/obj/item/clothing/gloves/weddingring name = "golden wedding ring" desc = "For showing your devotion to another person. It has a golden glimmer to it." icon = 'icons/inventory/hands/item_vr.dmi' icon_state = "wedring_g" item_state = "wedring_g" var/partnername = "" body_parts_covered = null /obj/item/clothing/gloves/weddingring/attack_self(mob/user) partnername = tgui_input_text(user, "Would you like to change the holoengraving on the ring?", "Name your betrothed", "Bae", MAX_NAME_LEN) name = "[initial(name)] - [partnername]" /obj/item/clothing/gloves/weddingring/silver name = "silver wedding ring" icon_state = "wedring_s" item_state = "wedring_s" /obj/item/clothing/gloves/color name = "gloves" desc = "A pair of gloves, they don't look special in any way." item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white") icon_state = "latex" // Armor Versions Here /obj/item/clothing/gloves/combat/knight desc = "ye olde armored gauntlets" name = "knight gauntlets" icon_state = "black" item_state = "black" siemens_coefficient = 2 permeability_coefficient = 0.05 min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/combat/knight/brown desc = "ye olde armored gauntlets" name = "knight gauntlets" icon_state = "brown" item_state = "brown" // Costume Versions Here /obj/item/clothing/gloves/combat/knight_costume desc = "ye olde armored gauntlets" name = "knight gauntlets" icon_state = "black" item_state = "black" siemens_coefficient = 2 permeability_coefficient = 0.05 min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/combat/knight_costume/brown desc = "ye olde armored gauntlets" name = "knight gauntlets" icon_state = "brown" item_state = "brown" /obj/item/clothing/gloves/heavy_engineer desc = "Elbow-length insulated gloves, with added reinforcement. They'll keep your fingers and forearms just that little bit safer from things that might try to melt, mangle, or burn them. A tag on the inside of each glove reads \'PROPERTY OF ENGINEERING, RETURN IF FOUND\'." name = "heavy-duty engineering gloves" icon_state = "heavy_engi" item_state = "heavy_engi" siemens_coefficient = 0 permeability_coefficient = 0.05 flags = THICKMATERIAL armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 30, rad = 30) icon = 'icons/inventory/hands/item_vr.dmi' default_worn_icon = 'icons/inventory/hands/mob_vr.dmi' sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/hands/mob_vr_teshari.dmi', SPECIES_VOX = 'icons/inventory/hands/mob_vr_vox.dmi', SPECIES_WEREBEAST = 'icons/inventory/hands/mob_vr_werebeast.dmi') heat_protection = HANDS|ARMS cold_protection = HANDS|ARMS min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/gloves/black/bloodletter desc = "A pair of ordinary looking black gloves. On closer examination, they seem somewhat well-made, with an almost metallic sheen to them." description_fluff = "A prohibited concealed weapon, the Melee Grip Reinforcement system is the product of the military applications of nanotechnology. The striking face of the glove hardens in response to impact, producing monofilament blades from the knuckles to greatly enhance the wearer's close-combat lethality." special_attack_type = /datum/unarmed_attack/hardclaws