/item/weapon/reagent_containers/glass/beaker name = "beaker" desc = "A beaker." icon = 'icons/obj/chemical.dmi' icon_state = "beaker" item_state = "beaker" matter = list("glass" = 500) New() ..() desc += " Can hold up to [volume] units." on_reagent_change() update_icon() pickup(mob/user) ..() update_icon() dropped(mob/user) ..() update_icon() attack_hand() ..() update_icon() update_icon() overlays.Cut() if(reagents.total_volume) var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) if(0 to 9) filling.icon_state = "[icon_state]-10" if(10 to 24) filling.icon_state = "[icon_state]10" if(25 to 49) filling.icon_state = "[icon_state]25" if(50 to 74) filling.icon_state = "[icon_state]50" if(75 to 79) filling.icon_state = "[icon_state]75" if(80 to 90) filling.icon_state = "[icon_state]80" if(91 to INFINITY) filling.icon_state = "[icon_state]100" filling.color = mix_color_from_reagents(reagents.reagent_list) overlays += filling if (!is_open_container()) var/image/lid = image(icon, src, "lid_[initial(icon_state)]") overlays += lid /obj/item/weapon/reagent_containers/glass/beaker/large name = "large beaker" desc = "A large beaker." icon_state = "beakerlarge" matter = list("glass" = 5000) volume = 120 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/noreact name = "cryostasis beaker" desc = "A cryostasis beaker that allows for chemical storage without reactions." icon_state = "beakernoreact" matter = list("glass" = 500) volume = 60 amount_per_transfer_from_this = 10 flags = OPENCONTAINER | NOREACT /obj/item/weapon/reagent_containers/glass/beaker/bluespace name = "bluespace beaker" desc = "A bluespace beaker, powered by experimental bluespace technology." icon_state = "beakerbluespace" matter = list("glass" = 5000) volume = 300 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120,300) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/vial name = "vial" desc = "A small glass vial." icon_state = "vial" matter = list("glass" = 250) volume = 30 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/cryoxadone New() ..() reagents.add_reagent("cryoxadone", 30) update_icon() /obj/item/weapon/reagent_containers/glass/beaker/sulphuric New() ..() reagents.add_reagent("sacid", 60) update_icon() /obj/item/weapon/reagent_containers/glass/bucket desc = "It's a bucket." name = "bucket" icon = 'icons/obj/janitor.dmi' icon_state = "bucket" item_state = "bucket" matter = list("metal" = 200) w_class = 3.0 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) volume = 120 flags = OPENCONTAINER attackby(var/obj/D, mob/user as mob) if(isprox(D)) user << "You add [D] to [src]." del(D) user.put_in_hands(new /obj/item/weapon/bucket_sensor) user.drop_from_inventory(src) del(src) update_icon() overlays.Cut() if (!is_open_container()) var/image/lid = image(icon, src, "lid_[initial(icon_state)]") overlays += lid // vials are defined twice, what? /* /obj/item/weapon/reagent_containers/glass/beaker/vial name = "vial" desc = "Small glass vial. Looks fragile." icon_state = "vial" g_amt = 500 volume = 15 amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1,5,15) flags = OPENCONTAINER */ /* /obj/item/weapon/reagent_containers/glass/blender_jug name = "Blender Jug" desc = "A blender jug, part of a blender." icon = 'icons/obj/kitchen.dmi' icon_state = "blender_jug_e" volume = 100 on_reagent_change() switch(src.reagents.total_volume) if(0) icon_state = "blender_jug_e" if(1 to 75) icon_state = "blender_jug_h" if(76 to 100) icon_state = "blender_jug_f" /obj/item/weapon/reagent_containers/glass/canister //not used apparantly desc = "It's a canister. Mainly used for transporting fuel." name = "canister" icon = 'icons/obj/tank.dmi' icon_state = "canister" item_state = "canister" m_amt = 300 g_amt = 0 w_class = 4.0 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60) volume = 120 /obj/item/weapon/reagent_containers/glass/dispenser name = "reagent glass" desc = "A reagent glass." icon = 'icons/obj/chemical.dmi' icon_state = "beaker0" amount_per_transfer_from_this = 10 flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/dispenser/surfactant name = "reagent glass (surfactant)" icon_state = "liquid" New() ..() reagents.add_reagent("fluorosurfactant", 20) */